[URL]
GameName=TS2Prototype
[AssetRegistry]
bUseAssetRegistryClassWhitelistInsteadOfBlacklist=true
+CookedClassesWhitelist=ReskinDecalDefinitionBase
+CookedClassesWhitelist=ReskinnableDefinitionBase
+CookedClassesWhitelist=DTGReskin
+CookedClassesWhitelist=DioramaSceneryModule
+CookedClassesWhitelist=CampaignDefinition
+CookedClassesWhitelist=CharacterOutfit
+CookedClassesWhitelist=TrainEntryDefinition
+CookedClassesWhitelist=ScenarioDefinition
+CookedClassesWhitelist=OverlayDefinition
+CookedClassesWhitelist=GamePersonality
+CookedClassesWhitelist=DecalEntitlementDefinitions
+CookedClassesWhitelist=CampaignChapter
+CookedClassesWhitelist=ScenarioDesignAsset
+CookedClassesWhitelist=RouteDefinition
+CookedClassesWhitelist=FormationDefinition
+CookedClassesWhitelist=RailVehicleDefinition
+CookedClassesWhitelist=ReskinDecalDefinitionVectorImage
+CookedClassesWhitelist=ExternalHardwareConfig
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/CSXHeavyHaul
+LocalizationPaths=%GAMEDIR%Plugins/DLC/RuhrSiegNord/Content/Localization/RuhrSiegNord
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DB_767_780/Content/Localization/DB_767_780
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DB_BR185-2/Content/Localization/DB_BR185-2
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DB_BR143/Content/Localization/DB_BR143
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DB_Shimmns-ttu_722/Content/Localization/DB_Shimmns-ttu_772
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DB_Shimmns-u_708/Content/Localization/DB_Shimmns-u_708
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LIRR/Content/Localization/LIRR
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LIRR_M7/Content/Localization/LIRR_M7
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LeedsManchester/Content/Localization/LeedsManchester
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LMC_BR_Class45-1/Content/Localization/LMC_BR_Class45-1
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LMC_BR_Class47-4/Content/Localization/LMC_BR_Class47-4
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LMC_BR_Class101/Content/Localization/LMC_BR_Class101
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LMC_BR_MK1/Content/Localization/LMC_BR_MK1
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LMC_BR_MK2/Content/Localization/LMC_BR_MK2
+LocalizationPaths=%GAMEDIR%Plugins/DLC/WSR_Class33/Content/Localization/WSR_Class33
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DSN_Route_Gameplay/Content/Localization/DSN_Route_Gameplay
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DarlingtonSaltBurn/Content/Localization/DarlingtonSaltBurn
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DSN_BR_Class08/Content/Localization/DSN_BR_Class08
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DSN_BR_Class101/Content/Localization/DSN_BR_Class101
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DSN_BR_Class37-5/Content/Localization/DSN_BR_Class37-5
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DSN_BR_BBA/Content/Localization/DSN_BR_BBA
+LocalizationPaths=%GAMEDIR%Plugins/DLC/DSN_BR_HEA/Content/Localization/DSN_BR_HEA
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LIRR_M3/Content/Localization/LIRR_M3
+LocalizationPaths=%GAMEDIR%Plugins/DLC/LIRR_M3_Gameplay/Content/Localization/LIRR_M3_Gameplay
[/Script/Engine.Engine]
UnrealEdEngine=/Script/TS2PrototypeEditor.TS2PrototypeEditorEngine
EditorEngine=/Script/TS2PrototypeEditor.TS2PrototypeEditorEngine
WorldSettingsClassName=/Script/TS2Prototype.TS2WorldSettings
GameViewportClientClassName=/Script/TS2Prototype.TS2GameViewportClient
GameUserSettingsClassName=/Script/TS2Prototype.TS2GameUserSettings
SubtitleFontName=/Game/Core/Assets/LatoSubtitle.LatoSubtitle
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+ActiveClassRedirects=(OldClassName="DrivableInterface", NewClassName="ModelViewInterface")
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+ActiveClassRedirects=(OldClassName="ConsistSpawner", NewClassName="TrainSpawner")
+ActiveClassRedirects=(OldClassName="InteriorComponent", NewClassName="InteractionEnvironmentComponent")
+ActiveClassRedirects=(OldClassName="VehicleCameraComponent", NewClassName="InteractionEnvironmentCameraComponent")
+ActiveClassRedirects=(OldClassName="BrakeFunctions", NewClassName="AirSystemUtil")
+ActiveClassRedirects=(OldClassName="AirCompressor", NewClassName="AirCompressorComponent")
+ActiveClassRedirects=(OldClassName="AirHose", NewClassName="AirHoseComponent")
+ActiveClassRedirects=(OldClassName="AirPipe", NewClassName="AirPipeComponent")
+ActiveClassRedirects=(OldClassName="AirReservoir", NewClassName="AirReservoirComponent")
+ActiveClassRedirects=(OldClassName="BrakeCylinder", NewClassName="AirBrakeCylinderComponent")
+ActiveClassRedirects=(OldClassName="Distributor", NewClassName="AirDistributorComponent")
+ActiveClassRedirects=(OldClassName="BrakeValve", NewClassName="AirBrakeValveComponent")
+ActiveClassRedirects=(OldClassName="TripleValve", NewClassName="AirTripleValveComponent")
+ActiveClassRedirects=(OldClassName="SimulationGraphNode_BrakeValve", NewClassName="SimulationGraphNode_DriversBrakeValve")
+ActiveClassRedirects=(OldClassName="PhysicsRailVehicleComponent", NewClassName="RailVehicleComponent")
+ActiveClassRedirects=(OldClassName="NetworkCurveArcBase", NewClassName="NetworkCurveBase")
+ActiveClassRedirects=(OldClassName="NetworkCurveEasement", NewClassName="NetworkCurveClothoidSpiral")
+ActiveClassRedirects=(OldClassName="NetworkCurveArc", NewClassName="NetworkCurveCircularArc")
+ActiveClassRedirects=(OldClassName="ToolTipAnchorComponent_VirtualHIDInteractionComponent", NewClassName="ToolTipAnchorComponent")
+ActiveClassRedirects=(OldClassName="ToolTipAnchorComponentBase", NewClassName="ToolTipAnchorComponent")
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+ActiveClassRedirects=(OldClassName="SignalTrackSectionRoute", NewClassName="TrackNetworkSectionRoute")
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+K2FieldRedirects=(OldFieldName="YardManagerAI.RequestSetAndLockJunctionsForService",NewFieldName="YardManagerAI.RequestPermissionForService")
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+ActiveStructRedirects=(OldStructName="SignalTrackSectionElementRef", NewStructName="TrackNetworkSectionElementRef")
+ActiveStructRedirects=(OldStructName="SignalTrackSectionReference", NewStructName="TrackNetworkSectionReference")
+ActiveStructRedirects=(OldStructName="SignalTrackSectionRoute", NewStructName="TrackNetworkSectionRoute")
+ActiveGameNameRedirects=(OldGameName="/Script/FishingGame",NewGameName="/Script/TS2Prototype")
+ActiveGameNameRedirects=(OldGameName="FishingGame",NewGameName="TS2Prototype")
+EnumRedirects=(EnumName="ERouteTimetableFormationType",OldEnumEntry="ERouteTimetableFormationType::Spawned",NewEnumEntry="ERouteTimetableFormationType::Initial")
+EnumRedirects=(EnumName="ETrackNetworkRailSide",OldEnumEntry="EJointRailSide::BothSides",NewEnumEntry="ETrackNetworkRailSide::BothSides")
+EnumRedirects=(EnumName="ETrackNetworkRailSide",OldEnumEntry="EJointRailSide::LeftSide",NewEnumEntry="ETrackNetworkRailSide::LeftSide")
+EnumRedirects=(EnumName="ETrackNetworkRailSide",OldEnumEntry="EJointRailSide::RightSide",NewEnumEntry="ETrackNetworkRailSide::RightSide")
