'No PDA' Tasks

Nooo! You can’t take my PDA away from me.. 😳 Yes they can, and actually it can be a really good thing.

But to successfully complete these tasks there are some things you need to know.

Navigation

You may be used to flying Condor tasks with the PDA. The PDA does many things for you - and the principal one, navigation, you may not even realise until you don’t have it!

With no PDA you need a map that clearly shows the task, and you need the skill to navigate. You can use a VFR map, marked with the route (useful practice in itself), or at least an iPad or similar with a picture of the task map on it. You will need to refer to the map.

Study the route on the map before you start, have a mental model of the ground features you expect to see approaching each turnpoint (TP), and know exactly where the TP is.

Also have an idea of the average compass headings and distance (and hence an idea of time) between turnpoints. Don’t forget the effect of wind drift, and that you are likely to deviate from track to thermal or utilise ridge lift. When you resume you will have to correct your heading accordingly.

Note that in ‘No PDA’ tasks, any external PDAs you normally use will also not work (😢🥵)

BGA turnpoints

When preparing for a UK visual navigation task you can make use of the excellent BGA turnpoints list at http://www.newportpeace.co.uk/turningpoints.htm .

Scrolling down to section 22 gives you a link to an Excel spreadsheet - with links to maps and photos of each TP. The links are on the extreme right of the sheet.

Starting and turning turnpoints (TPs)

For flights with no PDA, there is a specific screenshot required to start the flight, and at each turnpoint. This is not required in the finish sector - you just have to cross the line.

Think of this as the direct equivalent of a ‘turnpoint photo’ of days gone by.

In order to start, or to successfully turn a TP, you need to:

  • Press J [turnpoint helpers] to see the TP

  • Ensure the race clock has started (i.e. you’ve heard the 3 pips)

  • Position your glider within the sector (the easiest way to do this is to position yourself to the right of the pole).

  • Look 90° to your left, and bank your glider to have your left wing DIRECTLY AT OR BELOW THE TP POLE BASE on the screen

  • Press S key (to take a screenshot)


If all points above are correct, you’ll see the confirmation message "xxx has started task", or “xxx has turned yyy” TP.

Do not proceed unless you get this message. You may need to circle back again or manoeuvre to make this work.

If you only see the message "Screenshot xxx saved", you will have to try again.

If you have enough buttons on your joystick, it’s a good idea to map ‘S’ [take screenshot] to a convenient button.


This helpful video was created for Condor 1, but all the same principles apply in Condor 2.

This is a training task (in WestUK2 scenery) which allows you to practice turning multiple turnpoints in a short time, to get the hang of the technique: No PDA Training task

This video: No PDA demo flight demonstrates some of the techniques you can use to turn these points efficiently.

The Performance Spreadsheet

A couple of definitions

The glider's ‘L/D’ (Lift/Drag ratio) is the ‘glide angle’ that you will achieve for given conditions. It may be published for a glider as '30:1' - in this ideal case you will fly forward 30 km for every 1 km (3280 ft) you descend - but only if you are flying in still air, at the most efficient speed (this speed is usually called 'best L/D').

In the real world the air is not still, especially when we go gliding. We actively seek rising air, and do our best to avoid sinking air. And the air moves horizontally - 'the wind'. It's convenient to 'resolve' the wind we experience into 'components' - that along our path - as headwind or tailwind component, and the sideways part as crosswind component.

What does the spreadsheet do?

How do you know what glide performance you will actually get from your glider? Well it’s 15:1/20:1/30:1/40:1 as published for your glider, isn’t it? Well it might be at one specific ('best L/D') speed, but what do these numbers mean in practice? How can you work out what you will get on a given day? Consider the simple question of “How high do you need to be to get home from X?”

You can simply enlist the use of glide computer. And yes that’s what we do most of the time, but it's not an option in a 'No PDA' task in Condor. One of the many things that Condor offers you is the chance to roll up your sleeves and get stuck into glide performance - in a way that enables greater understanding of what that fancy box of tricks in your cockpit is normally doing for you.

It also enables you to come up with scientifically derived ‘rules of thumb’ for your glider. These numbers in the back of your head will serve you well (when the battery in your real PDA runs out perhaps?).

As well as being a valuable navigation training tool, Condor can make you familiar with old school navigation in 3 dimensions. The ‘performance spreadsheet’ attached here is an aid to using Condor to achieve this. It will cope with navigation tasks of up to 7 legs (but can be modified if required).

It is simplified, but contains the key concepts and produces surprisingly accurate predictions for a task - if it is flown as planned.

