Dan Lynham's Lessons

Learning the unity engine by using the Debug.Log function to debug Hello World.

A brief look at the basic data types that are comanly used in Unity and how they can be used.

A look at the FoorLoops that are used in Unity and how they function.

We were given a broken unity game and tasked with fixing the errors to make a working endless runner.

A project where we had to make a 2D game for 12 and under where we had to plan, research, and produce a Game in Unity.

An educational game made for a young audience to help them better their spelling.

We did an intro to the importance of sounds in games and the difference between the types of sounds in games.