+EnumRedirects=(OldName="EPersistentRetriggerableDelayBranches", NewName="EPersistentRetriggerableActionBranches")
+ClassRedirects=(OldName="/Script/TS2Prototype.AmbientOcclusionVolume", NewName="/Script/Engine.AmbientOcclusionVolume")
bSmoothFrameRate=False
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
MaximumLoopIterationCount=2000000
[CoreRedirects]
+PropertyRedirects=(OldName="SimulationNode_RailVehicle.RootPivotTreeNode", NewName="PivotTree")
+PropertyRedirects=(OldName="StationDirectory.bPreventPlatformSpawning",NewName="StationDirectory.bUseNewCharacterSpawningBehaviour")
+StructRedirects=(OldName="FloatPIDControllerClampedIntegralPostOutput",NewName="FloatPIDController_BackCalculation")
+StructRedirects=(OldName="FloatPIDControllerClampedIntegralPreOutput",NewName="FloatPIDController_Clamped")
+StructRedirects=(OldName="/Script/TS2Prototype.RichImageRow",NewName="/Script/UMG.RichImageRow")
+FunctionRedirects=(OldName="RouteTimetable.GetNextDestinationForService",NewName="RouteTimetable.GetServiceNextMarker")
+FunctionRedirects=(OldName="RouteTimetable.GetDestinationsForService",NewName="RouteTimetable.GetServiceMarkers")
+FunctionRedirects=(OldName="RouteTimetable.GetFinalDestinationForService",NewName="RouteTimetable.GetServiceFinalMarker")
+FunctionRedirects=(OldName="RouteTimetable.GetScheduledInstructionsForDestination",NewName="RouteTimetable.GetMarkerScheduledInstructions")
+FunctionRedirects=(OldName="RouteTimetable.GetNextInstructionForDestination",NewName="RouteTimetable.GetMarkerNextInstruction")
+FunctionRedirects=(OldName="RouteTimetable.GetNextInstructionsForDestination",NewName="RouteTimetable.GetMarkerNextInstructions")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/GenericDiorama/DioramaMap/GenericDioramaMap.GenericDioramaMap
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameDefaultMap=/GenericDiorama/DioramaMap/GenericDioramaMap.GenericDioramaMap
GlobalDefaultGameMode=/Game/Core/GameModes/TS2GameMode_BP.TS2GameMode_BP_C
GlobalDefaultServerGameMode=/Game/Core/GameModes/TS2GameMode_BP.TS2GameMode_BP_C
WorldCompositionClass=/Script/TS2Prototype.TS2WorldComposition
GameInstanceClass=/Game/Core/TS2GameInstance_BP.TS2GameInstance_BP_C
[/Script/Engine.WorldComposition]
RebaseOriginDistance=100000
[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\dtg-shared_ddc3\Trains, EnvPathOverride=UE-SharedDataCachePath)
[CursorControl]
bAllowSoftwareCursor=true
[StaticMeshLODSettings]
!LevelArchitecture=
!SmallProp=
!LargeProp=
!Deco=
!Vista=
!Foliage=
Building-Large-Tall=(NumLODs=4,LODPercentTriangles=50,SilhouetteImportance=5,TextureImportance=3,ShadingImportance=5)
Building-Large-Low=(NumLODs=4,LODPercentTriangles=50,SilhouetteImportance=4,TextureImportance=3,ShadingImportance=4)
Building-Small=(NumLODs=4,LODPercentTriangles=50,SilhouetteImportance=1,TextureImportance=5,ShadingImportance=1)
Bridge-Truss=(NumLODs=4,LODPercentTriangles=50,SilhouetteImportance=5,TextureImportance=4,ShadingImportance=2)
Clutter-Small=(NumLODs=4,LODPercentTriangles=60,SilhouetteImportance=1,TextureImportance=3,ShadingImportance=5)
Vehicle-Road=(NumLODs=3,LODPercentTriangles=75,SilhouetteImportance=3,TextureImportance=1,ShadingImportance=5)
Vehicle-Rail=(NumLODs=5,LODPercentTriangles=60,SilhouetteImportance=3,TextureImportance=5,ShadingImportance=1)
[/Script/XboxOneTargetPlatform.XboxOneTargetSettings]
bEnablePIXProfiling=True
[GameplayTags]
+GameplayTagTableList=/Game/Core/AI/TS2AIController_BehaviorTreeTags.TS2AIController_BehaviorTreeTags
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=Never
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
[/Script/TS2Prototype.TS2GameViewportClient]
SubtitlePaddingX=0.28
[MemReportFullCommands]
+Cmd=obj list class=FoliageInstancedStaticMeshComponent -alphasort
+Cmd=obj list class=HierarchicalInstancedStaticMeshComponent -alphasort
+Cmd=obj list class=Texture2D -alphasort
[Analytics]
ProviderModuleName=DTGTelemetry
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.MobileNumDynamicPointLights=4
r.MobileDynamicPointLightsUseStaticBranch=True
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.MinScreenRadiusForCSMDepth=0.010000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.ClearCoatNormal=False
r.ReflectionCaptureResolution=128
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=True
r.GenerateLandscapeGIData=False
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=False
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=True
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=2
r.EarlyZPassMovable=True
r.DBuffer=True
r.ClearSceneMethod=1
r.TiledDeferredShading=0
r.BasePassOutputsVelocity=False
r.SelectiveBasePassOutputs=False
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
vr.InstancedStereo=False
r.WireframeCullThreshold=5.000000
r.ToneMapper.Sharpen=0.5
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
r.FreeSkeletalMeshBuffers=1
[/Script/AIModule.AISystem]
bEnableBTAITasks=True
[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Game/Core/Audio/C_Master.C_Master
DefaultSoundConcurrencyName=None
DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
DefaultBaseSoundMix=None
VoiPSoundClass=None
LowPassFilterResonance=0.900000
MaximumConcurrentStreams=2
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
+QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "DC28B7D442FAEE2D528167B86E06D3D9", "Console"),MaxChannels=32)
bAllowVirtualizedSounds=True
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
PanningMethod=EqualPower
GlobalMinPitchScale=0.100000
GlobalMaxPitchScale=4.000000
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Static
bDoFullyAsyncNavDataGathering=True
AgentRadius=34.000000
bFixedTilePoolSize=True
bForceRebuildOnLoad=True
TilePoolSize=3072
bPerformVoxelFiltering=True
CellHeight=1.000000
DrawOffset=0.000000
[/Script/AIModule.CrowdManager]
+AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=1)
+AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=2)
+AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=2,AdaptiveDepth=3)
+AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=3,AdaptiveDepth=3)
MaxAgents=300
MaxAgentRadius=35.000000
MaxAvoidedAgents=6
MaxAvoidedWalls=8
NavmeshCheckInterval=1.000000
PathOptimizationInterval=0.500000
bResolveCollisions=False
SeparationDirClamp=1000.000000
PathOffsetRadiusMultiplier=1.500000
[/Script/Engine.StreamingSettings]
s.EventDrivenLoaderEnabled=True
s.AsyncLoadingThreadEnabled=False
[/Script/NavigationSystem.NavigationSystemV1]
bAutoCreateNavigationData=False
bAllowClientSideNavigation=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
DataGatheringMode=Instant
bGenerateNavigationOnlyAroundNavigationInvokers=False
ActiveTilesUpdateInterval=1.000000
DirtyAreasUpdateFreq=60.000000
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[SystemSettings]
tick.AnimationDelaysEndGroup=1
tick.HiPriSkinnedMeshes=0
[/Script/TS2Prototype.CollectablesConfig]
+CollectableTypeRedirects=(RouteName="LeipzigS2SBahn",OldName="RT Grit Shovel",NewName="Grit Shovel")
+CollectableTypeRedirects=(RouteName="LeipzigS2SBahn",OldName="RT Hazard Cone",NewName="Hazard Cone")
+CollectableTypeRedirects=(RouteName="LeipzigS2SBahn",OldName="Hazard Cones",NewName="Hazard Cone")
+CollectableTypeRedirects=(RouteName="LeipzigS2SBahn",OldName="RT Route Map",NewName="Route Map")
