Scale D# attack and visuals
Scale C attack and visuals
Scale F# attack and visuals
Scale A# attack and visuals
Scale G# attack and visuals
This project is a complete game made during the GTMK Game Jam of 2024. With the theme "Build to Scale," Micah Calis (a technical artist/designer) and I created a roguelike where the player controls a wizard manipulating the musical scale of the main theme. I was the developer and designer for this project, while Micah Calsi created all the art, made the VFX and designed the enemy attacks. I handled all the coding for the project, except for the shaders, designed all player attacks, balanced the game, implemented most of the art, created the sound effects and music, and designed/programmed all enemy behaviors.
Development Lead
Music Producer
C#
Unity
Fl studio
Game feel
Management
Making choices
Being direct
Game loops
Balancing
Communicating