Geometry Simulations

Introduction

Below are the 8 GeoGebra 3D simulations that were custom built by GeoGebra for this project. You can interact with them on 2D devices like laptops, phones, or tablets by clicking on each image. You can also download our AR or VR device builds. Below each simulation is a list of some conjectures that could be explored with that simulation for middle or high school geometry.

Geometry simulations

Click here for our full set computer, mobile device, and tablet-compatible GeoGebra geometry simulations.

Click here for our GeoGebra VR build for your VR device (tested on Oculus Quest 1 and 2).

Click here for our GeoGebra MR build for your AR device (tested on Microsoft HoloLens).

parallel lines

A simulation opens with a transversal cutting across two parallel lines. Students can manipulate all the lines (in three dimensions), but the two parallel lines stay parallel and co-planar, and the transversal line remains on the same plane as the parallel lines. Students can toggle on/off having angle measurements shown. In Lineland, there does not need to be any functionality where players can draw new lines or points themselves.

conjectures

Triangle 

A simulation opens up with a triangle. The triangle can be manipulated in three dimensions (manipulate vertices individually or rotate/translate/dilate the whole triangle), and measurements for angles/sides can be toggled on and off. Vertices must remain coplanar. Functionality includes the ability to draw line segments and points (e.g., draw the vertical height of the triangle that is perpendicular to the base; draw a midsegment), and toggle on the display of appropriate measurements. Functionality includes the ability to construct side and angle bisectors of the triangle. Functionality to rotate triangle by a certain number of degrees about a center, and reflect the triangle over a line.

conjectures

parallelogram

A simulation opens up with a parallelogram. Opposite sides stay parallel, but the parallelogram can otherwise be manipulated in three dimensions (dilation, rotation, translation, change angles, extend/shrink one set of sides) as long as the vertices stay coplanar. Measurements for angles/sides can be toggled on and off. Functionality includes the ability to draw line segments and points (e.g., draw the diagonals of the parallelogram, or draw a vertical height of the parallelogram that is perpendicular to the base), and toggle on the display of appropriate measurements.

Buttons to transform parallelogram into square, rhombus, rectangle.

conjectures

circle

A simulation opens up with a circle. The circle can be manipulated in three dimensions (made bigger/smaller, rotated), and measurement of circumference/radius can be toggled on and off. All points on the circle must remain co-planar. Functionality includes the ability to draw line segments and points (e.g., draw a diameter, a central angle, an inscribed angle, or a chord; show an arc length), and toggle on the display of appropriate measurements. Functionality includes the ability to draw perpendicular bisectors of lines.

conjectures

Sphere

A simulation opens up with a sphere. The sphere can be translated and dilated using gestures. Functionality to draw points, radii, diameters, and great circles on the sphere. Ability to draw lines/planes that are tangent to the sphere.

conjectures

Cylinder

A simulation opens up with a right cylinder. The cylinder can be manipulated in three dimensions using gestures (dilation, rotation, translation), but it stays a right cylinder. It can also be resized with respect to one dimension (e.g., made taller or fatter). Measurements of height, radius, surface area, and volume can be toggled on/off. Functionality to inscribe a sphere in a cylinder. Functionality to unfold the cylinder into its net.

conjectures

prism

A simulation opens up with a cube. The cube can be manipulated in three dimensions using gestures, but it stays a cube. Measurements of side lengths, surface area, and volume can be toggled on/off. Functionality to unfold the cube into its net.

conjectures

pyramid/Cone

A simulation opens up with a right pyramid or cone. The pyramid/cone can be manipulated in three dimensions using gestures (dilation, rotation, translation), but it stays a pyramid/cone. It can also be resized with respect to one dimension (e.g., made taller or fatter).  Measurements of height, sides of the base (or radius If a cone), surface area, and volume can be toggled on/off. Functionality to inscribe a pyramid/cone in a cube or cylinder, and to move the apex such that the pyramid/cone is not a right pyramid/cone. Functionality to fill the volume of the pyramid/cone to some fraction (e.g., half of the total height).

conjectures

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A200401 to Southern Methodist University. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.