The Budget Engine is a C++-based custom game engine designed for my final capstone at Humber Polytechnic's Game Programming program. The engine is coded in C++ while the scripting is in C#. Nebulas Breach is the game that was created to showcase the engine. The progress can be found on my Github and devlog.
Doom-like shooter where you must navigate a semi-destroyed spaceship and repair it enough to call for rescue. But be careful, you are not alone.
Developed in C++, Scripting in C#
Tools Programmer, Graphics Programmer, Game Design, Gameplay Programmer, Character Programmer, Music & SFX Design, Combat Programmer & Level Designer