Playable Classes is a combo datapack that adds a variety of playable classes to the game. These playable classes strongly impact vanilla gameplay and have different strengths and weaknesses (inspired by the Origins mod), offering unique playstyles.
Endermen have powerful and chaotic teleportation powers, as well as the ability to pick up almost any block without breaking it. However, they cannot go into water and have a chance to teleport involuntarily upon being hit!
A powerful spellcaster and a master of the arcane, Witches can brew potions in a Cauldron to grant them additional effects. They can also cast magical spells at the cost of experience levels. However, they are shunned by all villages and become extremely weak without experience levels to fuel their power!
A lethal prowler of the night, Vampires rely on a constant supply of Blood to survive and gain powers the more blood they have. They can also summon a swarm of vampire bats, and even transform into a bat themselves! However, they are harmed by daylight and wooden tools!
Eeriely alien in nature, the parasitic Symbiotes have the ability to infect and hide within any creature, empowering their host at the cost of Hunger. They may explosively leap out of their host to rip them apart from the inside. Symbiotes are immune to Poison, Wither, and Hunger; however, they are incredibly weak to Fire and only have 5 hearts!
Afflicted with a variant of their namesake's curse, Midas players transform held gear, tools, metal ingots, and various other items into unique Midas gold variants, which grant Midas powerful buffs when used. Creatures that strike or are struck by Midas also risk turning their own gear into gold! Any Midas-touched item is transformed back into its original form when put into contact with water.