Our Robots
2024 / Crescendo
RR-10
RR-10 was able to score in all of the scoring spots except the trap during endgame. While our season wasn't our best, it was definitely still a fun season. While in our first 2 competitions, Milford and Kettering we encountered many issues with communications and hardware. RR-10 was able to make it to the state championships and while at FIM State Championships, RR-10 had the opportunity to play on the Hemlock field. RR-10 tried its best throughout our season but sadly RR-10 made its last appearance in quals 80 on the Hemlock field. During the build season, we encountered many challenges and were time-crunched towards the end of the build weeks. We did end up getting it to work after many late nights at our robotics lab. Overall RR-10 was a very well rounded robot.
2023 / Charged Up
VOLTZ
Voltz went through many stages. Voltz originally had a multi purpose gripper which was then changed to a more standardized gripper later in the season. Even with Voltz's old gripper it was still able to place cones and cubes on all of the scoring levels. Voltz's floor intake was used for cubes and helped us climb the ranks at both of our district competitions. Michigan State Championships was when Voltz had a whole remodel. Voltz's gripper was changed to the more standardized gripper, and the turret for the rotating arm was also removed. While Voltz's turret was taken away, Voltz got some extra supports to help stability.
2022 / Rapid React
Rhino
Rhino was a very interesting robot. Rhino was alble to score balls with its floor intake and its shooting mechanism. Rhino was also able to climb every bar there was while staying somewhat stable. Rhino had an arm mechanism that reached out for the bar and would grab on and pull the second grippers onto the pole.
2020 / Infinite Recharge
RR6
Our 2020 robot was able to shoot from almost half way through the field. While it wasn't the fastest it was able to score from quite a distance to bring us the victory at the Milford District Competition.
2019 / Destination: Deep Space
Orbit
Full Name: Orbit: Son of Norbit, Avenger of the Black Knight, and the Corndog Defending, Two-Bit World Conquering Supreme Dictator of the Rainbow Strobe Light Dimension
The main goal for Orbit's construction was to build a climb mechanism that could elevate itself to the thirteen inch high Level 3 HAB Zone platform and park itself there as quickly as possible. Additionally, it would have to be sturdy and powerful enough to slow opposing robots down while also being able to place low hatch panels. The final design exceeded expectations, with our hatch mechanism being able to place on both low and mid-range goals, complemented by a makeshift cargo mechanism to quite literally top things off. Our quick and reliable automated climb made the difference between victory and defeat in many a match, earned us two different awards at two different competitions, and led to our third consecutive year of being invited to both the state championship and the world championship.
Photo Credit: Daniel Ernst
2018 / Power Up
Two-Bit
Photo Credit: Daniel Ernst
Two-Bit, while primarily made to get cubes into a tall scale in the middle of the field, was made to have the versatility to also place cubes in the vault, which stores cubes for activating power ups, and on the shorter switches. It features a tank-style drivetrain, telescoping cube elevator, detaching hook climb mechanism, and a cube intake mechanism with adjustable aim and an arm that can extend outward to make grabbing cubes easier. Our capacity to fill any role in the game necessary and our ability to quickly and reliably climb the bar took us all the way to the World Championship that took place in Detroit.
2017 / Steamworks
Norbit
Full Name: Norbit the Almighty
Norbit was a gear placer and climber bot that utilized a stationary gear intake and a belt to optimize the held gear’s angle for camera view. From a mechanism standpoint, its prize feature was the center-balanced, quick, and consistent climb winch. It was because of our near perfect climb record that we were chosen to compete in eliminations at States. Furthermore, featuring a multitude of cameras, advanced mecanum drive train, and ambitious auton, not to mention our first year with LED lights, Norbit was the child of the programming team more than any other year before.
Photo Credit: Daniel Ernst
2016 / Stronghold
The Black Knight
Photo Credit: Joseph Schaar
The Black Knight was able to breach every defense in Stronghold. To accomplish this, it had eight inch pneumatic wheels to overcome the moat, ramparts, rock wall, and rough terrain. To breach the cheval de frise, drawbridge, sally port, and portcullis, it was given an arm to extend out and manipulate the gates. It could also score boulders into the low goal of the tower with a roller intake. While it was never quite realized, the bot’s stretch goal was for an end-game climbing mechanism: a telescoping fishing pole extended out to place a hook with tow straps and be winched up.
2015 / Recycle Rush
Corndog
Corndog, like every other bot in Recycle Rush, was able to pick up and stack totes and recycling containers. It had a tank-style drivetrain and a pulley driven elevator for the game pieces, which were grasped through a pneumatic actuator. There's not too much more to add to this, as this game didn't leave too much room for unique features to be implemented.
Photo Credit: Daniel Ernst