ToggleDebugCamera
Debug camera controls (these can be adjusted through the Input.ini as well):
Mouse wheel & numpad plus-minus - speed
Mouse - look
WASD & arrow keys - movement
Shift & space - raise/lower
Colon & semicolon - FOVF - freeze renderingBackspace - toggle display
LMB - select
Escape - deselect
There is no limit on the FOV and the camera can go very fast and easily outrun the loading of the world
ts2.dbg.RemoveTrainFromTrack
This command deletes the train you are currently in from the game world, useful for screwing around.
Official DTG documentation:
Temporary function. Removes the current train from the track, placing it in the vault. Probably a really bad thing to do to a player controlled train.
ts2.dbg.MaxAcceleration [VALUE]
ts2.dbg.MaxFlySpeed [VALUE]
ts2.dbg.MaxRunSpeed [VALUE]
ts2.dbg.MaxRunSpeedCrouched [VALUE]
ts2.dbg.MaxWalkSpeed [VALUE]
ts2.dbg.MaxWalkSpeedCrouched [VALUE]
This should all be pretty self-explanatory. Here are some good values:
ts2.dbg.MaxAcceleration 7000
ts2.dbg.MaxRunSpeed 1000000
ts2.dbg.MaxRunSpeedCrouched 10000000
SET NetworkRibbon bIsShownOn2DMap true
Show all track on the full pause menu map, including portals
Bakerloo Line with all track shown on the full pause menu map
SET NetworkTurnoutJunction bManuallyControlled true | SET NetworkDoubleSlipJunction bManuallyControlled true
Make all 2- and 3-way junctions switchable via the full pause menu map
ts2.signals.ClearAllSections
ts2.signals.ClearOverriddenAspect
ts2.signals.ClearSection
ts2.signals.OccupySection
ts2.signals.SetOverriddenAspect
ts2.signals.SetPassRequestStatus
ts2.signals.SetPathedRoute
ts2.signals.SetRoute
ts2.signals.TestPerformance
ts2.CameraMotionSway.Enabled
Toggles camera motion sway on or off
ts2.CameraMotionSway.EnableUprightCompensation
Whether we try to keep the camera upright considering gravity and angular velocity
ts2.CameraMotionSway.KSitting.X
Sitting spring K constant for X (Default: 17)
ts2.CameraMotionSway.KSitting.Y
Sitting spring K constant for Y (Default: 15)
ts2.CameraMotionSway.KSitting.Z
Sitting spring K constant for Z (Default: 50)
ts2.CameraMotionSway.LSitting.X
Sitting spring L constant for X (Default: 4)
ts2.CameraMotionSway.LSitting.Y
Sitting spring L constant for Y (Default: 2)
ts2.CameraMotionSway.LSitting.Z
Sitting spring L constant for Z (Default: 8)
ts2.CameraMotionSway.SittingPivotOffset
Sitting pivot Z offset for adjusting cam rotation amount (Default: -200)
ts2.CameraMotionSway.KStanding.X
Standing spring K constant for X (Default: 60)
ts2.CameraMotionSway.KStanding.Y
Standing spring K constant for Y (Default: 60)
ts2.CameraMotionSway.KStanding.Z
Standing spring K constant for Z (Default: 60)
ts2.CameraMotionSway.LStanding.X
Standing spring L constant for X (Default: 5)
ts2.CameraMotionSway.LStanding.Y
Standing spring L constant for Y (Default: 5)
ts2.CameraMotionSway.LStanding.Z
Standing spring L constant for Z (Default: 5)
ts2.CameraMotionSway.StandingPivotOffset
Standing pivot Z offset for adjusting cam rotation amount (Default: -300)
ts2.CameraMotionSway.SittingAngularCompensation
How much the head will lean into curves at speed when sitting (Default: 200)
ts2.CameraMotionSway.StandingAngularCompensation
How much the head will lean into curves at speed when standing (Default: 160)
ts2.CameraMotionSway.AngularCompensationMinSpeed
Minimum speed in m/s for angular compensation to take effect (Default: 2.2352)
ts2.CameraMotionSway.AngularCompensationMaxSpeed
Maximum speed in m/s for angular compensation to take effect (Default: 13.4112)
ts2.CameraMotionSway.HeadAdjustmentSpeed
How quickly the camera adjusts to compensate for angular velocity (Default: 7.5)
ts2.CameraMotionSway.MaxTimesteps
Max number of timesteps, or 0 for no limit (Default: 0)
ts2.CameraMotionSway.Timestep
Timestep length in seconds (Default: 0.01667)
ts2.CameraMotionSway.MinimumBaseSpeed
Minimum speed of the base component for motion sway to take effect (Default: 20)
ts2.CameraMotionSway.AlphaFadeSpeed
How quickly the camera modifier effect blends in and out (Default: 0.5)
ts2.CameraMotionSway.AlphaMultiplier
Affects the intensity of motion sway
ts2.rtt.SpawnFormation
Spawns the given formation at the ribbon location nearest the player. (5m radius)
ts2.rtt.FindRoutability
Find all the valid routes between track markers. Slow.
