C++ Programming Projects
Games
Games
Project Samurai (W.I.P.)
Project Samurai (W.I.P.)
Unreal Engine 5.3 | Blueprints
Unreal Engine 5.3 | Blueprints
Mechanics and Components:
Mechanics and Components:
-Combat
-Combat
-Destruction
-Destruction
-Motion warping
-Motion warping
-Chaos
-Chaos
Blaster Shooter | Multiplayer TPS
Blaster Shooter | Multiplayer TPS
Unreal Engine 5.2 | C++ | Blueprints
Unreal Engine 5.2 | C++ | Blueprints
Multiplayer mechanics and Components:
Multiplayer mechanics and Components:
-Lag-compensation
-Lag-compensation
-Hit-boxes
-Hit-boxes
-Custom multiplayer plugin
-Custom multiplayer plugin
Advanced C++ concepts with blueprints.
Advanced C++ concepts with blueprints.
-Interfaces
-Interfaces
-Abstract
-Abstract
Additionally, designing a clean slate UI and a basic multiplayer level for play-testing between multiple players in Unreal Engine.
Additionally, designing a clean slate UI and a basic multiplayer level for play-testing between multiple players in Unreal Engine.
Systems
Systems
Procedural Multipedal Animation
Procedural Multipedal Animation
Unreal Engine 5.3
Unreal Engine 5.3
A basic test for procedural animation of a multipedal creature using the logic of detecting the environment and placing the legs accordingly with the IK control rig and basic movement controls.
A basic test for procedural animation of a multipedal creature using the logic of detecting the environment and placing the legs accordingly with the IK control rig and basic movement controls.
Metahuman Face Capture
Metahuman Face Capture
Unreal Engine 5.2 | Metahuman Plugin
Unreal Engine 5.2 | Metahuman Plugin
Model created using initial mesh to metahuman conversion followed by capturing live expressions through iPhone. Motion captures are almost subsequent to the natural face with skin wrinkles toning, etc.
Model created using initial mesh to metahuman conversion followed by capturing live expressions through iPhone. Motion captures are almost subsequent to the natural face with skin wrinkles toning, etc.