+CollectableTypeRedirects=(RouteName="NewYorkFoundation",OldName="NY Route Map",NewName="Route Map")
+CollectableTypeRedirects=(RouteName="NewYorkFoundation",OldName="NY Hazard Cone",NewName="Hazard Cone")
+CollectableTypeRedirects=(RouteName="NewYorkFoundation",OldName="Hazard Cones",NewName="Hazard Cone")
+CollectableTypeRedirects=(RouteName="NewYorkFoundation",OldName="NY Sign",NewName="Sign")
+CollectableTypeRedirects=(RouteName="NewYorkFoundation",OldName="Signs",NewName="Sign")
+CollectableTypeRedirects=(RouteName="PaddingtonReading",OldName="GWE Batons",NewName="Baton")
+CollectableTypeRedirects=(RouteName="PaddingtonReading",OldName="GWE Maps",NewName="Maps")
+CollectableTypeRedirects=(RouteName="PaddingtonReading",OldName="GWE Signs",NewName="Signs")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="RSN Route Map",NewName="Route Map")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="RSN Lamp",NewName="Lamp")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="RSN Light",NewName="Lamp")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="Broken Light",NewName="Lamp")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="RSN Spike Maul",NewName="Spike Maul")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="RSN Sign",NewName="Sign")
+CollectableTypeRedirects=(RouteName="RuhrSiegNord",OldName="Tresspass Sign",NewName="Sign")
+CollectableTypeRedirects=(RouteName="SandPatchGrade",OldName="SPG Poster",NewName="Poster")
+CollectableTypeRedirects=(RouteName="SandPatchGrade",OldName="SPG Hard Hat",NewName="Hard Hat")
+CollectableTypeRedirects=(RouteName="SandPatchGrade",OldName="SPG Sign",NewName="Sign")
+CollectableTypeRedirects=(RouteName="SandPatchGrade",OldName="SPG Marker",NewName="Marker")
+CollectableTypeRedirects=(RouteName="WestSomersetRailway",OldName="WSR Fire Bucket",NewName="Fire Bucket")
+CollectableTypeRedirects=(RouteName="WestSomersetRailway",OldName="WSR Lamp",NewName="Lamp")
+CollectableTypeRedirects=(RouteName="WestSomersetRailway",OldName="WSR Milk Churn",NewName="Milk Churn")
+CollectableTypeRedirects=(RouteName="WestSomersetRailway",OldName="WSR Poster",NewName="Poster")
[/Script/TS2Prototype.RailVehicleDefinitionConfig]
+StatRedirects=(OldName="767.2DABpbzfa",NewName="Dosto-Gen4",XPThresholds=(1000, 2000, 4000, 7000, 10000))
+StatRedirects=(OldName="Dosto-Gen4-766.2",NewName="Dosto-Gen4",XPThresholds=(1000, 2000, 4000, 7000, 10000))
+StatRedirects=(OldName="RSN_BR155",NewName="BR155",XPThresholds=(1000, 2000, 4000, 7000, 10000))
+StatRedirectMergeInfos=(RailVehicleName="Dosto-Gen4",StatName="*_UseCount",UpdateMode=Add)
+StatRedirectMergeInfos=(RailVehicleName="Dosto-Gen4",StatName="*Reward",UpdateMode=Add)
+StatRedirectMergeInfos=(RailVehicleName="BR155",StatName="*_UseCount",UpdateMode=Add)
+StatRedirectMergeInfos=(RailVehicleName="BR155",StatName="*Reward",UpdateMode=Add)
[AutomationTesting.Timetable]
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests1_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests2_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests3_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests4_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests5_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests6_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests7_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests8_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests9_TFT.uasset
+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests10_TFT.uasset
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+TimetableTests=../../../TS2Prototype/Content/Developers/BenL/PathingTests/DispatcherTests/DispatcherTests12_TFT.uasset
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[/Script/GameplayDebugger.GameplayDebuggerConfig]
ActivationKey=None
[/Script/DTGReskin.DTGReskinSettings]
UnwrappedBaseColourMaterial_UV0=/Game/LiveryEditor/Materials/MI_UnwrappedBaseColour_0.MI_UnwrappedBaseColour_0
UnwrappedBaseColourMaterial_UV1=/Game/LiveryEditor/Materials/MI_UnwrappedBaseColour_1.MI_UnwrappedBaseColour_1
UnwrappedBaseColourMaterial_UV2=/Game/LiveryEditor/Materials/MI_UnwrappedBaseColour_2.MI_UnwrappedBaseColour_2
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=True
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Gravel")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Leaves")
+PhysicalSurfaces=(Type=SurfaceType4,Name="Mud")
+PhysicalSurfaces=(Type=SurfaceType5,Name="Pebbles")
+PhysicalSurfaces=(Type=SurfaceType6,Name="Puddles")
+PhysicalSurfaces=(Type=SurfaceType7,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Woodland")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Bushes")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Reeds")
+PhysicalSurfaces=(Type=SurfaceType11,Name="TBD2")
+PhysicalSurfaces=(Type=SurfaceType12,Name="TBD3")
+PhysicalSurfaces=(Type=SurfaceType13,Name="Asphalt")
+PhysicalSurfaces=(Type=SurfaceType14,Name="Cloth")
+PhysicalSurfaces=(Type=SurfaceType15,Name="LongGrass")
+PhysicalSurfaces=(Type=SurfaceType16,Name="Rocks")
+PhysicalSurfaces=(Type=SurfaceType17,Name="TBD")
+PhysicalSurfaces=(Type=SurfaceType18,Name="Sand")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Water")
+PhysicalSurfaces=(Type=SurfaceType20,Name="Plastic")
+PhysicalSurfaces=(Type=SurfaceType21,Name="TrackBallastAudio")
+PhysicalSurfaces=(Type=SurfaceType22,Name="TrackRailAudio")
+PhysicalSurfaces=(Type=SurfaceType23,Name="TarmacAudioAlt")
+PhysicalSurfaces=(Type=SurfaceType24,Name="LocoIntAudio")
+PhysicalSurfaces=(Type=SurfaceType25,Name="LocoExtAudio")
+PhysicalSurfaces=(Type=SurfaceType26,Name="FreightIntAudio")
+PhysicalSurfaces=(Type=SurfaceType27,Name="TarmacAudio")
+PhysicalSurfaces=(Type=SurfaceType28,Name="RockLooseAudio")
+PhysicalSurfaces=(Type=SurfaceType29,Name="RockSolidAudio")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="VirtualHID",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="VirtualHID",Response=ECR_Overlap)),HelpMessage="For Virtual HID component interaction")
+Profiles=(Name="BlockPawnAndPlayer",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Blocks only the Pawn and Player object")
+Profiles=(Name="BlockPlayerOnly",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn")),HelpMessage="Blocks only the Player channel (useful for restricting player movement while allowing pawns to move)")
+Profiles=(Name="IgnoreCamera",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Audio"),(Channel="PlayerPawn")),HelpMessage="Blocks all but ignores Camera to avoid bouncing external camera")
+Profiles=(Name="OHLEContactable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="PlayerPawn"),(Channel="OHLE")),HelpMessage="Responds to line trace for the pantograph but doesn\'t block the camera")
+Profiles=(Name="RailVehicle",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="VirtualHID"),(Channel="Audio"),(Channel="PlayerPawn")),HelpMessage="Rail Vehicle Default Collision")
+Profiles=(Name="PlayerPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PlayerPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PlayerPawn")),HelpMessage="Default Player Pawn preset.")
+Profiles=(Name="SeatedPlayerPawn",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PlayerPawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Preset for the Player Pawn when seated in a seat so it doesn\'t get pushed by other objects.")
