This site is a resource for "SCAMPER and MIRO for Ideation, Collaboration, and Authentic Assessments" Seneca's TLD Day Workshop - April 30, 2024
Three Principles of UDL:
Engagement
Representation
Action and Expression
Innovation must align with sustainable and ethical needs in check with business success.
For their project, student teams choose a topic that matches the purpose, often from a themed list that connects with student programs of study (interests). Opportunities to explore functions in the real-world motivate students to learn about and assess business functions.
To start, small, graded tasks with set deadlines engage students to review the project objectives and assessments and commit to their topic and collaboration. Timely feedback sets expectations for the team to create an effective project plan.
Project tasks are shared with complete accessible instructions and rubrics for the format, organization, content, style, integrity, etc.
The first project task is a project plan (or meeting minutes), where teams write a contract to set practical project goals, including collaboration needs, policies to address risks, and integrity commitments.
The project incorporates multiple media assignments where students are challenged to build on strengths and master skills, with options to incorporate graphics and choose a presentation style to complement their message.
Tasks are supported with workshops, how-to videos, interactive models, and draft reviews. Students are responsible for their content, collaboration, and ethics, with set plans to overcome obstacles.
For this summative project, student teams practise skills valued in the workplace and complete tasks that support course learning objectives for audience and purpose, research skills, media, proposals, summaries, visual aids, business/technical reports, and presentations.
The project assignments allow students to practice workplace skills to collaborate, delegate tasks, manage time, and integrate parts of a project, as they:
Report on progress to gather credible research information and evaluate data.
Draft, write, and edit a professional AODA-compliant report that defines a problem, discusses research results, makes conclusions, and proposes recommendations.
Present project details to their peers.
The team project is inspired by social responsibility for world problems and the United Nations (UN) Sustainable Development Goals (SDGs). Adopted by Seneca, these values and goals are a commitment to education and future-forward thinking.
When we explore problems and act with social responsibility, we can make a difference with inclusive and accessible ideas and innovation for sustainability. To explore sustainability and SDGs, access the Social Responsibility and SDG site, a primer on social responsibility.
The project's task is to brainstorm innovations for an object, product, process, or concept with sustainability in mind, and the report's purpose is to report on the experience.
The project can be adapted for multiple purposes with alternate research questions.
Review sample project assessments.
The notes and plan set the collaboration process, research, and a tentative outline for the report.
To match this purpose, the report should have an introduction, conclusions, and recommendations that sandwich several informative sections for the body of the report, where the group uses text and supporting graphics to:
explain the object or purpose,
explore a related problem and connect it to SDG targets,
report on the process of brainstorming innovations with SCAMPER + Miro tools,
discuss the results and evaluate the viability and connection to the chosen SDGs.
justify and propose one of the innovations,
discuss the text prompt process for generating an artificial intelligence concept image for their innovative recommendation, and
offer recommendations for future investigation.
The group presentation meets learning objectives with multiple options for discussion.