A broad bushy thistle which grows in hills and grasslands. The edges of the leaves of this plant are tinged a brilliant crimson. Abbot's thistle is valuable in potions which lessen the potency of natural toxins and poisons. While this plant grows wild it can be difficult to find as it is a favorite food for a number of grazing animals in the region.
Value: 1 Gathering = 2 Plants = 1 electrum piece
Apple Leaf is a form of tobacco widely grown throughout the lands North of the Sea of Harlots. It is relatively inexpensive. 50 units is usually packed into a cask and sold at a value of 25 gold pieces or about 5 silver pieces a unit. A unit is sufficient to pack the pipe of a human one time or the pipe of a small folk or dwarf twice. Apple Leaf has a pleasant apple aroma but does not hang as well as the more expensive forms of pipe weed for smoke ring competitions.
1 Gathering = 5 Units = 2 Gold and 5 Silver
Butcher's Grass grows in broad sharp stalks often as tall as a man's hip. The edges of these sturdy blades of grass are a light green but the center of the grass stalk in a deep red growing more black in the center. Butcher's Grass grows native in the far East, in places like The Necrogarchy of Leng or the Ancient Kingdom of Petrurias. It is believed that seeds of this grass were carried in the rotted armor and rotten clothing of the undead army driven into the Kingdom of Daria by the Necromasters during the Nightshade War. Today Butcher's Grass can be found in scattered patches wherever the ground is soft and damp and where shade is abundant. Butcher's Grass does not grow in dry or sunny locations well.
Butcher's Grass is tough and resists cold and even the heat created by a natural fire. Harvested with a scythe it can have the sharp edges trimmed away and be woven into sturdy baskets or twisted to create fibers for making rope.
Butcher's Grass has a reputation for growing where a considerable amount of blood has been shed, usually through some violent deed. It is believed to commonly grow around gallows or in patches where battles have been fought.
Herb Lore - When boiled Butcher's Grass releases an agent which can add to the potency of salves and potions which heal wounds. Herbal wound salves and potions generally add 1 or 2 points to the rate of natural healing over the course of a full days rest with limited or no physical activity.
Value: 1 Gathering = 3 to 5 plants = 3 silver pieces.
This is a spiny plant found in rocky soil usually in hills or rough terrain. