How to do some Specific Units Movements ?
Key principles (4.37.2):
Use Airborne capable Infantry units (Airborne Role = 100%, like Air Assault M16 Squad)
Use Transport Helicopters (Transport Role = 40+%, like CH-53, UH-60, UH-1)
Create Airmobile Flight, targeted on the unit to move
Then change Airdrop Steer point to the desired Drop zone
Assigned same target to Infantry units with Airborne Order just before the Pick-Up
Few bugs and tweaks to know about BMS Campaign Engine
Key principles (4.36 & 4.37) :
Once a Ground Unit Path have been set (by HQ or manually), this Unit will follow its route even if there is a destroyed bridge on its course. And so unless the path is changed (by HQ or manually).
Possible Tweaks : Once you have destroyed a bridge, cancel the planned route/path for enemy units with MC or by connecting on the corresponding team in BMS Campaign.
Some points and tweaks to know about BMS Air Operation Fragging
Best way to stop air activities from an Airbase is to destroy its runways (at least one section of each runway) but it is not the only way to shut it down.
The relation between Squadron Status vs Sorties Fragging is simple but contains a trick