ts2.rtt.FindRoutabilityActiveTrain
Find all the valid destination ribbons from the location of the player's active formation.
ts2.rtt.RouteMeTo
Set up a route for the active train to the given marker key
All spaces in the marker name need to be replaced with an underscore
ts2.dbg.SetWorldDateTime
Get/Set world date time
0 arg: logs current values
1 arg: using Unreal FDateTime format: yyyy.mm.dd-hh.mm.ss
3 args: sets hh mm ss (retains current sim date)
6 args: sets yyyy mm dd hh mm ss
ts2.dbg.SetLocalDateTime
Get/Set local date time
0 arg: logs current values
1 arg: using Unreal FDateTime format: yyyy.mm.dd-hh.mm.ss
3 args: sets hh mm ss (retains current sim date)
6 args: sets yyyy mm dd hh mm ss
ts2.dbg.SetWorldLocation
Get/Set world location
0 arg: logs current values
2 args: latitude longitude
ts2.dbg.SetGmtOffset
Get/Set world location
0 arg: logs current values
1 arg: GMT offset
ts2.dbg.SetTemperature
Get/Set current temperatue
0 arg: logs current values
1 arg: temperature value
ts2.dbg.SetCloudiness
Get/Set current cloudiness
0 arg: logs current values
1 arg: cloudiness value
ts2.dbg.SetFogDensity
Get/Set current fog density
0 arg: logs current values
1 arg: fog density value
ts2.dbg.SetPrecipitation
Get/Set current precipitation
0 arg: logs current values
1 arg: precipitation value
ts2.dbg.SetWetness
Get/Set current wetness
0 arg: logs current values
1 arg: wetness value
ts2.dbg.SetGroundSnow
Get/Set current ground snow
0 arg: logs current values
1 arg: ground snow value
ts2.dbg.SetPiledSnow
Get/Set current piled snow
0 arg: logs current values
1 arg: piled snow value
ts2.dbg.SetWindStrength
Get/Set current wind strength
0 arg: logs current values
1 arg: wind strength value
ts2.dbg.SetWindAngle
Get/Set current wind direction (yaw angle)
0 arg: logs current values
1 arg: wind yaw angle
ts2.dbg.RestartScenario
Restart current weather scenario
ts2.dbg.NextScenario
Starts next weather scenario
ts2.dbg.ResetWeatherVariables
Resets weather variables to default behavior
ts2.dbg.Camera.BoomCameraAlternateControls
ts2.dbg.Camera.BoomCameraInvertMouse
ts2.dbg.Camera.BoomCameraMouseWheelLength
ts2.dbg.Camera.BoomCameraSpeed
ts2.dbg.Camera.CameraBoomClearance
ts2.dbg.Camera.CameraBoomMaxLength
ts2.dbg.Camera.CameraReturnSpeed
ts2.dbg.Camera.CameraReturnWait
ts2.dbg.Camera.MaxDeflectionChangesBeforeReset
ts2.dbg.Camera.MaxHorizontalDistance [VALUE]
ts2.dbg.Camera.MaxLinearDistance [VALUE]
ts2.dbg.Camera.MaxVerticalDepth [VALUE]
ts2.dbg.Camera.MaxVerticalHeight [VALUE]
