IMPORTANT
The Craftbook section is color coded.
Based on the level of skill or understanding needed for each element added
What are the 3 colors?
Green = Simple
Orange = may take some work to understand
Fusia = Complex and Challenging
AI Mechanics - Changing how Mobs work
Vision Mechanics
The vision AI mechanic changes how mobs see you. If you are sneaking past a mob in low light not getting too close to the mob, it may not see you. A mob will also only see you behind walls if you are sprinting.
Critical Bow AI Mechanic
The critical bow AI mechanic gives mobs a chance to do a critical hit on you with their bow. This critical hit will set you alight!
Attack Passive AI Mechanic
The attack passive AI Mechanic allows mobs to attack passive mobs, like pigs or sheep.
Ammeter - Imagine Visualizing Redstone Power
Right click any Redstone device while holding coal to see the meter’s output. The current in wires decrease by one every block and source blocks emit a level of 15, giving us the wire length limit of 15 blocks.
This can be useful when debugging analogue Redstone circuits, such as those that use comparators.
Better leads - Giving you more leash options
Stop Target Mob
Stop target - stops the mobs that are leashed by a player from attacking the player. However, keep in mind they will still attack other players.
Mob Repel
Mob Repel stops hostile mobs targeting players that are holding mobs of the same type on a leash.
Note this only stops new mobs targeting you so be ready to use at all times.
Hitch Persist
This feature allows for the creation of communal hitching posts. When the hitch is punched, only the leads attached pop off, the actual hitch is kept on the fence.
Owner Hitching
When a player tames a horse or wolf and hitches it to a fence, and someone else were to come along and do the same, only the mobs hitched by the player breaking the hitch would be unleashed.
Better Pistons - Taking your Piston Game to the next level
Pistons that Crush, Bounce, are SuperSticky and can SuperPush
Crush
Allow you to break blocks using a piston and a sign.
It requires a sign attached to the piston, with the second line being [Crush]
Bounce
A fun mechanic that allows you to create bouncing blocks and more.
It requires a sign attached to the piston, with the second line being [Bounce], and the third being the velocity of the bounce. The maximum bounce velocity is 10.
SuperSticky
Allows blocks to be pulled that are farther than 1 block away.
It requires a sign attached to the piston, with the second line being [SuperSticky], and the third being the number of blocks to pull. The maximum amount is 10.
SuperPush
Allows you to push blocks further away (even air in-between will not stop you pushing a block up to 10 blocks away
It requires a sign attached to the piston, with the second line being [SuperPush], and the third being the number of blocks to push. The maximum amount is 10.
Boats - Adding a little something extra
Boats are faster in water (But be careful you may overshoot your destination)
Boats can be placed on land and yes slowly rowed around the world.
Boats that are empty will decay after a while so be sure to not forget your boat.
Boats will no longer risk breaking when colliding with shorelines or entities. Only you can break a boat now.
Bounce Blocks - Did that block just throw me through the air?
A Bounce block is a fun thing just for you. A way to throw yourself and your friends (or enemies) through the air.
So how to make a Bounce Block
Bounce Blocks are made by placing a 'Netherite block’ and creating a sign underneath it. The sign should be laid out with [Jump] on the second line, and the velocity format on the third. When a player jumps on the block the velocity is assigned.
Velocity is laid out in the x,y,z format. The x and z are multiplied by the direction the player is facing, meaning 1,0,1 will send the player in the direction they are looking. To make this work with absolute velocity, add an exclamation point (!) to the beginning of the line.
Bridge - Getting over there just got easier
Bridges must be made of all the same materials. Sorry no mix and match allowed!
How to make a bridge?
Step 1: Decide the material you want to use
Step 2: Place a line of the material on both sides of the area you want the bridge to cross (Must be in a straight line no more than 7 blocks wide and 45 blocks long
step 3: place a sign on both sides
On the sign second line type [bridge]
step 4: stock your bridge by either placing the blocks for the bridge or right clicking the sign on one side of the future bridge until you have reached what should be the required count of blocks for your bridge
Note signs for a Bridge can be above or below the bridge ends but must be centered
And yes, you can use Redstone Power to control your bridge
Cooking Pots - From cooking to smelting in record time
Cooking pots are a multi item/block way to cook at record speeds.
