Overview of Instructional Design
Instructional design is a method of planning a learning program until the time when the program is completed and ready to run again after revisions(George M. Piskurich 2015). The foundation of the instructional design is the instructional design theory model which incorporates them, the theory of learning, communication theory, information science, media technology.
The ADDIE model is the most widely used model, representing the general form of the instruction system design process. It consists of five stages: analysis, design, development, implementation, and evaluation.
Analysis: This is a step that must be preceded by an analysis of learning factors. Identify learners' characteristics and analyze learners' needs and what they expect. It also identifies and analyzes the knowledge, function, and attitude required to achieve the goal.
Design: Based on the analysis report. It is the stage of formulating strategies on how to approach them. At this phase, the instructional designer sets objectives and assessment tools. The instructional designer should make practical decisions that includes a strategy, delivery methods, structure, duration, assessment, and feedback.
Development: In the development phase, I can start to create the program or courses. The instructional materials used in the class are actually developed and produced.
Implementation: This phase in which instructional materials are used and managed. It uses to teach learners on the actual training. To check the viability of the project or course, the Instructional designer has to go through the beta test and pilot test.
Evaluation: It is to evaluate all the results of the implementation process. Review the project's problems and provide feedback to improve.
ARCS Model
The ARCS is an instructional model developed by John Keller. He defines motivation as the degree to which the learner chooses a goal or content and tries to achieve it. He also presents specific teaching strategies for each factor, citing the four main factors to induce learning motivation: attention, relevance, confidence, and satisfaction.
Attention: It is refer to the interest. In order to induce learning motivation, the learner's attention must first be induced and maintained. The best way to get students to pay attention is to change their learning stimuli appropriately.
Relevance: In this phase, when learners find out that learning activities are related to their lives or areas of interest, they become actively involved. Therefore, it is necessary to recognize that learning tasks and learning activities are meaningful and valuable to learners even though they are in line with their interests.
Confidence: In order to motivate and maintain motivation, learners must be able to feel the fun and need for learning and recognize that there are opportunities for success. Although 100% success is not guaranteed, it is a highly motivational and maintenance factor to provide an appropriate level of goals and evaluation criteria to challenge them and to give them confidence that they can succeed according to their efforts.
Satisfaction: If the results of the learner's efforts are consistent with expectations and satisfied with the results, the motivation for learning will continue to be maintained. Factors affecting satisfaction should provide application opportunities through exercise questions, provide an adequate reward, and ensure consistent standards and results for learners' academic performance.
Successive Approximation Model
The SAM (Successive Approximation Model) is proposed as an alternative process and development method for the ADDIE model. SAM is a model that reflects learners' opinions early and develops through repetitive design processes, enabling rapid repetition and improvement. There can be many changes in the instructional development process because the content of education can be flexible depending on frequent needs and changes in conditions. The advantages of this model allow various perspectives to be considered as options and potentially improve the learning experience. I think that SAM is an appropriate method for experts with a lot of development and design experience, but for beginners it is more effective and desirable to utilize the ADDIE model than SAM. In addition, it can be applied to short-term lessons such as small steps, not huge ones
Dick and Carey system approach
Stage 1. Identifying Instructional Goals: Identifying what students need to be learned. Describe what the learners will be able to do after they have completed the course.
Stage 2. Conducting Instructional Analysis: Analyzing learner's sub-knowledge/prior knowledge, subordinate/entry skills, and attitudes for teaching purposes
Stage 3. Analyzing Learners and Context: Figure out the knowledge of the learner and the characteristics of the learners required for learning using assessment. Identify learners' current levels, analyze learner characteristics, and consider learners' aptitude, motivation, and attitude so that suitable instructional strategies can be designed.
Stage 4. Writing Performance Objectives: To state specifically what is expected of the learner after the completion of the learning.
Stage 5. Developing Assessment Instruments: Developing tools to assess the ability of learners to perform the functions stated in the performance objectives
Stage 6. Developing an Instructional Strategy: Selecting suitable media to use in planning or classes the types and specific procedures of teaching and learning activities
Stage 7. Developing and Selecting Instructional Materials: Creating instructional materials such as instruction manuals for learners, teaching materials, instruction manuals for teachers in according to instructional strategies.
Stage 8. Designing and Conducting Formative Evaluation: It is to help students to learn and practice. Collected and analyzed data in this phase can modify and supplement programs under development
Stage 9. Designing and Conducting Summative Evaluation: It is to assess student performance. Collect and analyze data to verify the effectiveness and efficiency of the guidance program after final completion.
Seik Park, Xue Song, Rola
My team and I worked to create the Survival handbook which provides academic and student life information for new international students to adept American life. The main goal is to help new international students easily and efficiently find the information.
Reflection ETET 544
The ETEC 544 course was a very challenging class. For the first time as a student of instructional technology, the project was discussed with a team member. At first, it was difficult to understand the contents of this subject. The reason is that as an instructional designer, I had no idea how to proceed with the project using the ADDIE method. However, through the critique and advice of colleagues, our team was able to complete the project safely. In this project, I found that as an instructional designer, I had to consider many things to make the best education program. The project became the first and best experience as an education designer. On the other hand, the most important thing in this course was the critique. The reason is that we are international students and we are very reluctant to use English. That's why we don't expose our thoughts with confidence. But this time gives me a chance to express my opinion confidently. At first, I hesitated to speak in critique time. However, Dr. Leh gave me advice and then I tried to speak my opinion. Therefore I got confidence.
My lesson is about leisure sports. Nowadays, leisure time is increasing in modern society. Compared to the past, many people now have time to invest in their free time. Especially in countries with high GDP, sports that can be played in leisure time have developed a lot. I will describe the difference between leisure sports in the U.S. and Korea and various leisure sports. In detail, I will explain the type of fishing and how to conduct in your free time. It will also explain the origin and method of jegichagi, the traditional Korea game that anyone can play in front of their home. It will provide a variety of materials to help learners become interested in leisure sports.
Reflection of ETEC 644
This course was more interesting than ETEC 544. The reason is that I had the opportunity to produce my own program based on what I learned at ETEC 544. I chose my favorite subject this time. However, there were many challenging steps to successfully complete the project. I tried to invest a lot of effort because each of us made own program. In the end, I was able to successfully finish my project. The reason why my project was able to finish successfully was writing a journal every week and consulting with a professor. Students write down their activities for a week as instructional designers and realize what they lacked. In addition, the 1:1 consultation guided the project in the right way. This course was very interesting and I want to study more.
ADDIE source: https://www.talentlms.com/blog/addie-training-model-definition-stages/
E-Learning Heroes (Image) https://community.articulate.com/series/practical-instructional-design-how-tos
George M. Piskurich. (2015). Rapid Instructional Design: Learning ID Fast and Right, 3rd Edition
24hrdesign.Com (Image): http://www.24hrdesign.com/24hrdesigncom-unmatched-online-logo-designing-company/
SAM image from: https://www.behance.net/gallery/50091457/SAM-Model-of-Instructional-Design