Each leg of the race will include different types of cards, each representing a learning challenge, opportunity, or checkpoint in your Science journey:
π¦ Route Info (What was once the Topic is now called βScopeβ)
Purpose: Introduces the scope and sets the stage.
Includes:
Scope Overview
Standard
Essential Question
SWBAT (Students Will Be Able Toβ¦)
π¨ Detour
Purpose: Student choice between two tasks.
Options:
Mini STEAM Challenge
Pop Quiz
π₯ Road Block
Purpose: One team member completes a task.
Activity:
Student-led station or solo challenge
πͺ Intersection
Purpose: Team collaboration or competition.
Options:
Work together with another Team
Challenge another team in an Escape Room
π§ Fast Forward
Purpose: Earn the opportunity to skip ahead.
Reward:
Skip a quiz
π« Speed Bump
Purpose: Slows progress with a quick challenge.
Teacher Choice Options:
Thinking Map
Science Literacy Activity
CER (Claim-Evidence-Reasoning)
Lab News Review, etc.
π© Yield
Purpose: Pause to complete a reinforcement task.
Requirement:
Complete targeted IXL activities with 80% or better
π U-Turn
Purpose: Return to a previous challenge for mastery.
Activity:
Complete aΒ re-take checklist.
Test retake
π§ Salvage Pass
Purpose: Help or gain a head start.
Options:
Help a struggling team
Get a head start on the next Scope
ποΈ Express Pass
Purpose: High achievers skip a challenge.
Requirement:
Score 95% or higher on prior task
Reward: Skip a STEAM or mini challenge
π Pit Stop
Purpose: End of the race leg (Scope).
Activity:
Final Mastery Test on the current Scope
π° Race Funds (Team Currency System)
At the beginning of each leg of the race, teams will receive a set amount of Race Cash. How they spend (or save) this money can affect their standing in the game!