Tools I've developed to increase my efficiency and speed up the development workflow.
The tool is an internal localization system for unity-based projects with support of right-to-left (RTLL) translation.
This pool creates objects that you defined on start and creates additionally if more spawn request comes to the pool than pools capacity and manages newly added pool objects too ! .
The tool will speeds up my workflow and make life easier inside unity editor with its futures that any unity developer uses frequently and when starting to a new project.
What this tool does is simply capturing the frame,UI and Post-process effects with user defined (custom) resolutions with only one click.
A basic serial port communication coding-example to communicate between arduino and Unity 3D.