The Fool - Can use Spirit in place of Intelligence.
The Magician - +1 Spirit.
The High Priestess - +1 Intelligence.
The Empress - Gain +1 forward when creating art.
The Emperor - Gain +1 forward when leading others.
The Hierophant - Gain +1 to rolls involving teaching others.
The Lovers - When with those you consider loved ones gain +1 forward
The Chariot - When you are successful in a roll, gain +1 forward to the next one.
Strength - +1 Strength
The Hermit - Gain +2 Intelligence when alone.
Wheel of Fortune - You can succeed when you roll a failing roll once per scene.
Justice - When telling the truth when it is questioned, gain +1 Forward.
The Hanged Man - You can sacrifice yourself for another, you take all the harm they would have taken but will survive no matter the damage amount.
Death - When you level up, you may switch one of your moves for another.
Temperance - Twice per scene, you may turn a partial success into a total success.
The Devil - When you give in to a dark desire, gain +1 Forward.
The Tower - When you break a rule or custom, gain +1 Forward.
Judgment - Pick a goal for each scene you play in, when acting to achieve this goal gain +1 Forward
The World - Pick a goal for your character, this can be very vague or very specific, when acting to achieve this goal gain +1 Forward.