winner
BEST PROTOTYPE
BEST ART DIRECTION AND PRODUCTION
NOMINATIONS
Best Game Design
Best Technical Challenge and Innovation
Best Quality of the “3Cs” (camera, characters, controls)
Best Creativity and Integration of the Theme
Best User Experience
The biggest challenge
... where everyone eventually feels like a pro.
THE QUESTION
How can we create an inclusive rogue-lite with a uniform learning curve for all players?
THE ANSWER:
Challenging mechanic
Easy Game
The mechanic...
is an unusual concept + challenge
but a simple and fun one + inclusive
and it balances the skill levels of a team. + uniforming
And it's also very easy to build upon.
The enemies, the levels, and the abilities are made to be:
easy to understand
easy to learn
easy to master
But the player must feel that they're just that good.
New ways to use the mechanic
Scale up the challenge
Let players tailor the run
A subtly forgiving game
The SECOND biggest challenge
... meant making the impossible reasonable.
THE QUESTION
How can we make dreams, which are not meant to be shared experiences, exactly that?
THE ANSWER:
Bend the concept
Unify the players
The narrator dreams of being supported in their journey.
A second player is now justified
Narrator = passive consumption
Choose a mechanic that pushes players to act as one.
Players synchronize
The experience is shared