+Profiles=(Name="AudioOcclusion",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Audio",Response=ECR_Overlap)),HelpMessage="Ignores all but overlaps audio for use with Audio Occlusion static meshes.")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="VirtualHID")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Audio")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PlayerPawn")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Wind")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="OHLE")
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Audio"),(Channel="PlayerPawn")))
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap)))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap)))
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap)))
+EditProfiles=(Name="UI",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap)))
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="PlayerPawn")))
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="PlayerPawn")))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockOnlyPlayer",NewName="BlockPlayerOnly")
+ProfileRedirects=(OldName="PostsIgnoreCamera",NewName="IgnoreCamera")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[Pak]
UnloadPakEntryFilenamesIfPossible=true
ShrinkPakEntriesMemoryUsage=true
DirectoryRootsToKeepInMemoryWhenUnloadingPakEntryFilenames="*/Tiles/*"
+DirectoryRootsToKeepInMemoryWhenUnloadingPakEntryFilenames="*/Internationalization/*"
+DirectoryRootsToKeepInMemoryWhenUnloadingPakEntryFilenames="*/Localization/*"
+DirectoryRootsToKeepInMemoryWhenUnloadingPakEntryFilenames="*/Content/"
[EpicOnlineServices]
ProductName=Train Sim World® 2
ProductVersion=1.0.0
ProductId=fa4213027ce746b39ee0a3227606a2e3
SandboxId=d8d8b399f3d14ac2b9b75870329a68dd
DeploymentId=b1249395ea5e4e499c330cebbd695b86
ClientId=xyza7891nYUzdINW5aP2bkpYreAYr5ME
ClientSecret=uKVqJjHnTM8TPunzyW/yjCRSIRn722bnTGTk5Kyoq8k
AuthenticationGraph=Default
AuthenticationBehaviour=EASRequired
AllowDeviceIdAccounts=False
AllowNativePlatformAccounts=True
DeleteDeviceIdOnLogout=False
DisablePersistentLogin=False
DevAuthToolAddress=localhost:6300
DevAuthToolDefaultCredentialName=Context_1
PlayerDataEncryptionKey=4dc4ad8a46823586f4044225d6cf1b1e7ee32b3d7dff1c63b6ad5807671c4a3f
PresenceAdvertises=None
DelegatedSubsystems=
ApiVersion=v2021_01_22
WidgetClass_SelectEOSAccount=/OnlineSubsystemEOS/EOSDefaultUserInterface_SelectEOSAccount.EOSDefaultUserInterface_SelectEOSAccount_C
WidgetClass_LinkEOSAccountsAgainstEAS=/OnlineSubsystemEOS/EOSDefaultUserInterface_LinkEOSAccountsAgainstEAS.EOSDefaultUserInterface_LinkEOSAccountsAgainstEAS_C
WidgetClass_SwitchToEASAccount=/OnlineSubsystemEOS/EOSDefaultUserInterface_SwitchToEASAccount.EOSDefaultUserInterface_SwitchToEASAccount_C
WidgetClass_EnterDevicePinCode=/OnlineSubsystemEOS/EOSDefaultUserInterface_EnterDevicePinCode.EOSDefaultUserInterface_EnterDevicePinCode_C
NetworkingStack=Default
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Engine/Maps/Templates/Template_Default
GameDefaultMap=/Engine/Maps/Entry
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode="/Script/Engine.GameModeBase"
LocalMapOptions=
[InstallBundleManager]
ModuleName=NullInstallBundleManager
EditorModuleName=NullInstallBundleManager
[URL]
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777
[HTTP]
HttpTimeout=180
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30
[HTTP.Curl]
bAllowSeekFunction=false
[BackgroundHttp]
MaxActiveDownloads=4
TempFileTimeOutSeconds=259200
DeleteTempFilesWithoutURLMappingEntries=true
RemoveURLMappingEntriesWithoutPhysicalTempFiles=true
[WebSockets.LibWebSockets]
ThreadStackSize=131072
ThreadTargetFrameTimeInSeconds=0.0333
ThreadMinimumSleepTimeInSeconds=0.0
MaxHttpHeaderData=32768
[Ping]
StackSize=1048576
[Voice]
bEnabled=false
bDuckingOptOut=true
[SlateStyle]
DefaultFontName=/Engine/EngineFonts/Roboto
[Networking]
UseLibCurl=false
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=32
LargerMemoryBucket_MinGB=12
DefaultMemoryBucket_MinGB=8
SmallerMemoryBucket_MinGB=6
SmallestMemoryBucket_MinGB=0
[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/Engine.GameViewportClient
LocalPlayerClassName=/Script/Engine.LocalPlayer
WorldSettingsClassName=/Script/Engine.WorldSettings
NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
GameUserSettingsClassName=/Script/Engine.GameUserSettings
AIControllerClassName=/Script/AIModule.AIController
AssetManagerClassName=/Script/Engine.AssetManager
bAllowMatureLanguage=false
GameEngine=/Script/Engine.GameEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
BlueNoiseTextureName=/Engine/EngineMaterials/BlueNoise.BlueNoise
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
PhysicalMaterialMaskMaterialName=/Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TimecodeProviderClassName=None
ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial
ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
+LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
+LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
+LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
+LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
+LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
+LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
+LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
+StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
+StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
+StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
+StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
+HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
+HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
+HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
+HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
+HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
+HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
MaxPixelShaderAdditiveComplexityCount=2000
MaxES3PixelShaderAdditiveComplexityCount=800
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
MaximumLoopIterationCount = 1000000
bCanBlueprintsTickByDefault=true
bOptimizeAnimBlueprintMemberVariableAccess=true
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime = 8.0
MaxOcclusionPixelsFraction = 0.1
MinLightMapDensity=0.0
IdealLightMapDensity=0.2
MaxLightMapDensity=0.8
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bPauseOnLossOfFocus=false
MaxParticleResize=0
MaxParticleResizeWarn=0
NetClientTicksPerSecond=200
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
NetErrorLogInterval=1.0
SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=true
DurationOfErrorsAndWarningsOnHUD=0
NearClipPlane=10.0
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
[CoreRedirects]
+ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
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LegacyBulkDataOffsets=False
HangDuration=0.0
AssetLogShowsDiskPath=True
AssetLogShowsAbsolutePath=True
[/Script/Engine.StreamingSettings]
s.MinBulkDataSizeForAsyncLoading=131072
s.AsyncLoadingThreadEnabled=False
s.EventDrivenLoaderEnabled=True
s.WarnIfTimeLimitExceeded=False
s.TimeLimitExceededMultiplier=1.5
s.TimeLimitExceededMinTime=0.005
s.UseBackgroundLevelStreaming=True
s.PriorityAsyncLoadingExtraTime=15.0
s.LevelStreamingActorsUpdateTimeLimit = 5.0
s.PriorityLevelStreamingActorsUpdateExtraTime=5.0
s.LevelStreamingComponentsRegistrationGranularity = 10
s.UnregisterComponentsTimeLimit = 1.0
s.LevelStreamingComponentsUnregistrationGranularity = 5
s.MaxPackageSummarySize=16384
s.FlushStreamingOnExit=True
+FixedBootOrder=/Script/Engine/Default__SoundBase
+FixedBootOrder=/Script/Engine/Default__MaterialInterface
+FixedBootOrder=/Script/Engine/Default__DeviceProfileManager
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsNotConsideredByGC=1
gc.SizeOfPermanentObjectPool=0
gc.FlushStreamingOnGC=0
gc.NumRetriesBeforeForcingGC=10
gc.AllowParallelGC=True
gc.TimeBetweenPurgingPendingKillObjects=61.1
