I am Enric, an experienced Game & Level Designer with at least two published projects, some of them being AA/AAA games, and experience in creating interactive levels for different genres like puzzle, roguelike, and shooters (PVP & PVE).
Experienced in delivering different prototypes and game content according to the different constrains, both from a game design and a planning point-of-view.
Used Tools & Skills
Unity & Unreal Engine
Miro & PureRef
C++ & C# Programming
Game & Level Design
Agile & Scrum Methodology
JIRA & Plastic