ts2.dbg.Camera.ObstacleAvoidanceDebugDisplay
ts2.dbg.Camera.BoomCameraMouseWheelLength
Boom camera Mouse Wheel adjusts length (when true) or zooms FOV (when false)
I also feel this belongs here:
ts2.dbg.MaxFreeCameraDistance [VALUE]
Camera Motion Sway
This mainly belongs to ini-tweaks, but hey - it's in the commands dump as well so here we are
ts2.CameraMotionSway.AlphaFadeSpeed
ts2.CameraMotionSway.AngularCompensationMaxSpeed
ts2.CameraMotionSway.AngularCompensationMinSpeed
ts2.CameraMotionSway.Enabled
ts2.CameraMotionSway.EnableUprightCompensation
ts2.CameraMotionSway.HeadAdjustmentSpeed
ts2.CameraMotionSway.KSitting.X
ts2.CameraMotionSway.KSitting.Y
ts2.CameraMotionSway.KSitting.Z
ts2.CameraMotionSway.KStanding.X
ts2.CameraMotionSway.KStanding.Y
ts2.CameraMotionSway.KStanding.Z
ts2.CameraMotionSway.LSitting.X
ts2.CameraMotionSway.LSitting.Y
ts2.CameraMotionSway.LSitting.Z
ts2.CameraMotionSway.LStanding.X
ts2.CameraMotionSway.LStanding.Y
ts2.CameraMotionSway.LStanding.Z
ts2.CameraMotionSway.MaxTimesteps
ts2.CameraMotionSway.MinimumBaseSpeed
ts2.CameraMotionSway.SittingAngularCompensation
ts2.CameraMotionSway.SittingPivotOffset
ts2.CameraMotionSway.StandingAngularCompensation
ts2.CameraMotionSway.StandingPivotOffset
ts2.CameraMotionSway.Timestep
All consists:
ts2.dbg.AllowAllVehiclesInScenarioDesigner 2
Drivable consists only:
ts2.dbg.AllowAllVehiclesInScenarioDesigner 1
Discoverd by Muff aka. pampaliny
ts2.dbg.ShowObjectiveUI
Shows user friendly objective UI. Some actions of the UI can also be done with the following commands, but not all:
ts2.dbg.Autosave
ts2.dbg.LoadAutosave
ts2.dbg.CompleteCurrentObjective
ts2.dbg.CompleteCurrentServiceInstruction
ts2.dbg.CompleteScenario
Here are also a few related commands which can't be executed via the UI:
ts2.dbg.ClearAutosave
ts2.dbg.LoadTimetable
ts2.ui.DeleteSaveGame
ts2.ui.LoadSaveGame
ts2.ui.SaveGame
ts2.dbg.collectables.CollectAllCollectablesOfType
ts2.dbg.collectables.ResetAllCollectablesForRoute
ts2.dbg.collectables.ShowDebugMarkers
ts2.dbg.CompleteCampaignJourneys
ts2.dbg.CompleteRouteServicesByCount
ts2.dbg.CompleteRouteServicesByTime
ts2.dbg.playerprofile.SaveActivePlayerProfile
Saves the active player profile
ts2.dbg.playerprofile.SetDriverLevel
Sets the driver level to the specified number (can only go up!)
ts2.dbg.playerprofile.SetRouteLevel
Sets the specified route level to the specified number (can only go up!)
ts2.dbg.playerprofile.SetRailVehicleLevel
Sets the specified rail vehicle level to the specified number (can only go up!)
