Flora

Descriptions of trees, plants, herbs and mushrooms are given wonderful attention in modern computer RPGs. This same amount of detail and immersion can be lacking in descriptions written for table top games. I was inspired by video games like Skyrim and Witcher 3 to create my own plant and flora descriptions for the Dragonsmarch.

I try to incorporate these plants, trees and animal descriptions into the wilderness notecards I create for each type of terrain. Not in every case but at least in half of the cards I include a description of a useful plant or some interesting group of trees whose bark or wood or sap has some special value or application in potion making, herb lore or adventuring in general.

Sometimes it is merely the presence of a particular plant in a location which is meant to be a clue to the players about the presence of a certain type of monster or creature whose lair is nearby.

As time goes by in the campaign players become more interested in the descriptions of the wilderness locations and dungeon locations their characters are tromping through and that brings back a quality of wonder, exploration and freshness that we enjoyed in the early years of fantasy roleplaying but which has dwindled to some degree in later years.