Games I've developed.
Role : Software Engineer
Space management mobile puzzle game which contains a hexagon shaped environment with layers of boxes containing boxes in them . Pencils needs to be distributed to a container which matches their color without overfilling the backup space.
Role : Software Engineer
Operation: ATAK is an action game developed by the one of the pioneering Turkish game developer studios called: Otto Games, which is centered around the ATAK manufactured by the most prominent air combat vehicle company called Turkish Aerospace Industries (TAI).
Role : Bugfixing, codebase maintenance and adding new features.
Operation: ANKA is an action game developed by the one of the pioneering Turkish game developer studios called: Otto Games, which is centered around the ANKA manufactured by the most prominent air combat vehicle company called Turkish Aerospace Industries (TAI).
Role : Software Engineer
Jumping Birds is an exciting endless level-base game in which you hold your finger on the screen and swipe left or right to control the ball. The goal is to make the player jump over higher platforms and reach the highest platform to complete the level, collect coins to unlocks new cool bird characters.
Let me show you what I do in my free time :)
Flight Physics is a real time low-altitude aircraft physics simulator. Can be considered as a low-altitude aircraft flight mechanic. Plane movements, flight, take off, landing etc. are based on real low-altitude flight physics as if it's real life.
Helicopter Physics is a real time Helicopter physics simulator. Can be considered as single Helicopter flight mechanic. Helicopter movements, flight, pitch, roll, yaw etc. are based on real low-altitude flight physics as if it's real life.
Fundamental implementation of 8x8 Vehicle (a.k.a Stryker) movement mechanics demonstrated in Unity.
This is a game prototype where enemies spawn wave by wave and you try to kill them with your sword & magical skills. When waves finish you win if you are still alive!