Week 4 - Prototype
Setting up a playable game
While Max and Matthias decide on the food and ingredients and Lavender revises the action cards, Se Win starts cutting out the hexagons from old cupboards.
Week 5 - Play Test with Prototype
1st Play Test (28 April 2022)
Test play by Max, Matthias, Lavender, Se Win (4 players)
Problems:
Without a board, it is hard to count the steps when the tile is taken. The dishes are hard to complete as too many different ingredients are required. The rules are still not solid yet, especially the trading rounds and the mechanics on action cards.
Possible Improvements:
Make a board
Revise categories (because it is imbalance)
Reduce ingredients choice /categories on the recipes
Add more actions / ingredients
Add a more detailed explanation on action card
Add more rules
Trading occurs at round 4 and every 2 round afterwards
Make a phone display which shows what u got and what more u need
Each trade has 120 seconds
Trading must be 1:1
Week 6 - Revise Game Mechanics
Revise Ingredients
Ingredient Categories
Others:
Flour (4) , water (6), sugar (5), salt (7), oil (3), chilli (3), ginger & garlic (5)
Main/Second class:
Onion, chicken, fish, shallot, coconut, lemon grass, kaffir lime leaves, egg, turmeric, banana leaf
Special/First class:
red glutinous rice wine, frog leg, fermented soy paste, pepper, bamboo log, rice, melinjo nuts, milk, khoa, cardamon, tamarind, potato, chaat masala, lime, sago
Week 7 - Further Improvement
2nd Play Test (9 May 2022)
Play test by Mr. Charles, Max, Matthias, Lavender and Se Win (5 players)
Mr. Charles Comments:
Action cards are important (can add 3 more)
What’s the winning situation? Score? Excitement of creating a recipe?
Is there any other way to maintain the entire game pace? At the same time, relook at how to get recipes / collect the ingredients in a faster way.
Apart from trading, is there any other thing/term that sticks to the food theme?
Wastage of food is a good idea, but how to implement it?
Try a tabletop simulator.
Interesting parts:
There's a trick or scam.
A lot of choice and decision-making
The movement gives an opportunity to create hemispheres.
There’s competitiveness to get the recipe.
Tiles:
upper side of hexagon: image of something that belongs to the ethnic group but you can’t really tell? Face? pattern? What will be the icon?
Problems:
The winning situation of points collections is not connected to the game.
Revise Action Cards
(Good) x5
A chance to exchange one of ur ingredient with other player (exchange)
Player can’t choose
A chance to steal one of ingredient from other player (steal)
Player can choose
A chance to preview the ingredients [using AR] (preview)
Can replace any ingredient, put back 1 and take 1 (replace)
Step on 1 of any tiles you want (jump? fly?)
(Bad) x3
Accidentally slipped on the floor, ingredient fall. Pick one of your ingredient and close it back (return)
Give one ingredient to the person next to you ( give)
Oooops one of your ingredient spoiled, dispose it. (can specify meat maybe cause it get spoil easily) (expired?)
Week 9 - Further Improvement
Revise Game Mechanics
Winning situation - calculate based on number of recipes and deduct by the leftover ingredients
Way to collect recipe - grocery shopping
transportations:
car ( collect 3 ingredients)
motor (collect 2 ingredients)
bicycle (move & collect 1 ingredient)
helicopter (fly to any tiles u want & collect 1)
2 spinners one for fixed steps (transportation) and one for number of tiles to be collected
Figure 9.0 Winning Pyramid
3rd Play Test (26 May 2022)
Play test by Max, Matthias and Se Win (3 players)
Comments:
Trading time 2 minutes per person
Upper part is differentiated by different ethnics
Collection is based on 2 spinner (movement + collect)
Time usage: 1 hour 6 mins
Problems: Trading rounds should apply a time limit. Action cards are not finalised yet.
Final Game Details
Ethnics + Dishes (each ethnic has 2 recipes except Iban & Kadasan-Dusun):
Malay (Opok-opok, Emping)
Chinese (Kompia 光饼, ang zhao mee sua 红槽面线)
Indians (Gulab Jamun, Panipuri)
Peranakans (otak-otak, swikee)
Iban (Manok Pansoh)
Kadasan-Dusun (pinasakan)
Melanau (Umai, tebaloi)
Final Recipes (number of ingredients)
(4) Kompia = flour + water + sugar + salt
(9) Ang zhao mee sua = oil + flour + chicken + egg + ginger&garlic + red glutinous rice wine + water + mushroom
(5) Otak-otak = chilli + lemongrass + kaffir lime leaves + shallot + banana leaves
(6) Swikee = frog leg + ginger&garlic + fermented soy paste + salt + pepper + water
(7) Manok Pansoh = chicken + chili + ginger&garlic + onion + salt + bamboo log + banana leaves
(7) Pinasakan = fish + ginger&garlic + onion + turmeric + chili + salt + water
(3) Opok-opok = rice + coconut + sugar
(3) Emping = melinjo nuts + sugar + salt
(8) Gulab jamun = milk + khoa + oil + flour + sugar + cardamon + water + saffron
(8) Panipuri = flour + salt + water + oil + tamarind + potato + chilli + chaat masala
(7) Umai = fish + ginger&garlic + lemongrass + kaffir lime leaves + shallot + lime + vinegar
(6) Tebaloi = sago flour + egg + coconut + sugar + turmeric + salt
Final Ingredients
Repeated more than 2 times:
Flour (4) , water (6), sugar (5), salt (7), oil (3), chilli (4), ginger & garlic (5)
Repeated 2 times:
Onion, chicken, fish, shallot, coconut, lemon grass, kaffir lime leaves, egg, turmeric, banana leaves
Not repeated:
red glutinous rice wine, frog leg, fermented soy paste, pepper, bamboo log, rice, melinjo nuts, milk, khoa, cardamon, tamarind, potato, chaat masala, lime, sago, mushroom, saffron, vinegar
Final Action Cards
(Good) x6
Exchange: A chance to exchange one of ur ingredient with other player (The owner decide which tile to exchange)
Steal: A chance to steal one of ingredient from other player (Stealer can choose which tile to steal)
Replace: Can replace any ingredient, put back 1 and take 1
(Bad) x6
Return: Accidentally slipped on the floor, ingredient falled. Pick one of your ingredient and close it back
Give: Give one ingredient to the person next to you
Expired: Oooops one of your ingredient is spoiled, dispose it.