Miguel Ángel Rivera Benítez - Video game designer

ABOUT ME

Professionality and creativity

Since I was young I dreamt about creating experiences for others to appreciate them. From films to videogames, I was always sure about what I wanted to do, and thanks to my creativity, enthusiasm to work and adaptability I'll be able to create those experiences and more.

SKILLS

Knowledge and capacities

ADVANCED +21 years

ENGLISH

I've got the B2 Cambridge certificate, and I'm prepared to obtain the C1 certificate. I've been studying English since I was a kid, in bilingual programs and with native speakers. I am very fluent with the language.

NATIVE

SPANISH

I speak and write Spanish fluently, as I am a native speaker.

+4 years

UNITY

Unity is the most used development tool that I've used on my class and personal projects.

+2 years

UNREAL ENGINE (BLUEPRINTS)

I used Unreal Engine for several projects for college and by my own. Familiarised with the blueprints lenguage.

+4 years

C#

This programming lenguage is the one that I've used the most for my projects, either in Unity or on command console.

+4 years

ORGANIZATION TOOLS (TRELLO, NOTION AND MANTIS)

I used task management tools such as Trello, Notion as organization tools with my collegues and on solo projects.

I used documentation tools such as Notion and Google tools too.
I used Mantis as a troubleshooting programm.

+3 years

VERSION CONTROL TOOLS

I'd used version control tools such as Git, SourceTree and Plastic.

ADVANCED

COMMUNICATION AND TEAM WORK

I am used to work with people, I am very communicative and social.

ADVANCED +3 years

PREMIERE

I've been using several video editing tools since I was young, but for my shortfilms I used Premiere.

+3 years

PHOTOSHOP

I've used Photoshop and similar tools for some assigments or personal projects.

MY PROJECTS

NHIOL

(Thesis project)

Roguevania game that mixes the classic side-scrolling view with the isometric one; and each one has its own gameplay. The common element between them is sanity.



I worked as the lead designer and worked on the main mechanics and lore of the game.

MAKAKO

A PC and Mobile game based on the limitation of playing with one button only.

The game can be played versus one player locally or in singleplayer.

The mobile version has a shop with an economy system implemented.



I worked as a designer and a programmer.

RONIN FIGHTERS

Fast-paced brawler game made with local multiplayer in mind.





 I worked as a designer and also as a programmer, focusing on the AI and movement.

CIRCE

Horror text adventure with choices as the main mechanic. The story features a prologue with 8 different endings, and a main story with 11 different endings.

I made the entire game, including art and sound.

MYTH TALES

Myth Tales is a mobile game intended to be an anthology of myths from different cultures, each having a different story, characters and abilities.

I worked as a designer, focusing on level design and feel desing.

INVASION

Local multiplayer turn-based strategy game. The teams are formed by characters with different abilities that are important to survive the enemy.


 I worked as a designer, programmer and producer.

MERCACOVID

2D scroller runner in which the player must reach the end before their enemy in a map randomly generated full of obstacles, collectibles and power-ups.


I worked as a designer and programmer.

DUNGEON RIDER

Rogue-like game working on command console. The player will explore randomly generated dungeons on a text-based dungeon crawler.

  
I worked as a designer and programmer.

SHORT FILMS YOUTUBE CHANNEL

I created a YouTube channel to upload different short films that I made, to be able to show how I can tell stories. This short films were made as a class asignment, but it was something I always wanted to do.

 

I wrote the scripts and directed the crew of the short films.

WINGS: UNA AVENTURA EN EL RETIRO

Graphic adventure game where players visit El retiro park in Madrid, discovering several places and interesting characters on their adventure.

 
I worked as a designer and wrote some of the conversations.

BLESSING BEADS: ORIGINS

A short horror experience where the player must explore to escape from the mysterious place they are trapped.

   
I worked as a producer and a designer.