Miguel Ángel Rivera Benítez - Video game designer
ABOUT ME
Professionality and creativity
Since I was young I dreamt about creating experiences for others to appreciate them. From films to videogames, I was always sure about what I wanted to do, and thanks to my creativity, enthusiasm to work and adaptability I'll be able to create those experiences and more.
SKILLS
Knowledge and capacities
ADVANCED +21 years
ENGLISH
I've got the B2 Cambridge certificate, and I'm prepared to obtain the C1 certificate. I've been studying English since I was a kid, in bilingual programs and with native speakers. I am very fluent with the language.
NATIVE
SPANISH
I speak and write Spanish fluently, as I am a native speaker.
+4 years
UNITY
Unity is the most used development tool that I've used on my class and personal projects.
+2 years
UNREAL ENGINE (BLUEPRINTS)
I used Unreal Engine for several projects for college and by my own. Familiarised with the blueprints lenguage.
+4 years
C#
This programming lenguage is the one that I've used the most for my projects, either in Unity or on command console.
+4 years
ORGANIZATION TOOLS (TRELLO, NOTION AND MANTIS)
I used task management tools such as Trello, Notion as organization tools with my collegues and on solo projects.
I used documentation tools such as Notion and Google tools too.
I used Mantis as a troubleshooting programm.
+3 years
VERSION CONTROL TOOLS
I'd used version control tools such as Git, SourceTree and Plastic.
ADVANCED
COMMUNICATION AND TEAM WORK
I am used to work with people, I am very communicative and social.
ADVANCED +3 years
PREMIERE
I've been using several video editing tools since I was young, but for my shortfilms I used Premiere.
+3 years
PHOTOSHOP
I've used Photoshop and similar tools for some assigments or personal projects.
MY PROJECTS
NHIOL
(Thesis project)
Roguevania game that mixes the classic side-scrolling view with the isometric one; and each one has its own gameplay. The common element between them is sanity.
I worked as the lead designer and worked on the main mechanics and lore of the game.
MAKAKO
A PC and Mobile game based on the limitation of playing with one button only.
The game can be played versus one player locally or in singleplayer.
The mobile version has a shop with an economy system implemented.
I worked as a designer and a programmer.
RONIN FIGHTERS
Fast-paced brawler game made with local multiplayer in mind.
I worked as a designer and also as a programmer, focusing on the AI and movement.
CIRCE
Horror text adventure with choices as the main mechanic. The story features a prologue with 8 different endings, and a main story with 11 different endings.
I made the entire game, including art and sound.
MYTH TALES
Myth Tales is a mobile game intended to be an anthology of myths from different cultures, each having a different story, characters and abilities.
I worked as a designer, focusing on level design and feel desing.
INVASION
Local multiplayer turn-based strategy game. The teams are formed by characters with different abilities that are important to survive the enemy.
I worked as a designer, programmer and producer.
MERCACOVID
2D scroller runner in which the player must reach the end before their enemy in a map randomly generated full of obstacles, collectibles and power-ups.
I worked as a designer and programmer.
DUNGEON RIDER
Rogue-like game working on command console. The player will explore randomly generated dungeons on a text-based dungeon crawler.
I worked as a designer and programmer.
SHORT FILMS YOUTUBE CHANNEL
I created a YouTube channel to upload different short films that I made, to be able to show how I can tell stories. This short films were made as a class asignment, but it was something I always wanted to do.
I wrote the scripts and directed the crew of the short films.
WINGS: UNA AVENTURA EN EL RETIRO
Graphic adventure game where players visit El retiro park in Madrid, discovering several places and interesting characters on their adventure.
I worked as a designer and wrote some of the conversations.
BLESSING BEADS: ORIGINS
A short horror experience where the player must explore to escape from the mysterious place they are trapped.
I worked as a producer and a designer.