gc.MaxObjectsInEditor=25165824
gc.IncrementalBeginDestroyEnabled=True
gc.CreateGCClusters=True
gc.MinGCClusterSize=5
gc.ActorClusteringEnabled=False
gc.BlueprintClusteringEnabled=False
gc.UseDisregardForGCOnDedicatedServers=False
gc.MultithreadedDestructionEnabled=True
[Internationalization]
+LocalizationPaths=../../../Engine/Content/Localization/Engine
+CultureDisplayNameSubstitutes="Taiwan;Chinese Taipei"
+CultureDisplayNameSubstitutes="ja;\u53f0\u6e7e;\u30c1\u30e3\u30a4\u30cb\u30fc\u30ba\u30bf\u30a4\u30da\u30a4"
+CultureDisplayNameSubstitutes="\u53f0\u6e7e;\u4e2d\u534e\u53f0\u5317"
+CultureDisplayNameSubstitutes="\u53f0\u7063;\u4e2d\u83ef\u53f0\u5317"
+CultureDisplayNameSubstitutes="\ub300\ub9cc;\uc911\ud654 \ud0c0\uc774\ubca0\uc774"
[Audio]
UnfocusedVolumeMultiplier=0.0
UseAudioThread=true
EnableAudioMixer=false
DeferStartupPrecache=false
[AudioChannelAzimuthMap]
FrontLeft=330
FrontRight=30
FrontCenter=0
BackLeft=210
BackRight=150
FrontLeftOfCenter=15
FrontRightOfCenter=345
BackCenter=180
SideLeft=250
SideRight=110
[AudioDefaultChannelOrder]
FrontLeft=0
FrontRight=1
FrontCenter=2
LowFrequency=3
SideLeft=4
SideRight=5
BackLeft=6
BackRight=7
[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault
LowPassFilterResonance=0.9
MaximumConcurrentStreams=2
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
[/Script/Engine.SoundGroups]
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
[/Script/Engine.Player]
ConfiguredInternetSpeed=100000
ConfiguredLanSpeed=100000
[/Script/Engine.NetDriver]
+ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
+ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true)
+ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=60.0
InitialConnectTimeout=60.0
RecentlyDisconnectedTrackingTime=120
TimeoutMultiplierForUnoptimizedBuilds=1
KeepAliveTime=0.2
MaxClientRate=100000
MaxInternetClientRate=100000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
MaxNetTickRate=120
NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
MaxPortCountToTry=512
ResolutionConnectionTimeout=20.0
[DDoSDetection]
bDDoSDetection=false
bDDoSAnalytics=false
DDoSLogSpamLimit=64
HitchTimeQuotaMS=500
HitchFrameTolerance=3
+DetectionSeverity=Burst
+DetectionSeverity=PersistentBurst
+DetectionSeverity=DDoS
+DetectionSeverity=ExpensiveDDoS
+DetectionSeverity=DebilitatingDDoS
[DDoSDetection.Burst]
EscalateQuotaPacketsPerSec=400
EscalateQuotaDisconnPacketsPerSec=3200
EscalateQuotaBadPacketsPerSec=100
[DDoSDetection.PersistentBurst]
EscalateQuotaPacketsPerSec=800
EscalateQuotaDisconnPacketsPerSec=3200
EscalateQuotaBadPacketsPerSec=200
EscalateTimeQuotaMSPerFrame=8
CooloffTime=60
[DDoSDetection.DDoS]
EscalateTimeQuotaMSPerFrame=50
PacketLimitPerFrame=100
PacketTimeLimitMSPerFrame=16
CooloffTime=60
[DDoSDetection.ExpensiveDDoS]
EscalateTimeQuotaMSPerFrame=66
PacketLimitPerFrame=0
CooloffTime=10
[DDoSDetection.DebilitatingDDoS]
PacketLimitPerFrame=0
NetConnPacketTimeLimitMSPerFrame=100
CooloffTime=10
[/Script/Engine.DemoNetDriver]
NetConnectionClassName="/Script/Engine.DemoNetConnection"
DemoSpectatorClass=Engine.PlayerController
SpawnPrioritySeconds=60.0
!ChannelDefinitions=CLEAR_ARRAY
+ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
+ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
[TextureStreaming]
NeverStreamOutRenderAssets=False
MinTextureResidentMipCount=7
PoolSize=160
MemoryMargin=5
MinFudgeFactor=1
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.2
ShadowmapStreamingFactor=0.2
MaxLightmapRadius=10000.0
AllowStreamingLightmaps=True
UseDynamicStreaming=True
BoostPlayerTextures=3.0
[/Script/UnrealEd.EditorEngine]
LocalPlayerClassName=/Script/Engine.LocalPlayer
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
bGroupingActive=true
bCustomCameraAlignEmitter=true
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=false
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups=true
InEditorGameURLOptions=
[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
[DevOptions.Shaders]
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
NumUnusedShaderCompilingThreads=3
NumUnusedShaderCompilingThreadsDuringGame=4
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=True
bLogJobCompletionTimes=False
ProcessGameThreadTargetTime=.01
WorkerTimeToLive=20
BuildWorkerTimeToLive=1200
WorkerProcessPriority=-1
bUseVirtualCores = False
bForceUseSCWMemoryPressureLimits = False
[LogFiles]
PurgeLogsDays=5
MaxLogFilesOnDisk=10
LogTimes=True
[Kismet]
AllowDerivedBlueprints=true
CompileDisplaysTextBackend=false
CompileDisplaysBinaryBackend=false
CompileDisplaysAnimBlueprintBackend=false
bTurnOffEditorConstructionScript=false
bLogPrintStringSource=true
PrintStringDuration=2.0
bUseLocalGraphVariables=false
bPersistentUberGraphFrame=true
bReinstanceOnlyWhenNecessary=true
bChangeDefaultValueWithoutReinstancing=true
bDisplaysLayout=false
bOptimizeExecutionFlowStack=true
bOptimizeAdjacentStates=true
bEnableInheritableComponents=true
bDeferDependencyLoads=true
bForceDisableCookedDependencyDeferring=false
bExecutionAfterReturn=false
bCanSuppressAccessViolation=false
bLoadNativeConvertedBPClassInEditor=false
bIgnoreCompileOnLoadErrorsOnBuildMachine=false
[/Script/Engine.Blueprint]
bRecompileOnLoad=true
[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad=true
[/Script/Engine.AnimBlueprint]
bRecompileOnLoad=true
[CustomStats]
+LD=Streaming fudge factor
+LD=FrameTime
+LD=Terrain Smooth Time
+LD=Terrain Render Time
+LD=Terrain Triangles
+LD=Static Mesh Tris
+LD=Skel Mesh Tris
+LD=Skel Verts CPU Skin
+LD=Skel Verts GPU Skin
+LD=30+ FPS
+LD=Total CPU rendering time
+LD=Total GPU rendering time
+LD=Occluded primitives
+LD=Projected shadows
+LD=Visible static mesh elements
+LD=Visible dynamic primitives
+LD=Texture Pool Size
+LD=Physical Memory Used
+LD=Virtual Memory Used
+LD=Audio Memory Used
+LD=Texture Memory Used
+LD=360 Texture Memory Used
+LD=Animation Memory
+LD=Navigation Memory
+LD=Vertex Lighting Memory
+LD=StaticMesh Vertex Memory
+LD=StaticMesh Index Memory
+LD=SkeletalMesh Vertex Memory
+LD=SkeletalMesh Index Memory
+MEMLEAN=Virtual Memory Used
+MEMLEAN=Audio Memory Used
+MEMLEAN=Animation Memory
+MEMLEAN=Vertex Lighting Memory
+MEMLEAN=StaticMesh Vertex Memory
+MEMLEAN=StaticMesh Index Memory
+MEMLEAN=SkeletalMesh Vertex Memory
+MEMLEAN=SkeletalMesh Index Memory
+MEMLEAN=VertexShader Memory
+MEMLEAN=PixelShader Memory
+MEMLEAN=Navigation Memory
+GameThread=Async Loading Time
+GameThread=Audio Update Time
+GameThread=FrameTime
+GameThread=HUD Time
+GameThread=Input Time
+GameThread=Kismet Time
+GameThread=Move Actor Time
+GameThread=RHI Game Tick
+GameThread=RedrawViewports
+GameThread=Script time
+GameThread=Tick Time
+GameThread=Update Components Time
+GameThread=World Tick Time
+GameThread=Async Work Wait
+GameThread=PerFrameCapture
+GameThread=DynamicLightEnvComp Tick
+Mobile=ES2 Draw Calls
+Mobile=ES2 Draw Calls (UP)
+Mobile=ES2 Triangles Drawn
+Mobile=ES2 Triangles Drawn (UP)
+Mobile=ES2 Program Count
+Mobile=ES2 Program Count (PP)
+Mobile=ES2 Program Changes
+Mobile=ES2 Uniform Updates (Bytes)
+Mobile=ES2 Base Texture Binds
+Mobile=ES2 Detail Texture Binds
+Mobile=ES2 Lightmap Texture Binds
+Mobile=ES2 Environment Texture Binds
+Mobile=ES2 Bump Offset Texture Binds
+Mobile=Frustum Culled primitives
+Mobile=Statically occluded primitives
+SplitScreen=Processed primitives
+SplitScreen=Mesh draw calls
+SplitScreen=Mesh Particles
+SplitScreen=Particle Draw Calls
[MemReportCommands]
+Cmd="Mem FromReport"
+Cmd="LogCountedInstances"
+Cmd="obj list -alphasort"
+Cmd="rhi.DumpMemory"
+Cmd="LogOutStatLevels"
+Cmd="ListSpawnedActors"
[MemReportFullCommands]
+Cmd="DumpParticleMem"
+Cmd="ConfigMem"
+Cmd="r.DumpRenderTargetPoolMemory"
+Cmd="ListTextures"
+Cmd="ListSounds -alphasort"
+Cmd="ListParticleSystems -alphasort"
+Cmd="obj list class=SoundWave -alphasort"
+Cmd="obj list class=SkeletalMesh -alphasort"
+Cmd="obj list class=StaticMesh -alphasort"
+Cmd="obj list class=Level -alphasort"
