Play as a little creature seeking to stay whole in a conflicted inner world. Anchor the little creature's identity by discovering its split world and learning its patterns. HIRAETH is a puzzle platformer about the second-generation immigrant experience.
The biggest challenge
... where players don't get lost.
THE QUESTION
How can we lead players through a non-linear progression when the experience strives to minimize "leading"?
THE ANSWER:
Control players' environment
Intuitive mechanics
To create an intuitive adventure...
cameras are made to control the information shown to players and subconsciously guide them into the next steps to take.
feedback is made to be as diegetic as the scope allows to minimize reliance on explicit indicators.
Visuals, sounds, lights, and other elements are also precisely controlled to lead players.
To limit explicit onboarding...
the controls were designed to be simple and have constraints that instantly guide players through what they can do.
The type of control for each ability can intuitively be linked to the action taken by the character, thus be learned faster.
Abilities are also made to build upon the base mechanics.
intuitive controls
diegetic feedback
elegant mechanics
Dynamic Camera