ts2.dbg.playerprofile.SetDriverFloatStat
Sets a float type driver statistic
ts2.dbg.playerprofile.SetDriverBoolStat
Sets a bool type driver statistic
ts2.dbg.playerprofile.SetDriverIntStat
Sets an int type driver statistic
ts2.dbg.playerprofile.SetRouteFloatStat
Sets a float type route statistic
ts2.dbg.playerprofile.SetRouteBoolStat
Sets a bool type route statistic
ts2.dbg.playerprofile.SetRouteIntStat
Sets an int type route statistic
ts2.dbg.playerprofile.SetRailVehicleFloatStat
ts2.dbg.playerprofile.SetRailVehicleBoolStat
ts2.dbg.playerprofile.SetRailVehicleIntStat
ts2.dbg.playerprofile.PrintDriverStat
Prints the driver stat name and value to the screen
ts2.dbg.playerprofile.PrintRouteStat
Prints the route name, stat name and value to the screen
ts2.dbg.playerprofile.PrintRailVehicleStat
ts2.dbg.playerprofile.ResetProgressBasedSteamAchievements
Resets the progress based steam achievements in the core game (Distance travelled etc.)
ts2.dbg.JumpToLatLong
ts2.dbg.JumpToRailVehicle
ts2.dbg.JumpToService
ts2.dbg.JumpToTile
ts2.HeadTracking.Enabled
Toggles HeadTracking on or off
ts2.HeadTracking.Strength
Affects the Strength of HeadTracking
ts2.HeadTracking.TranslationStrength
Affects the Translation Strength of HeadTracking
SET [CLASS OR CLASS INSTANCE NAME] [PROPERTY] [VALUE]
SET [CLASS OR CLASS INSTANCE NAME] [PROPERTY] [VALUE] ([INNER VALUES])
Well, just look on the PIS commands page
GETALL [CLASS NAME] [PROPERTY (optional, otherwise you'll just get all class instances listed)]
GETALL RVM_BKR_LUL_72Stock_Base_C VehicleNumber
Output:
GETALL TrackMarkerProperty MarkerName
Get all markers' names of the loaded route
dtgreskin.ui.AltMouseCameraControl 1
Discoverd by Muff aka. pampaliny
ts2.dbg.AIOverrideTargetVelocity
ts2.dbg.AISetDrivable
ts2.dbg.AITargetVelocity
ts2.dbg.AllowDispatcherEnterYardRequests
ts2.dbg.AllowYardManagerEnterDispatchedNetworkRequests
ts2.dbg.AllVehiclesIncludeCargoMass
ts2.dbg.AsyncComponentTransformDispatch
ts2.dbg.AsynchronousSimPhysicsOnNamedThread
ts2.dbg.AudioDisplayParametersStats
ts2.dbg.AverageAccelerationUpdateTimeout
ts2.dbg.BaseFollowerNoiseIntensityX
ts2.dbg.BaseFollowerNoiseIntensityY
ts2.dbg.BaseFollowerNoiseScale
ts2.dbg.BitmapTextRenderer.DisableRenderThreadCommands
ts2.dbg.BitmapTextRenderer.EnableTextureUpdates
ts2.dbg.BitmapTextRenderer.ForceFullTextureUpdates
ts2.dbg.BitmapTextRenderer.RegionsAlwaysDirty
ts2.dbg.BulkCargo.ShowInformation
ts2.dbg.ConnectionDebug
ts2.dbg.CorrectTODToClampedSimTime
ts2.dbg.CouplerProximityInfo
ts2.dbg.CurrentCollectorSupplyAvailability
ts2.dbg.CVarBypassEntitlementChecks
ts2.dbg.CVarDisableDynamicContent
ts2.dbg.DebugPrintSimulationRuntimeEvents
ts2.dbg.DerailDistanceThreshold
ts2.dbg.DisableDerailment
ts2.dbg.DisableTickInVault
ts2.dbg.DisableToolTips (Values 0,1)
ts2.dbg.DispatcherExtendedErrorInfo
ts2.dbg.DoAsynchronousPathRequests
ts2.dbg.DoConcurrentSimPhysicsTick
ts2.dbg.EnableAIDriverSpawning
ts2.dbg.EnableAirResistance
ts2.dbg.EnableCursorPositionManipulation
ts2.dbg.EnableLODManagementComponent
ts2.dbg.EnableLODManagementSleepGroups
ts2.dbg.EnableSimulationTaskGroups
ts2.dbg.EnableStoppedAIServiceLogging
ts2.dbg.ExportRecordedServiceData
ts2.dbg.FixBoomCameraDopplerEffect
ts2.dbg.ForceDirtyDispatcherDependencies
ts2.dbg.ForceDispatcherClass
ts2.dbg.ForcedLODManagementComponentDistance
ts2.dbg.ForceLoadViewAssets
ts2.dbg.ForcePathfinderFlags
ts2.dbg.ForceTimetableStartWithIncompleteData
ts2.dbg.ForceYardManagerClass
ts2.dbg.FormationSubstitutionSeed
ts2.dbg.GlobalRailAdhesion
ts2.dbg.InteractionDirectionIdx
ts2.dbg.ListObjectReferences
ts2.dbg.LogAIStatus
ts2.dbg.LogDispatcherServiceStatus
ts2.dbg.LogSleepGroupStatus
ts2.dbg.MultiVirtualHIDInteractionComponentDebug
ts2.dbg.OnScreenTime
ts2.dbg.PassengerSeated.MaxDrawDistanceEnd
ts2.dbg.PassengerSeated.MaxDrawDistanceStart
ts2.dbg.PassengerSeated.ViewDistanceScaleInfluence
ts2.dbg.PlatformDetectorDebugDisplay
ts2.dbg.PlatformStepUpHeightFudgeFactor
ts2.dbg.ProfileBudgetedFrameTime
ts2.dbg.ProfileHitchFrameTime
ts2.dbg.RailVehicleMassMultiplier
ts2.dbg.RailVehiclePhysicsEnabled
ts2.dbg.RailVehicleSimplePhysicsEnabled