A Cooking Pot has 6 main parts
A - Netherack block (This is where the fire burns)
B - A sign placed on the Netherack block
C - A chest to hold the items to be cooked or smelted
D - Fuel - There is no limit on the amount of fuel added
Lava Buckets, and Coal Blocks
Lava is the best for allowing the most cooking
E - Redstone to control fire for cooking
Redstone Lever, Redstone wire, Pressure plate or other Redstone setup of your choice so long as it powers toward the Netherrack block
How to setup a Cooking Pot (See image)
On the Netherack block place the sign
On second line of sign type [cook]
Right click the sign with either of the 2 fuel sources (only 1 type is allowed at a time)
Leave a gap over the Netherrack block and place a chest
Using Redstone power, the Netherrack block
Using your newly made Cooking Pot
Place raw food or ores to be smelted in the chest
Turn on your Redstone and let the cooking begin!
Removed Smelted/Cooked items from chest
Note the system can be added to using hoppers for collection and even with some work hoppers to keep fuel flowing. This means that you can do the work once and work smarter not harder.
Door- Shutting out the world
Doors must be made of all the same materials. Sorry no mix and match allowed!
How to make a Door?
Step 1: Decide the material you want to use
Step 2: Place a line of the material at the top an dbottom of the area you want your new door. Max size is 11 blocks wide and 30 blocks tall
step 3: place a sign on bottom center of the opening under the blocks
On the sign second line type [Door up]
step 4: place a sign on the top center of the opening over the blocks
On the sign second line type [Door down]
step 4: stock your door by either placing the blocks for the door or right clicking the sign on the top or bottom of the doorway until you have reached what should be the required count of blocks for your door
Note: you can use Redstone Power to control your door
Gates- Castles deserve them but so do you
Gates must be made of all the same fence type or of Iron Bars.
Sorry no mix and match allowed!
How to make a Gate?
Stacked fence blocks make up the gate. To stack fence blocks, place fences on top of each other.
Repeat for each row. Make sure the top of the gate is covered.
A nearby wall sign with [Gate] on the second line.
Gates can be used as:
Flood gates to block water or lava.
Gates to castles or doors.
Trapping unfortunate creatures or players in an area
Note: you can use Redstone Power to control your gate
Glowstone Lighting
A Simple and easy way to make Glowstone a controlled light source.
As easy as 1, 2, 3
Find yourself some Glowstone or make some from Glowstone Dust.
Place your Glowstone and power with Redstone
Then turn on or off your Redstone and instant light
Jack O' Lantern
A Simple and easy way to turn on and off a Jack O' Lantern using Redstone.
As easy as 1, 2, 3
Make a Jack O' Lantern.
Place your Jack O' Lantern and power with Redstone
Then turn on or off your Redstone and instant light up Jack O' Lantern
Redstone Jukebox
A Simple and easy way to turn on and off a Jukebox using Redstone.
As easy as 1, 2, 3
Make a Jukebox.
Place your Jukebox and power with Redstone.
Then turn on or off your Redstone to control your music with ease.
Light Switch - A cool way to light up a room
Right clicking the sign will toggle the lights in the general area.
- Construction
Light switches consist of two parts:
A wall sign Wall sign with [I] or [|] as the second line.
Either a Redstone torch or a regular torch above the sign.
Additional info that can be used
A custom range for searching on the third line (optional)
A custom maximum light changes per click on fourth line (optional)
- Uses - What the light switch can do:
Light up an area.
Power Redstone circuits.
Act as a door lock.
