In Goo-Guy you play as Goo-Guy as they try to escape from the science facility they were created in. Jump through levels, stick to walls, and make use of the unique features of each level as you play.
Developed in Custom Game Engine utilizing C++ and SDL2
I created various pieces of concept art and came up with various game mechanics. I also implemented the logic behind wall jumping, text popups, menus and the hot/cold functionality.