+Cmd="obj list class=StaticMeshComponent -alphasort"
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
[ProcessLimits]
VirtualMemoryLimitInKB=0
[SystemSettings]
con.DebugEarlyDefault = True
con.DebugEarlyCheat = True
con.DebugLateDefault = True
con.DebugLateCheat = True
r.DetectAndWarnOfBadDrivers = 0
[SystemSettingsEditor]
r.VSync=0
r.RHICmdBypass=0
[SystemSettingsSplitScreen2]
[OnlineSubsystem]
bHasVoiceEnabled=true
VoiceNotificationDelta=0.33
MaxLocalTalkers=1
MaxRemoteTalkers=16
PollingIntervalInMs=50
bUseBuildIdOverride=false
BuildIdOverride=0
[OnlineSubsystemSteam]
bEnabled=false
SteamDevAppId=0
GameServerQueryPort=27015
bInitServerOnClient=false
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
[/Script/SteamSockets.SteamSocketsNetDriver]
NetConnectionClassName="/Script/SteamSockets.SteamSocketsNetConnection"
ConnectionTimeout=80.0
InitialConnectTimeout=120.0
NetServerMaxTickRate=30
MaxNetTickRate=120
KeepAliveTime=0.2
MaxClientRate=100000
MaxInternetClientRate=100000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
[OnlineSubsystemAmazon]
bEnabled=false
[OnlineSubsystemGoogle]
bEnabled=false
[OnlineSubsystemGoogle.OnlineIdentityGoogle]
LoginRedirectUrl="http://127.0.0.1"
+LoginDomains=".google.com"
RedirectPort=9001
[OnlineSubsystemFacebook]
bEnabled=false
APIVer="v2.12"
[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl="https://www.facebook.com/`ver/dialog/oauth"
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
MeURL="https://graph.facebook.com/`ver/me?access_token=`token"
+LoginDomains=".facebook.com"
bUsePopup=false
ProfileFields=locale
+ProfileFields=link
+ProfileFields=gender
[OnlineSubsystemFacebook.OnlineSharingFacebook]
PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token"
[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token"
FriendsFields=locale
+FriendsFields=link
+FriendsFields=gender
[OnlineSubsystemTwitch]
bEnabled=false
ClientId=""
[OnlineSubsystemTwitch.OnlineIdentityTwitch]
LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize"
bForceVerify=true
LoginRedirectUrl=""
+LoginDomains=".twitch.tv"
TokenValidateUrl="https://api.twitch.tv/kraken"
+ScopeFields=user_read
TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke"
[OnlineSubsystemSamsung]
bEnabled=true
[OnlineSubsystemSamsung.OnlinePurchaseSamsung]
QueryReceiptsResumeFailDelaySeconds=2.0
CheckoutResumeFailDelaySeconds=2.0
bIncludeSamsungLocText=true
[OnlineSubsystemApple]
bEnabled=false
[OnlineSubsystemNull]
bEnabled=true
Achievement_0_Id=null-ach-0
Achievement_0_bIsHidden=false
Achievement_0_Title="Achievement 0"
Achievement_0_LockedDesc="Achieve achievement 0"
Achievement_0_UnlockedDesc="Achievement 0 achieved"
Achievement_1_Id=null-ach-1
Achievement_1_bIsHidden=false
Achievement_1_Title="Achievement 1"
Achievement_1_LockedDesc="Achieve achievement 1"
Achievement_1_UnlockedDesc="Achievement 1 achieved"
Achievement_2_Id=null-ach-2
Achievement_2_bIsHidden=false
Achievement_2_Title="Achievement 2"
Achievement_2_LockedDesc="Achieve achievement 2"
Achievement_2_UnlockedDesc="Achievement 2 achieved"
Achievement_3_Id=null-ach-3
Achievement_3_bIsHidden=false
Achievement_3_Title="Achievement 3"
Achievement_3_LockedDesc="Achieve achievement 3"
Achievement_3_UnlockedDesc="Achievement 3 achieved"
Achievement_4_Id=null-ach-4
Achievement_4_bIsHidden=false
Achievement_4_Title="Achievement 4"
Achievement_4_LockedDesc="Achieve achievement 4"
Achievement_4_UnlockedDesc="Achievement 4 achieved"
Achievement_5_Id=null-ach-5
Achievement_5_bIsHidden=false
Achievement_5_Title="Achievement 5"
Achievement_5_LockedDesc="Achieve achievement 5"
Achievement_5_UnlockedDesc="Achievement 5 achieved"
Achievement_6_Id=null-ach-6
Achievement_6_bIsHidden=false
Achievement_6_Title="Achievement 6"
Achievement_6_LockedDesc="Achieve achievement 6"
Achievement_6_UnlockedDesc="Achievement 6 achieved"
Achievement_7_Id=null-ach-7
Achievement_7_bIsHidden=false
Achievement_7_Title="Achievement 7"
Achievement_7_LockedDesc="Achieve achievement 7"
Achievement_7_UnlockedDesc="Achievement 7 achieved"
Achievement_8_Id=null-ach-8
Achievement_8_bIsHidden=false
Achievement_8_Title="Achievement 8"
Achievement_8_LockedDesc="Achieve achievement 8"
Achievement_8_UnlockedDesc="Achievement 8 achieved"
Achievement_9_Id=null-ach-9
Achievement_9_bIsHidden=false
Achievement_9_Title="Achievement 9"
Achievement_9_LockedDesc="Achieve achievement 9"
Achievement_9_UnlockedDesc="Achievement 9 achieved"
[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconConnectionInitialTimeout=5.0
BeaconConnectionTimeout=45.0
[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort=15000
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
bLogoutOnSessionTimeout=true
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45
[/Script/OnlineSubsystemUtils.SpectatorBeaconHost]
bLogoutOnSessionTimeout=true
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45
[/Script/Lobby.LobbyBeaconClient]
BeaconConnectionInitialTimeout=90.0
BeaconConnectionTimeout=45.0
[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
[TextureTracking]
[RuntimeAssetCache]
+BucketConfigs=(Name="DefaultBucket", Size=10000000)
PathToRAC=RuntimeAssetCache
[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp)
[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache)
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp)
[InstalledDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)
[NoShared]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreatePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateInstalledProjectPak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, CommandLineOverride=SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
[CreateInstalledEnginePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakWrite=(Type=WritePak, Filename=%ENGINEDIR%DerivedDataCache/Compressed.ddp, Compressed=true)
[CreateInstalledEnterprisePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)
[CreateProjectCache]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
[VirtualTextureChunkDDCCache]
UnusedFileAge=34
MaxFileChecksPerSec=-1 ;no limit
Path=%GAMEDIR%DerivedDataCache/VT
[DDCCleanup]
TimeToWaitAfterInit=120
TimeBetweenDeleteingDirectories=5
TimeBetweenDeletingFiles=2
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[AssetRegistry]
+BlacklistContentSubPathScanFilters="__ExternalActors__"
+CookedTagsBlacklist=(Class=Blueprint,Tag=FiB)
+CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData)
+CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
+CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass)
+CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass)
+CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName)
+CookedTagsWhitelist=(Class=*,Tag=AssetBundleData)
+CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType)
+CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName)
+CookedTagsWhitelist=(Class=World,Tag=Tests)
+CookedTagsWhitelist=(Class=World,Tag=TestNames)
+CookedTagsAsFName=PrimaryAssetType
+CookedTagsAsFName=PrimaryAssetName
+CookedTagsAsPathName=GeneratedClass
+CookedTagsAsPathName=ParentClass
+CookedTagsAsLocText=DisplayName
bSerializeAssetRegistry=true
bSerializeDependencies=false
bSerializeSearchableNameDependencies=false
bSerializeManageDependencies=false
bSerializePackageData=false
bFilterAssetDataWithNoTags=false
bFilterDependenciesWithNoTags=false
bFilterSearchableNames=true
[AutomationTesting]
ImportTestPath=../../Content/EditorAutomation/
ImportTestPackagePath=/Engine/Content/EditorAutomation
bForceSmokeTests=false
[AutomationTesting.FbxImport]
FbxImportTestPath=../../Content/FbxEditorAutomation/
FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut
[AutomationTesting.Blueprint]
TestAllBlueprints=false
+InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
+ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
+ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
[/Script/Engine.AutomationTestSettings]