Minecarts - Making Minecarts and rails just a little bit cooler
Boosters and Brakes
Boosters are created using either Gold Blocks or Gold Ore
Place Gold Ore under a rail for a 25% increase in speed
Place a Gold Block under a rail for max speed boost
Important Redstone can turn your boosters on and off
Brakes are created using Soul Sand or Gravel
Place Gravel under a rail to slow your cart by 20%
Place Soul Sand under a rail to slow it by 50%
Item Pickup
Thats right a Minecart with a chest in it will automagically pick up items lying about as they run into them
More rails
Adding a Pressure Plate to a rail system will allow you to create a four-way intersection. But you do need the rails going into the Pressure Plate on all 4 sides for this to work correctly
Place that Minecart on the ground it's all good, they can be placed anywhere you want them
Remove unwanted Entities
Yes, you can knock the Trader away or the creeper too. Even teach players a lesson about blocking your tracks.
Time to reverse the system
That's right now you can place a White Wool block under your rails and use it to do a 180 in direction of your minecart.
To work you must place a sign under the wool block with [reverse] on the second line
Redstone can affect the system allowing you to turn it on or off as needed
Minecarts are faster
Without any extra work they will now travel faster so long as you are riding in them
Minecart stations a way to start and stop carts with ease allowing for cooler Redstone systems and much, much more
Stations allow the stopping and launching of minecarts. When stations are unpowered by Redstone, minecarts that pass over them will perform a dead stop. When a Redstone input (it must be directed) goes high, the minecart will launch in the direction of a sign post placed 2 or 3 blocks below the track block piece. This sign must have [Station] on the second line and face away from the direction that you want the minecart to be pushed towards. It is not possible to have multiple minecarts over one single station block. By default, stations are created with obsidian.
Autostarting can be done by Having AUTOSTART on the 3rd line of the sign allows the station to propel anyone who gets into the cart that is stopped at the station if it is powered.
And finally Visual steering
This means where you are looking the minecart will go. Much like driving where your eyes go your vehicle goes. Which means turning and more will be far easier.
Netherrack - Just got upgraded
A Simple and easy way to turn on and off a Netherrack fire using Redstone.
As easy as 1, 2, 3
Find some Netherrack, mine and place where you want it.
Power it using Redstone.
Then turn on or off your Redstone and instantly start that fire burning
Yes, you have seen this already when making a Cooking Pot, but it has other uses...
Such as Mob Farming, protecting your base, And more, much more.
Painting Switcher
A Simple way to change your paintings
- Usage
- Right click on a painting in a region you are allowed to build in. Use the scroll wheel to find a painting, and then once you’ve got the right painting right click again.
Scrolling forward will switch to the next painting, whilst scrolling backwards will scroll to the prior painting.
Pipes - allow you to quickly transfer items from one place to another.
Pipes consist of numerous parts:
An item source. Anything from a chest inventory
Yes, it can be various items
A sticky piston pointed at the source. When the power state of the sticky piston goes from low to high, items are sucked out of the source into the pipe.
A tube of Glass Blocks to act as the pipe.
An End Destination, basically a chest to drop stuff into
- Filtering
To filter pipes, just place a sign on the either sticky or normal piston, with the following text on it:
# Blank # [Pipe] # IDs to include, separated by commas. Ex, “1,4,5:2” to only pipe stone, cobble and birch wood. # IDs to exclude, separated by commas. Ex, “1,4,5:2” will pipe everything BUT stone, cobble and birch wood.
Note some items have longer names/IDs so you will need to remember this when setting up any system.
- Tube Types
Different blocks have different functions when used as a tube.
Glass Tubes
Standard glass blocks are simple pipes that pass through all items piped in with no special behavior. They act as normal pipes.
Stained Glass Tubes
Stained glass blocks are used to allow multiple pipes to run next to each other. Stained pipes will only transfer items to standard pipes, or stained pipes of the same color.
Intersection Tubes
Glass pane blocks are pipe blocks that will only connect pipes straight in the direction the pipe came from. This allows for two unrelated pipes to
Pass through the same block.
Stained Intersection Tubes
Stained glass panes act similarly to intersection tubes; however, they only work with other pipes of the same color.