We should have fewer fights but they should be harder. The fights should be around specific objectives, not merely while traveling the land.

We should get quests to kill a tough mob in a cave. The cave would have patrolling guards that might need CC or careful pulling etc. Then the tough mob should have mechanics that need to be interupted etc.

But out in the open world there should be fewer wandering monsters to encounter so you can look around and explore, generally admire the landscape.

The game has done more challenging open world content in the past and could od it again.

In TBC I remember quests to go into Manaforges were tough. You had to navigate the patrolling mobs and the main targets where usually quite tough fights.


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Not the 1st time that were a lot of options given to player having issues in the matter of completing a challenge and not willing to change or learn in order to keep playing as they will, as again is ok, but doing that u lose ALL right to get angry when others dont wanna play with you

We cant hav a open world with challenges over the place, you just hav to see that even in those challenges the mobs are different bc those challenges are meant to be for a specific role, and if u place in it a wrong role, what we hav? a mess, bc is not meant to fit in it.

I get your point and i hope i will se as u want aswell, a openworld where u gotta move and do combos with cc and burst in order to deal with them, but not gonna happen with this combat system, how would you balance for example the damage, health , speed and abilities of one elite mob to be equal challenge for a tank and a range dps?, even a heal?.

If balance is gonna be a problem, the natural solution is not burn the elite mob down in order to not being wreck by a crit hit with ur mage, but giving you the option to pair with a class that can tank or heal or even another dps, and thats was the beauty of this game back them and now in the instances.

That sounds fine in moderation. I quite like being able to check my spell toolbox to see if something would help solve a problem, but all classes are NOT equal, which makes it a lot harder or impossible for some.

That was the absolute best part about the game when starting out. None of the other chats offered active conversations with randoms. Newcomer chat, to my knowledge, combines a group of realms and the conversations were a real joy.

For your situation I'd recommend DeadBeeF. It's light, fast and, silly name aside, it can do exactly what you want. Just point the player to the folder you want to play, arrange the files alphabetically via the 'Title' column and let it play your music.

The problem is that a lot of simple players are just stupid. They crush, or won't natively open flac, ape or cue files and such, or, if you add them the needed plugins to play them, they crush after that etc.

But so it happens that the best player around is also the lightest and simplest if you do not need addons/plugins - it is still light and fast with all that, and that's why it is the best; but anyway:

Considering Winamp itself: why not try it in Wine? It seems fast and light. Unless you want to try the real best player for Windows, and, through Wine, a serious favorite as the best in Linux: Foobar2000. (See related answer.)

(But I'm curious: why would one want to play music files alphabetically?? In case your needs of just playing alphabetically one folder of mp3 files have become more complex in time, you might consider editing your question.)

You might use Fooobar2000 to edit track number(among other things) in bulk with the masstagger. Let's say I have some tracks with no number in tags but that are put in the correct order because of the name

I'd recommend decibel-audio-player. Simple, lightweight, efficient and made just to play music. Best replace for winamp2 for me.It's available through standard repository and at launchpad.

I had a very stupid problem that I don't know how to fix

I searched a lot and didn't find a solution ,I even deleted the game and downloaded it again .

I left this game for a month and a half because of this problem, and now I am here, I want to play, and this problem still not fix

I have found that this Anti Cheat system is up and down, seems EA rolls out a game update that then makes the game unplayable because Anti cheat boots you constantly. Next game update and Anti cheat works for a while.


I have repaired dozens of times, repaired game, run easy anti and game as Admin NOTHING works. I cannot play at all

I've got a few new players wanting to try out Pathfinder, so thought I would run the Rise of the Runelords adventure to ease them into it. To help, I'd like to give them a simple double-sided reference, with non-combat activities on one side and combat actions on the other.

Which is great for action/activity costs, but is probably more than I need at the moment, and has less of the simplest terms and explanations. The new players won't even know what a Full-Round-Action is.

In this tutorial I show how you can detect a particular weapon that a player has in their inventory or even has equipped currently and then replace that weapon with another using VERSE.


 -easy-how-to-change-a-player-s-loadout-with-verse-in-uefn

Good morning, sir,

I have the same problem with the sound management with easy slider full width.

The value of the check button to mute or unmute the sound of the video is not taken into account. The video is always mute.

Whether it is a Youtube video, or hosted on the server.

Regards

Michel


Sorry Mike but thats not an adequate fix at all for my clients. I have tried it on 5 browsers, 8 devices and the issues is the same.

Your Enfold Video widget  works perfectly (Same mute functionality settings as FullWidth Easy Slider) with our so called browser settings so I dont believe its anything as you are suggesting.

Please review in light of this.

Regards

Dan.

Sorry Mike but as there is a lack of priority by Enfold on this, my Boss has asked me to leave a public review and we are pulling the theme from this site and dropping the theme from our business plans.

Regards.

It's time, once again, to revisit an old saw. It was true of Dark Souls 3, it was true of Bloodborne, it was true of all the other From Software games and will keep being true until the only acceptable conclusion: one of these games finally puts in an easy mode. That hasn't happened yet, and so here we are. Sekiro: Shadows Die Twice needs an easy mode. Hello, old saw. I'll be honest, it's not that nice to see you again.

Sekiro: Shadows Die Twice is the latest offering From Software, a developer known for, among other things, punishingly difficult games that set a new standard for how much abuse the modern player was able to take. It debuted this new style with Demon's Souls and cemented it with Dark Souls before swaggering across the gaming industry with Bloodborne, my drug of choice and one of the most engaging gaming experiences I've ever had. These games have achieved a kind of cult status in certain corners of the gaming community, where people use them as a kind of litmus test for whether someone is a true gamer or a filthy casual. The fact that these games don't have any difficulty settings means that only a certain sort of player with time, inclination, reaction speed and lack of physical issues will ever see the final boss fight anywhere but on Twitch. This is a problem.

Update: Since publishing this, there's been some interesting conversation on Twitter and elsewhere. Below, I'm posting a Twitter thread from accessbility expert Ian Hamilton about accessibility, difficulty and how developers can think about these issues, as well as this article by game developer Garrick "Doc" Burford about his experience playing From Software titles as someone with a physical disability. Article continues below the tweet.

My problem with these is that I don't think I'd write any of these articles if I didn't like them so much. There are other difficult games I won't play, and whatever. But the difficulty is only one part of what defines these games for me, and honestly, it's not the most important part. From Software has some of the best world building in the business and, I would argue, the best character design. Early on in Sekiro I had to sneak under a bridge, where I found this bizarre, misshapen hermit man that lunged at me with a wicked knife from underneath a broad straw hat. It was gross and strange, the sort of thing you can almost smell, the first glimpse I had had of the malformed underbelly of this world I had only taken my first steps into. That's what I remember from Bloodborne more than anything: something about the lonely horrible way these characters move is so endlessly fascinating that I could watch them all day, and every time I see one I just need to see the rest. Lots of developers have attempted to imitate From's style of aggressively spare storytelling that relies on opaque item descriptions and occasional short dialogue to build out worlds that seem so much larger than our own character's comprehension, but only Hollow Knight ever came close to what makes these games special.

But most people, even most people that might like to see that sort of thing, will never see any of that. Maybe they have limited gaming time and don't want to spend that time fighting Lady Butterfly 100 times in a row. Maybe they're just not that good at timing their parries, maybe they get frustrated and don't feel like being frustrated, just now. Maybe they have a physical ailment makes this sort of precision just a little too difficult to pull off. An easy mode would allow an order of magnitude more players to see what From has built, and yet these experiences remained walled off for those millions of people for reasons that I just can't parse. 152ee80cbc

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