All races age the same - some reaching 100 years, a few reaching a few years beyond..
One's environment ultimately decide their strength and weakness regardless of their own race.
Hybrid / Half races do not exist in this world. Offsprings may only inherit either their mother/father's race.
Mutations may occur naturally that result to minor physical differences and alterations.
All races follow the human reproductive system regardless of their physical attributes or genetics.
Reptiles/Dragon specie are reserved for the gods of the world.
The Jack of All Trades. Humans can be found across nearly every region and environment. They possess no particular racial specialty, affinity, or inherent advantage, but this makes them highly adaptable. Their strengths and weaknesses are largely shaped by their upbringing, environment, and individual circumstances, allowing human societies to develop vastly different cultures, skills, and ways of life.
Humanoids with pointy ears and have great affinity with plant life - they attract plants (but not control them).
Some elves are found with plants who like growing around them.
Clans of elves have developed all around the world - groups that either share the same bloodline, mutations or beliefs. One of them are the Dark Elves that are known for their pale hair and dark skin. (One does not necessarily have to belong in the clan and can be born outside of it).
Humanoids that have pointy ears and are petite in stature but have tough skin, strong physical strength and a large endurance.
Their toughness can withstand extreme heats and cold.
Also referred to as Merfolks - Humanoids with Aquatic Creature features. They are able to breathe and see underwater and are quick and efficient in swimming even in deep oceans.
These features range from gills, to fish tail (while still keeping their legs), to webbed fingers and feet.
There are rare ones that have bioluminescent or transluscent skin.
Humanoids that have pointy ears and wings on their back. They have strong wings that can create currents on its own and and a stronger skin to withstand the air currents of the sky.
There is no limit to the number of wings, as long as it can be used for flight.
There are those with mutation where feathers grow around their body or face, not only for their wings.
Depending on the structure of their wings, some are capable of diving into water and swimming for a short period of time.
Humanoids that have animalistic (mammals only) features and have animalistic physical skills.
There are two types of humanoids:
Face of a human but have extensions of beasts
Face of beasts but silhouette of a human
Beastkins usually have dietary preferences based on their beastly genes (e.g., Beastkins based on herbivorous mammals usually prefer herbivore diets), but these preferences are not strict biological requirements.
Special sentient automatons pioneered by Thalvoria powered by a core created with alchemy that is able to keep them alive for centuries. They were once created to assist their masters and have been mass produced before the war. Their bodies are mechanical, their skin made of metal or porcelain.
They do not age and do not require food, but they do require strict and timely maintenance. Though considered “immortal,” older models require more maintenance, are more prone to faults, and are generally less efficient than newer models.
Automatons don't have affinity with mana, but can be installed imbued gadgets that let them control the elements and perform magic.
They are not recognized official citizens yet but are given autonomy since the war.
Automatons have existed for 500 years now. Production for more automatons since alchemy been outlawed has stopped.