I used this youtube video to help define my target audience more.
Game dynamics/ mechanics: Metroidvania, 2D adventure sidescroller platformer.
Exploration is rewarded with more content and gameplay ease. Hard gameplay where persistence and trial and error is required.
Story / game feel: Serious and in depth, with emotional meaning. Non-lineair narrative where intrinsic motivation to exploration is required to see most of the game.
Art: Magical, cute characters and an intense atmosphere and a serious story. Bright colours and a world that makes you feel small.
Game Mechanics: Hollow Knight (Metroidvania) , Ori and the Will of the Wisps, (Metroidvania), Hyper Light Drifter (Metroidvania) , Night in the Woods (Narrative and dialog with choices), Life is Strange (Different endings, choices matter),
Story: Hollow Knight, Ori and the Will of the Wisps, Hyper Light Drifter, Gris,
Art: Hollow Knight, Ori and the Blind Forest, Ori and the Will of the Wisps, Journey, Celeste, Dead Cells
Game Mechanics: -
Story: Annihilation (film), Sleepless Domain (webcomic), Princess Mononoke,
Art: Steven Universe, Star vs. The Forces of Evil, Kipo and the age of Wonderbeasts, Coraline (film), Spiderman:Into the Spider-verse