Our project
Project summary
“We are currently preparing students for jobs that don’t yet exist … using technologies that haven’t been invented …in order to solve problems we don’t even know are problems yet.” (Richard Riley)
As it is understood from the quote, rapid changes in today's world make it necessary to prepare our students for the technologies and professions of the future. In this regard, new approaches and competent teachers are needed that can provide students with 21st-century skills and prepare them for future professions.
According to Moore and his friends (2014); interdisciplinary use of fields such as science, technology, engineering and mathematics and integration of knowledge is necessary for the productivity of individuals to emerge in the globalizing world. As a matter of fact, STEAM has emerged in order to meet these needs and to provide a holistic approach to the problems (Bybee,2011).
When the success charts of our project partner institutions were examined, it was determined that the desired level of success in Mathematics, Science and Reading skills could not be achieved and the basis of this was the lack of learning environments that would reveal the students existing skills.(PISA 2018).
The purpose of our project is to increase the capacity of each institution by providing our teachers in our partner institutions with an opportunity to gain professional competencies with STEAM practices and to observe the training of our partners in Europe regarding STEAM, and to transfer their competencies to their students and institutions. In this context, our project will enable us to educate students who are thinking about technology and design, have 21st century STEAM skills and are ready for the professions of the future. Thus, as institutions that comply with the European 2020 criteria, we will guide the formation of our education policies and become institutions that provide training in the European mission.
Our project will include a total of more than 3,000 students aged 6-10 and more than 200 teachers in our schools. Our project also includes 180 students with fewer opportunities. Although only teachers will participate in LTTA mobility due to the age of our students, it is our primary goal to transfer the acquired experiences to the students.
Good cooperation, good communication and a good division of labour will be our key points as project partners for the healthy progress of our project.
In this project proposal, which is our innovative learning journey, we want to introduce teachers and students to STEAM and contribute to shaping their future.
Our goals
The goals and concrete results we want to achieve with our project are:
-Providing the diversity of the learning environment with an interdisciplinary approach, ensuring its permanence and continuity in learning.
-To make in-class planning and increase teacher competence within the scope of individual differences regarding students' interests and abilities.
-To develop students' creativity, critical thinking, acting in harmony with others and developing their competence to improve their problem-solving skills.
- To support the correct and effective use of technology by providing digital literacy skills to our students and teachers.
-To increase students' academic success by raising their motivation to learn with effective innovative STEAM education at our partner schools.
-Creating a positive school environment with teachers and students with 21st-century basic skills.