Since I was young I dreamt about creating experiences for others to appreciate them. From films to videogames, I was always sure about what I wanted to do, and thanks to my creativity, enthusiasm to work and adaptability I'll be able to create those experiences and more.
Knowledge and capacities
ADVANCED +22 years
ENGLISH
I've got the B2 Cambridge certificate, and I'm prepared to obtain the C1 certificate. I've been studying English since I was a kid, in bilingual programs and with native speakers. I am very fluent with the language.
NATIVE
SPANISH
I speak and write Spanish fluently, as I am a native speaker.
+4 years
UNITY
Unity is the most used development tool that I've worked on for my projects.
+2 years
UNREAL ENGINE (Including BLUEPRINTS + C++)
I used Unreal Engine for several projects for college and by my own. I worked with Unreal to design game projects, and I am familiarised with it's blueprint language and the use of C++ in it.
+6 years
Programming
I programmed with C, C++, C# JavaScript and HTML.
The programming language that I am more used to is C# as I used it for most of my projects on Unity.
C++ is the programming language that I use in Unreal, as stated before.
+1 years
Data analysis (PowerBi)
I used PowerBi to analice data from playtests of some of my projects and for formularies for those tests.
+4 years
ORGANIZATION TOOLS (TRELLO, NOTION AND MANTIS)
I used task management tools such as Trello, Notion as organization tools with my collegues and on solo projects.
I used documentation tools such as Notion and Google tools too.
I used Mantis as a troubleshooting programm.
+3 years
VERSION CONTROL TOOLS
I'd used version control tools such as Git, SourceTree and Plastic.
ADVANCED
COMMUNICATION AND TEAM WORK
I am used to work with people, I am very communicative and social.
ADVANCED +3 years
PREMIERE
I've been using several video editing tools since I was young, but for my shortfilms I used Premiere.
+3 years
PHOTOSHOP
I've used Photoshop and similar tools for some assignments or personal projects.
A Unity PC game focused on narrative, platforming and combat.
This game can be found in Steam.
I worked as a lead designer, mechanics and level designer.
A PC singleplayer arcade game in which the player will try to set a new highscore in a time limit.
This game can be found in Steam.
I worked as a designer.
Roguevania game that mixes the classic side-scrolling view with the isometric one; and each one has its own gameplay. The common element between them is sanity.
I worked as the lead designer and worked on the main mechanics and lore of the game.
A PC and Mobile game based on the limitation of playing with one button only.
The game can be played versus one player locally or in singleplayer.
The mobile version has a shop with an economy system implemented.
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I worked as a designer and a programmer.
Fast-paced brawler game made with local multiplayer in mind.
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I worked as a designer and also as a programmer, focusing on the AI and movement.
Horror text adventure with choices as the main mechanic. The story features a prologue with 8 different endings, and a main story with 11 different endings.
I made the entire game, including art and sound.
Myth Tales is a mobile game intended to be an anthology of myths from different cultures, each having a different story, characters and abilities.
I worked as a designer, focusing on level design and feel desing.
Local multiplayer turn-based strategy game. The teams are formed by characters with different abilities that are important to survive the enemy.
I worked as the director, designer, programmer and producer.
2D scroller runner in which the player must reach the end before their enemy in a map randomly generated full of obstacles, collectibles and power-ups.
I worked as a designer and programmer.
Rogue-like game working on command console. The player will explore randomly generated dungeons on a text-based dungeon crawler.
I worked as a designer and programmer.
I created a YouTube channel to upload different short films that I made, to be able to show how I can tell stories. This short films were made as a class asignment, but it was something I always wanted to do.
I wrote the scripts and directed the crew of the short films.
Graphic adventure game where players visit El retiro park in Madrid, discovering several places and interesting characters on their adventure.
I worked as a designer and wrote some of the conversations.
A short horror experience where the player must explore to escape from the mysterious place they are trapped.
I worked as a producer and a designer.