The spreadsheet uses the mathematical equivalent of 'velocity triangles' to take into account the effect of wind - both for headwind /tailwind components and to correct headings for ‘drift’ due to a crosswind component. We can then dip into the polar curve data available in Condor, make appropriate inputs and extract what we need. The spreadsheet will then give you a pretty useful prediction for your flight.

You can think of this spreadsheet as a very simplified version of a flight computer - such as XCSoar or an Oudie. Such computers have many polar curves available for different gliders already built into them. By comparison the spreadsheet is simplified - but these devices do very similar calculations (albeit continuously).

To use the spreadsheet:

Identify the waypoints and mark up the task to your chart. You will need a chart with the task marked on it to navigate in any case.

Then use a protractor and scale to obtain true tracks (degrees True) and distances (km) for each leg.

In a copy of the spreadsheet (select the tab with the correct number of legs) enter all the turnpoint names for the task in the first column.

Then enter the wind direction and speed at the top left. It’s assumed to be constant for the task, in this example 230/12 kts.

Then enter the overall average MC value that you expect to be able to achieve for the task - to the right of the wind values. This example assumes MC 5.1 (yes it's assumed to be a good day!).

The MC is the average climb performance you expect to achieve, from leaving cruise flight to being back in cruise flight again, and allowing for aborted thermal attempts etc. In practice don’t be too optimistic with this number. Again the number is assumed to be constant for the task.

Then take your measured distances and directions and enter them for each leg - where the red circles are in the above example.

The spreadsheet will calculate the headwind / tailwind components for all the task legs you enter. You can then read the wind component for each leg (the green box).

Then, open the Condor polar curve for the correct glider. Add a second pilot / any ballast if required. Enter the MC value - dial up the number - in this case 5.1. Then dial up the number closest to +12 knots for the first leg.

As you do this you will see the lines moving on the polar curve - which is what we want (you are shifting the ‘origin’ of the polar curve in accordance with wind component and speed required by our MC value).

With MC set and the wind as close as you can, we get the expected performance - the ‘speed to fly’ and the L/D - glide angle - directly from the polar curve.

Read the Lift/Drag ratio (L/D - which Condor calls E) and the corresponding ‘speed to fly’ from the top. These are the numbers circled in blue in the above example.

These numbers need to be put back in the spreadsheet (again in blue circles) - it then calculates everything else for you.

Now in this example you can read that for leg 1: You will need an average heading of 045 degrees magnetic, your target speed to fly is around 76kts (in vertically still air). You can also see that the groundspeed will be 88 kts; consistent with such a tailwind. (Also from the polar curve you can see that you will be descending at 2.92 kts at this target speed).

The leg should take you nearly 13 minutes, with 2400' of climbing. Your glide performance - at this speed and with this wind component - is about 110 ft / km. The climbing on this leg should take about 5 minutes (this makes the assumption you will start and end the leg at the same height - which may not be optimal).

Repeat the above process for the remaining legs, entering the tailwind (+) or headwind (-) component each time.

Unless the wind component is identical, each leg will have a different speed and L/D. Just enter the speed to fly and L/D into the spreadsheet for each leg - it calculates the rest.

When all speeds to fly and L/D values are populated the spreadsheet gives you total time and climb requirements for the task.


This is an example of a completed spreadsheet for a seven leg task.

You can see that for these conditions the recommended speed to fly increases as headwind increases, and the opposite as tailwind increases. This is what we expect from polar theory.

Over the ground, our glide angle varies from about 21.5 (into the headwind), to 30.5 (with the tailwind). Our glide performance - the height we will lose per km - varies from about 150 ft/km upwind to about 105 ft/km downwind.

You can also see that when the headwind/tailwind is small, and hence all the wind is crosswind, the average headings to steer are upwind by about 6 degrees - again as expected.

For this task we can expect to climb about 9300 ft, overall it should take about 55 minutes if we fly and navigate efficiently.

You can summarise all this information and take it with you on the flight.

If cloudbase is high enough, you can also work out your final glide from the last turnpoint(s). Work back from the minimum finish altitude; then use the calculated ft/km on the last leg multiplied by the leg distance. This is the height you need to be at turning the last Turnpoint - to finish the task without further climb. Assuming the finish height on this task is 2000 ft QNH, and using the feet/km for the last legs, we can work out the that we should be able to turn 'TIE' at just above 2700 ft and still finish the task successfully without further climb.

The Performance Spreadsheet is available here - Condor XC Calculations

We are lucky that Condor has these polar curves in a very accessible and useable format. Without them you would need to refer to the glider's flight manual / technical data.

This is from documentation for the ASK21. It should correlate very closely with that which we find in Condor. Using it might take a little longer.

If you can use this spreadsheet and have some understanding of how it works - with the inputs from polar curves - you will have a good chance of explaining to an instructor how a flight computer works.