A rogue-like turn based card game made with a team of 50+. My role was in designing various cards and gameplay mechanics along with helping create the narrative of the game.
Skills: Git, Unity, Writing, Narrative Design, Gameplay Design, Collaboration
A visual novel style detective game set in a cyberpunk world with short deductive puzzles and interactions made for a game jam. The puzzles and entire narrative was designed by me and the gameplay mechanic was designed in collaboration with a team of 3.
Skills: Git, Unity, Writing, Puzzle and Narrative Design
An in-development 2D platformer and dungeoneer game with a focus on movement and a story. There has been a number updates and changes going on but a small prototype can be found on my itch.
Skills: Unity, C#, Narrative Design, Gameplay Design, Level Design, Puzzle Design
A solo game jam project for the Brackey's Game Jam. A 2D platformer where the player can turn into different parts of the environment and interact with the environment as if they were that block.
Skills: Unity, C#, System and Gameplay Design