A board game made in 4 weeks. The goal of the players is to reach level 10 through fighting with monsters with dicerolls. Worlds decide against what monster you can come across and gives you buffs or nerfs. With holy cards can you safe yourself in a bad situation. With curse cards you become weaker and weaker. A really intresting project, especially if we talk about balancing and the core of what designing a game means. The art is mostly from sources online some art is made by me.
Level design
Narrative design
Adobe Photoshop
Balancing