Hello there and welcome to my portfolio! I'm an indie game developer and writer that enjoys narrative and gameplay design. These are some of the things I've worked on as well as my thoughts and ideas on various topics on games and game design.
A 2D Puzzle and Platforming RPG developed by the UCSDVGDC. Worked as both a writer and game designer, focusing on narrative and gameplay.
Skills: Git, Unity, Writing, Narrative Design, Gameplay Design, Collaboration
An in-development 2D platformer and dungeoneer game with a focus on movement and a story. There has been a number updates and changes going on but a small prototype can be found on my itch.
Skills: Unity, C#, Narrative Design, Gameplay Design, Level Design, Puzzle Design
A rogue-like turn based card game made with a team of 50+. My role was in designing various cards and gameplay mechanics along with helping create the narrative of the game.
Skills: Git, Unity, Writing, Narrative Design, Gameplay Design, Collaboration
An in-development classic MMORPG set in a medieval world. The demo is set to release soon. My role as an game developer intern on this project was creating and fixing tools to speed up development time.
Skills: Git, Unity, Tool Development, C/C#, Collaboration
A visual novel style detective game set in a cyberpunk world with short deductive puzzles and interactions made for a game jam. The puzzles and entire narrative was designed by me and the gameplay mechanic was designed in collaboration with a team of 3.
Skills: Git, Unity, Writing, Puzzle and Narrative Design
A solo game jam project for the Brackey's Game Jam. A 2D platformer where the player can turn into different parts of the environment and interact with the environment as if they were that block.
Skills: Unity, C#, System and Gameplay Design