Trigger File
Trigger File
Trigger File
Glossary
Added my guess of the relations impact on teams behaviors
Resources
203 / 142
List of KTO & Balkans Movies corresponding trigger values
Change Trigger File page editing (multiple blocks)
Update the links to existing Glossary
171 / 120
Change site logo + banner
Small Change on Index page editing
Add Legend in all Chapter Pages
138 / 94
Correction in Site Name & Main Page
Add Resources page
Add Data Base page
Change Main page accordingly
Add "Include the static SAMs in fog of War" in Data Base Page
Add "Program a reinforcement for a campaign" in Campaign File Page
61 /29
Change fonts on Glossary Page
Theme & Font Changes
Rename "Basic Campaign Management" by "Campaign Management Tips"
31 / 14
Start of Changelog
Known
#IF_FORCE_RATIO [type] [team] [opposite] [G|L] [number]
#IF_BORDOM_HOURS [hours]
Tobe understood
#FLOT_SORTDIRECTION
#IF_ON_OFFENSIVE [team]
#IF_ON_DEFENSIVE [team]
Never seen so far
#BULLSEYE_X & #BULLSEYE_Y
#FLOT_DRAWDISTANCE
#IF_MAIN_TARGET
#IF_TROOPS_COMMITTED
#RESET_BORDOM_TIMEOUT
#IF_INITIATIVE [team] [G|L] [number]
#IF_SUPPLY [team] [G|L] [number]
#IF_PLAYER_DIFFICULTY [G|L] [number]
#IF_PRI_CONTROLLED_LT [F|E] [number]
#IF_REINFORCEMENT [team] [G|L] [number]
#IF_RANDOM_CHANCE [number]
#SET_MINIMUM_SUPPLIES [team] ~~[f]
#MISSION_DATFILE missionRF <campaign_dir>\missionRF.dat
#FALCON4_AIIFILE Falcon4.aii <campaign_dir>\missionRF.dat
Seems redundant
#CHANGE_PRIORITIES
#SET_TEMPO
Add explanation about DB Structure
Mission.dat
Falcon4.aii
Validac.act (https://forum.falcon-bms.com/post/334539)
Strings.txt
Changing all 4-ship missions to 2-ship missions
Precise the relations impact on teams behaviors
Add link to really useful videos
add https://forum.falcon-bms.com/topic/24173/campaign-priorities-and-suicidal-missions