2D Video Game
Year: November 2025
Category: 2D Strategy Game
Credits: Solo project
Position: Game designer, artist and developer
Description: A simulation and management game where players select renters, buy and decorate furniture to match preferences within budget/time limits, earn payouts, and must meet a financial goal in seven rounds to pass economics.
Inspiration: Inspired by my annoyance at the lack of funding for school buildings (no AC in the band room), and mechanics from Hungry Hermits by TangoTek and Overcooked.
Tools used: Unity, Piskel, Procreate
Programming language: C#
Genre: Simulation, management
Engine: Unity Engine
Platform: Web