ts2.dbg.RecreateViewActors
ts2.dbg.RelinquishPromptWaitTime
ts2.dbg.RotatingInteractionComponent.DrawBasis
ts2.dbg.RotatingInteractionComponent.IntersectionAxisLengthMultiplier
ts2.dbg.RotatingInteractionComponent.RenderLifetime
ts2.dbg.SaveCustomCapture
ts2.dbg.SaveTestCubemap
ts2.dbg.SelectActivatesTransitions
ts2.dbg.SetEnvironmentLights
ts2.dbg.SetSimplePhysicsPowerOrBrake
ts2.dbg.SetTrainSpeed
ts2.dbg.SetUIPalette
ts2.dbg.ShowCouplerDistance
ts2.dbg.ShowEngineAudioControlDebug
ts2.dbg.ShowMeshBuilderConstructionLines
ts2.dbg.ShowRouteMapAncillaries
ts2.dbg.SimPhysics.DoAsynchronous
ts2.dbg.SimPhysics.Draw
ts2.dbg.SimPhysics.MaximumTimeStep
ts2.dbg.SimPhysics.ReestimateAsyncTime
ts2.dbg.SimPhysics.SimulationTimeStep
ts2.dbg.SkipFirstTutorial (Command not regocnised :'( )
ts2.dbg.SkipSaveGameAssetChecks
ts2.dbg.SortSimPhysicsInterfaces
ts2.dbg.StartObjectiveChecking
ts2.dbg.StatPhysics
ts2.dbg.StatSleepables
ts2.dbg.StoppedAIServiceLoggingTimeout
ts2.dbg.StrikeBolt
ts2.dbg.TestFriction
ts2.dbg.TestSignalTablesMatchGetNextTrackSection
ts2.dbg.ToggleDriverPermission
ts2.dbg.TogglePath
ts2.dbg.ToggleUI (like F1 but you can only control it via commands)
ts2.dbg.TrySetAndLockJunctionsForService
ts2.dbg.UseCachedFormationRanges
ts2.dbg.UseCapsulesForWheels
ts2.dbg.UseFixedBodyAxles
ts2.dbg.VerboseSignalAspectLogging
ts2.dbg.VideoPlayback.DisableVideoPlayback
ts2.dbg.VirtualHIDInteractionComponentDebug
ts2.dbg.Windscreen.ClearGrids
ts2.dbg.Windscreen.SaveTextureValues
ts2.AxleHeatEnergyDissipationRate
ts2.AxleMaxHeatEnergy
ts2.ClampedTurntableMaxAngularSpeed
ts2.dispatcher.RequestEnterDispatchedNetwork
ts2.dispatcher.RequestPassSignalAtDanger
ts2.EnableHeatDebug
ts2.ExpectedGameMemoryUsage
ts2.ForceWheelSparksEnabled
ts2.gameplay.DisableJctDerail
ts2.gameplay.IgnoreDerailmentGameOver
ts2.gameplay.IgnoreSPADGameOver
ts2.MaxTurntableAccelerationRate
ts2.passenger.CharacterFactoryCombineMeshesPerSecond
ts2.passenger.DensityScale
ts2.passenger.MaxDrawDistance
ts2.passenger.ObjectPoolSize
ts2.passenger.ObjectPoolUseCount
ts2.perf.ListRenderedSceneProxies
ts2.perf.OverrideMaterialFoliage
ts2.perf.OverrideMaterialHISM
ts2.perf.OverrideMaterialISM
ts2.perf.OverrideMaterialLandscape
ts2.perf.OverrideMaterialNetworkRenderProxies
ts2.perf.OverrideMaterialSkeletalMeshes
ts2.perf.OverrideMaterialSplineMeshes
ts2.perf.OverrideMaterialStaticMeshes
ts2.perf.ShowCables
ts2.perf.ShowCharacters
ts2.perf.ShowFoliage
ts2.perf.ShowHISM
ts2.perf.ShowISM
ts2.perf.ShowLandscape
ts2.perf.ShowNetworkRenderProxies
ts2.perf.ShowPointLights
ts2.perf.ShowProcedural
ts2.perf.ShowSkeletalActors
ts2.perf.ShowSkeletalMeshes
ts2.perf.ShowSplineMeshes
ts2.perf.ShowSpotLights
ts2.perf.ShowStaticMeshes
ts2.perf.StartStreamingProfile
ts2.perf.StopStreamingProfile
ts2.platform.MaxPlatformPassengerSpawnDistance
ts2.platform.MaxSpawnInterval
ts2.platform.MaxSpawnRequirement
ts2.platform.MaxStationPassengerSpawnDistance
ts2.platform.MinSpawnInterval
ts2.RewardMonitor.EnableRepeatingRewards
ts2.RewardMonitor.ShowLowImpactNotificationsAsFull
ts2.save.CheckpointsEnabled
ts2.save.WriteCheckpointsToDisk
ts2.SetOutsideTemperature
ts2.SimulationNodeMaxAcceleration
ts2.SimulationNodeMaxFlowRootedMagnitude
ts2.SimulationNodeMinResistance
ts2.SubstitutionAndLayerMinBudget
+AutoCompleteMapPaths=Content/Maps
+ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
+ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
+ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
+ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
+ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
+ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
+ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
+ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
+ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
+ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
+ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
+ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
+ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
+ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
+ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
+ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
+ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
+ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
+ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
+ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
+ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
+ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
+ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
+ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
+ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
+ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
+ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
+ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
+ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
+ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
+ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
+ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
+ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
+ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
+ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
+ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
+ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
+ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
+ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
+ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
+ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
+ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
+ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
+ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
+ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
+ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
+ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
+ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
+ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
+ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
+ManualAutoCompleteList=(Command="Stat NET",Desc=)
+ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
+ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
+ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
+ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
+ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
+ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
+ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
+ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
+ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
+ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
+ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
+ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
+ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
+ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
+ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
+ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
+ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
+ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
+ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
+ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
+ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
+ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
+ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
+ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
+ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
+ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
+ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
+ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
+ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
+ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
+ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
+ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
+ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
+ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
+ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
+ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
+ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
dtg.launchActivity
Fires off a launch activity event