+EditorTestModules=StaticMeshEditor
+EditorTestModules=LandscapeEditor
+EditorTestModules=GameProjectGeneration
+EditorTestModules=Cascade
+TestLevelFolders=TestMaps
MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
[AutomationTesting.StaticMeshEditorTest]
+EditorViewButtons=Wireframe
+EditorViewButtons=Verts
+EditorViewButtons=Grid
+EditorViewButtons=Bounds
+EditorViewButtons=Collision
+EditorViewButtons=Show Pivot
+EditorViewButtons=Normals
+EditorViewButtons=Tangents
+EditorViewButtons=Binormals
+EditorViewButtons=UV
EditorViewButtonsObject=EditorCylinder
[/Script/NavigationSystem.NavigationSystemV1]
bAutoCreateNavigationData=true
bAddPlayersToGenerationSeeds=true
[/Script/NavigationSystem.NavigationData]
RuntimeGeneration=Static
[/Script/NavigationSystem.RecastNavMesh]
TileSetUpdateInterval=1.0
MaxTileGridWidth=256
MaxTileGridHeight=256
DefaultDrawDistance=5000.0
TileSizeUU=1000.f
CellSize=19.f
CellHeight=10.f
AgentRadius=34.f
AgentHeight=144.f
AgentMaxHeight=160.f
AgentMaxStepHeight=35.f
AgentMaxSlope=44.f
MinRegionArea=0.f
MergeRegionSize=400.f
bUseBetterOffsetsFromCorners=true
[/Script/NavigationSystem.NavArea_Null]
DrawColor=(R=38,G=38,B=38,A=64)
[/Script/NavigationSystem.NavArea_Default]
DrawColor=(R=140,G=255,B=0,A=164)
[Trace.ChannelPresets]
Default=cpu,frame,log,bookmark
Rendering=gpu,cpu,frame,log,bookmark
[RemoteConfiguration]
Enabled=false
ConfigPathPrefix=\\epicgames.net\root\Home
ConfigPathSuffix=UE4Cloud
Timeout=1.0f
+IniToLoad=EditorPerProjectUserSettings
+IniToLoad=EditorKeyBindings
[Engine.ErrorHandling]
bPromptForRemoteDebugging=false
bPromptForRemoteDebugOnEnsure=false
[Niagara]
EnableNiagara=false
[/Script/Engine.Actor]
DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable
[/Script/Engine.TriggerVolume]
DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate
[/Script/Engine.CollisionProfile]
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
+OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
+OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
+OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
+OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[Engine.BufferVisualizationMaterials]
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy"))
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent"))
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity"))
PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
[DeviceProfileManager]
DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
[SlateRenderer]
TextureAtlasSize=1024
GrayscaleFontAtlasSize=1024
ColorFontAtlasSize=512
NumPreallocatedVertices=50000
[MobileSlateUI]
bTouchFallbackToMouse=true
[Pak]
+ExtensionsToNotUsePluginCompression=uplugin
+ExtensionsToNotUsePluginCompression=upluginmanifest
+ExtensionsToNotUsePluginCompression=uproject
+ExtensionsToNotUsePluginCompression=ini
+ExtensionsToNotUsePluginCompression=icu
+ExtensionsToNotUsePluginCompression=res
+DirectoryIndexKeepFiles="*/Config/Tags/*"
+DirectoryIndexKeepFiles="*/Content/Localization/*"
+DirectoryIndexKeepFiles="*/Content/Internationalization/*"
+DirectoryIndexKeepFiles="*/Content/Movies/*"
+DirectoryIndexKeepFiles="*/Plugins/*.uplugin*"
+DirectoryIndexKeepFiles="*/*.ini*"
+DirectoryIndexKeepEmptyDirectories=*/Plugins/*
+IndexValidationIgnore="*/Saved/Logs/*"
[/Script/GameplayDebugger.GameplayDebuggingReplicator]
MaxEQSQueries=5
DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent"
DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent"
[/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
MenuStartX=10.0
MenuStartY=10.0
DebugInfoStartX=20.0
DebugInfoStartY=60.0
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=False
bSupportsPortraitOrientation=False
bSupportsITunesFileSharing=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
bSupportsMetal=True
bCookPVRTCTextures=True
bCookASTCTextures=False
bSupportsMetalMRT=False
bShipForBitcode=True
bGameSupportsMultipleActiveControllers=False
bAllowRemoteRotation=True
bUseRemoteAsVirtualJoystick=True
bUseAbsoluteDpadValues=False
bAllowControllers=True
bBuildAsFramework=False
bGenerateFrameworkWrapperProject=True
bGeneratedSYMFile=False
bDisableHTTPS=false
bUseRSync=True
BundleDisplayName=[PROJECT_NAME]
BundleName=[PROJECT_NAME]
BundleIdentifier=com.YourCompany.[PROJECT_NAME]
VersionInfo=1.0
FrameRateLock=PUFRL_30
bEnableDynamicMaxFPS=False
MinimumiOSVersion=IOS_12
bSupportsIPad=True
bSupportsIPhone=True
AdditionalPlistData=
RemoteServerName=
RSyncUsername=
SSHPrivateKeyOverridePath=
bEnableRemoteNotificationsSupport=False
bEnableCloudKitSupport=False
bRunAsCurrentUser=False
IOSCloudKitSyncStrategy=None
bGenerateCrashReportSymbols=false
bAutomaticSigning=false
UseFastIntrinsics=False
ForceFloats=False
EnableMathOptimisations=True
MaxShaderLanguageVersion=3
bDisableMotionData=False
bEnableAdvertisingIdentifier=True
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
SDKAPILevelOverride=
NDKAPILevelOverride=
bEnableGooglePlaySupport=false
bSupportAdMob=true
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES31=true
bSupportsVulkan=false
bSupportsVulkanSM5=false
bDetectVulkanByDefault=true
bSplitIntoSeparateApks=false
bPackageDataInsideApk=false
bUseExternalFilesDir=false
bPublicLogFiles=true
bCreateAllPlatformsInstall=false
Orientation=SensorLandscape
InstallLocation=InternalOnly
DepthBufferPreference=Default
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
StoreVersionOffsetArmV7=0
StoreVersionOffsetArm64=0
StoreVersionOffsetX86=0
StoreVersionOffsetX8664=0
VersionDisplayName=1.0
MinSDKVersion=19
TargetSDKVersion=28
bEnableGradle=true
bEnableLint=false
bShowLaunchImage=true
bValidateTextureFormats=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_ASTC=true
TextureFormatPriority_ETC2=0.2
TextureFormatPriority_DXT=0.6
TextureFormatPriority_ASTC=0.9
bEnableNewKeyboard=True
bAndroidVoiceEnabled=false
bBuildWithHiddenSymbolVisibility=false
bSaveSymbols=false
bAllowControllers=True
bAllowIMU=True
bUseDisplayCutout=False
bEnableSnapshots=False
bRestoreNotificationsOnReboot=False
bEnableBundle=False
bEnableUniversalAPK=True
bBundleABISplit=True
bBundleLanguageSplit=True
bBundleDensitySplit=True
bFullScreen=True
bForceLDLinker=False
bForceSmallOBBFiles=False
bAllowLargeOBBFiles=False
bAllowPatchOBBFile=False
bAllowOverflowOBBFiles=False
bExtractNativeLibs=true
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKAPILevel=latest
NDKAPILevel=android-21
[/Script/MagicLeap.MagicLeapSettings]
bEnableZI=False
bUseVulkanForZI=True
bUseMLAudioForZI=True
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
PackageName=com.YourCompany.[PROJECT]
ApplicationDisplayName=
bIsScreensApp=false
FrameTimingHint=FPS_60
bProtectedContent=False
bManualCallToAppReady=False
bUseMobileRendering=true
Certificate=(FilePath="")
IconModelPath=(Path="Build/Lumin/Resources/Model")
IconPortalPath=(Path="Build/Lumin/Resources/Portal")
bUseVulkan=true
VersionCode=1
MinimumAPILevel=7
ControllerTrackingType=Tracked
ControllerTrackingMode=CoordinateFrameUID
+AppPrivileges=LowLatencyLightwear
+AppPrivileges=Internet
+AppPrivileges=LocalAreaNetwork
+AppPrivileges=GesturesSubscribe
+AppPrivileges=GesturesConfig
+AppPrivileges=CameraCapture
+AppPrivileges=WorldReconstruction
+AppPrivileges=PcfRead
+AppPrivileges=AudioCaptureMic
+AppPrivileges=IdentityRead
+AppPrivileges=VoiceInput
+AppPrivileges=ControllerPose
bRemoveDebugInfo=true
VulkanValidationLayerLibs=(Path="")
[/Script/UnrealEd.CookerSettings]
DefaultPVRTCQuality=1
DefaultASTCQualityBySpeed=1
DefaultASTCQualityBySize=3
+ClassesExcludedOnDedicatedServer=WidgetBlueprint
+ClassesExcludedOnDedicatedServer=GroupActor
+ClassesExcludedOnDedicatedServer=MetaData
+ClassesExcludedOnDedicatedServer=ObjectRedirector
+ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
+ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
+ClassesExcludedOnDedicatedServer=TextRenderComponent
+ClassesExcludedOnDedicatedServer=Font
+ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
+ClassesExcludedOnDedicatedServer=MaterialExpression
+ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
+ClassesExcludedOnDedicatedServer=NiagaraEmitter
+ClassesExcludedOnDedicatedServer=NiagaraScript
+ClassesExcludedOnDedicatedServer=ParticleEmitter
+ClassesExcludedOnDedicatedServer=ParticleLODLevel
+ClassesExcludedOnDedicatedServer=ParticleModule
+ClassesExcludedOnDedicatedServer=SubUVAnimation
+ClassesExcludedOnDedicatedServer=SoundNode
+ClassesExcludedOnDedicatedServer=GameplayEffectUIData
+ClassesExcludedOnDedicatedClient=WidgetBlueprint
+ClassesExcludedOnDedicatedClient=GroupActor
+ClassesExcludedOnDedicatedClient=MetaData
+ClassesExcludedOnDedicatedClient=ObjectRedirector
+ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
+ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
+VersionedIntRValues=r.AllowStaticLighting
+VersionedIntRValues=r.GBuffer
+VersionedIntRValues=r.BasePassOutputsVelocity
+VersionedIntRValues=r.SelectiveBasePassOutputs
+VersionedIntRValues=r.DBuffer
+VersionedIntRValues=r.Shaders.KeepDebugInfo
+VersionedIntRValues=r.Shaders.Optimize
+VersionedIntRValues=r.CompileShadersForDevelopment
+VersionedIntRValues=r.MobileHDR
+VersionedIntRValues=r.UsePreExposure
[/Script/UnrealEd.ChunkDependencyInfo]
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.0
bEnable2DPhysics=false
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+TargetedRHIs=PCD3D_SM5
MinimumOSVersion=MSOS_Vista
bEnableRayTracing=true
bTarget32Bit=false
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+TargetedRHIs=SF_VULKAN_SM5
[/Script/MacTargetPlatform.MacTargetSettings]
MaxShaderLanguageVersion=4
+TargetedRHIs=SF_METAL_SM5
UseFastIntrinsics=False
ForceFloats=False
EnableMathOptimisations=True
[HMDPluginPriority]
WindowsMixedRealityHMD=40
OpenXRHMD=30
OculusHMD=20
SteamVR=10
[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/AIModule.AISystem
[/Script/AIModule.AISystem]
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
[AutomationController.History]
bTrackHistory=false
NumberOfHistoryItemsTracked=5
[VisualLogger]
FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
UseCompression=false ;works only with binary files
[GameplayDebuggerSettings]
OverHead=True
Basic=True
BehaviorTree=False
EQS=False
EnableEQSOnHUD=true
Perception=False
GameView1=False
GameView2=False
GameView3=False
GameView4=False
GameView5=False
NameForGameView1="GameView1"
NameForGameView2="GameView2"
NameForGameView3="GameView3"
NameForGameView4="GameView4"
NameForGameView5="GameView5"
[Browser]
bForceMessageLoop=true
[PacketSimulationProfile.Off]
PktLoss=0
PktIncomingLoss=0
PktLagMin=0
PktLagMax=0
PktIncomingLagMin=0
PktIncomingLagMax=0
[PacketSimulationProfile.Average]
PktLoss=1
PktIncomingLoss=1
PktLagMin=30
PktLagMax=60
PktIncomingLagMin=30
PktIncomingLagMax=60
[PacketSimulationProfile.Bad]
PktLoss=5
PktIncomingLoss=5
PktLagMin=100
PktLagMax=200
PktIncomingLagMin=100
PktIncomingLagMax=200
[/Script/Engine.NetworkSettings]
+NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions")
+NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")
[PacketHandlerComponents]
[/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
[/Script/Engine.SkeletalMeshLODSettings]
+LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=1.0))
+LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5))
+LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25))
+LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125))
[/Script/Engine.PlayerCameraManager]
ServerUpdateCameraTimeout=2.0
[/Script/CinematicCamera.CineCameraComponent]
+FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5))
+FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365))
+FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
+FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
+FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
+FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
+FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
+FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
+FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146))
+FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
+FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
+FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
+FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
DefaultFilmbackPresetName="16:9 DSLR" ; Deprecated, here for backwards compatibility
DefaultFilmbackPreset="16:9 Digital Film"
+LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
+LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7))
DefaultLensPresetName="Universal Zoom"
DefaultLensFocalLength=35
DefaultLensFStop=2.8
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=
!ConnectToEndpoints=CLEAR_ARRAY
ConnectionRetryDelay=2
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
[SteamVR.Settings]
HMDWornMovementThreshold = 50.0
[/Script/Engine.AnimationSettings]
bStripAnimationDataOnDedicatedServer=False
+BoneCustomAttributesNames=(Name="TCHour",Meaning="Timecode Hour")
+BoneCustomAttributesNames=(Name="TCMinute",Meaning="Timecode Minute")
+BoneCustomAttributesNames=(Name="TCSecond",Meaning="Timecode Second")
+BoneCustomAttributesNames=(Name="TCFrame",Meaning="Timecode Frame")
+BoneCustomAttributesNames=(Name="TCSubframe",Meaning="Timecode Subframe")
+BoneCustomAttributesNames=(Name="Takename",Meaning="Takename")
[Animation.DefaultObjectSettings]
BoneCompressionSettings="/Engine/Animation/DefaultAnimBoneCompressionSettings"
AnimationRecorderBoneCompressionSettings="/Engine/Animation/DefaultRecorderBoneCompression"
CurveCompressionSettings="/Engine/Animation/DefaultAnimCurveCompressionSettings"
[/Script/Engine.MeshSimplificationSettings]
r.MeshReductionModule="SimplygonMeshReduction"
[/Script/ClassViewer.ClassViewerProjectSettings]
+InternalOnlyPaths=(Path="/Engine/VREditor")
+InternalOnlyPaths=(Path="/Engine/Sequencer")
+InternalOnlyPaths=(Path="/Engine/NotForLicensees")
+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
+InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn
[/Script/ClassViewer.StructViewerProjectSettings]
+InternalOnlyPaths=(Path="/Engine/VREditor")
+InternalOnlyPaths=(Path="/Engine/Sequencer")
+InternalOnlyPaths=(Path="/Engine/NotForLicensees")
[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode=RestoreState
[/Script/TemplateSequence.TemplateSequence]
DefaultCompletionMode=RestoreState
[PlatformCrypto]
PlatformRequiresDataCrypto=False
PakSigningRequired=True
PakEncryptionRequired=True
[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking=true
LiveLinkPublishingPort=11111
bRequireDeviceSupportsARKit=true
[/Script/Engine.RendererSettings]
r.GPUCrashDebugging=false
[Messaging]
bAllowDelayedMessaging=false
[RemoteSession]
+ChannelRedirects=(OldName=FRemoteSessionFrameBufferChannel,NewName=FRemoteSessionFrameBufferChannel_DEPRECATED)
[/Script/ChaosSolverEngine.ChaosSolverSettings]
DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor
[/Script/Engine.VirtualTexturePoolConfig]
DefaultSizeInMegabyte=64
+Pools=(SizeInMegabyte=64, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT1, PF_DXT5))
+Pools=(SizeInMegabyte=512, MinTileSize=0, MaxTileSize=9999, Formats=(PF_A32B32G32R32F))
The [SystemSettings] section allows you to let almost any console command be executed on startup.
When using commands that set values (e.g. t.MaxFPS 62) an equal sign has to be added between the command and the value (like this: t.MaxFPS=62). Below are some persets, keep in mind that you need to add [SystemSettings] as a header above all presets.
ts2.dbg.Camera.MaxVerticalHeight=10000
ts2.dbg.MaxFreeCameraDistance=100000
r.Fog=0
All consists:
ts2.dbg.AllowAllVehiclesInScenarioDesigner=2
Drivable consists only:
ts2.dbg.AllowAllVehiclesInScenarioDesigner=1
Discoverd by Muff aka. pampaliny
dtgreskin.ui.AltMouseCameraControl=1
Discoverd by Muff aka. pampaliny
ts2.dbg.MaxReskinsPerTimetable=X
Discoverd by Muff aka. pampaliny