Team Developed 3D Video Game
Position: Game Designer and Artist
Year: August 2024
Category: 3D asymmetrical co-op horror game
Position: Game designer (Concept), Game artist (3D modeling, Rigging, Animating, Lighting, Concept Art, 2D Assets, UI)
Credits: Six-person team (Developed at Carnegie Mellon University's National High School Game Academy). Everyone was responsible for developing the concept and design details during the entire process.
Me (Artist): Responsible for ~85% of 3D modeling, lighting, and post-processing/rendering. 100% of rigging, animation, UI, 2D assets, and jumpscare sequences (Unity Timeline).
Artist 2/Producer: Team lead and management; Contributed ~15% of 3D modeling, lighting, and post-processing/rendering, 100% of texturing, level map design and modeling
Programmers (3)
Sound Designer (1): Responsible for gameplay mechanics, networking/co-op logic, and systems integration; music and spatial audio/sound effects.
Description: Gallery of Spirits is an asymmetrical cooperative horror game where one player plays as a night guard trapped inside a museum, and the other as a benevolent spirit guiding and protecting the guard. Communicate, collaborate, and evade the monsters that haunt the museum to escape!
Inspiration: Inspired by a visit to the Carnegie Museum of Natural History. I wanted to capture the contrast between the majesty of museum exhibits and the vulnerability of being trapped in a large, dark space. Created over a rigorous 3-week sprint.
Tools used: Unity, Maya, Procreate, Photoshop
Genre: Ghost, Horror
Engine: Unity Engine
Downloadable: https://coelacanth-studios.itch.io/gallery-of-spirits
This file is an excerpt of the original presentation that contains my work.