ETZ Alliance Rules

0. Grounds for Expulsion / Transfer to 2ETZ

In this and other exceptional cases, we will ask the player to transfer to 2ETZ. In 2ETZ, there are not many rules; you can play at your own pace and return when you're ready. :). Exclusion or transfer measures will be preceded by at least one simple warning. For penalties, see the final section of the rules.


1. Member Conduct


2. Event Participation

Alliance Wars, Marshal's Exercise, Zombie Siege, and Important Events:

Other Events:


3. Communication

Notices and Orders:

Team Play:


4. Resource Management


5. Hierarchy and Roles


6. Conflict Resolution


Penalties for Rule Violations

Penalties should be proportional to the seriousness of the violation and be intended as educational, not punitive. Here are some examples:


7. Train Management

On the first 11 days of every month, the Train is driven by the R5/R4s. From the 12th day until the end of the month, it is driven by the R3s. Every day, the VIP Passenger is an R3. This way, we ensure maximum participation and opportunity for everyone to Drive and/or be the VIP Passenger.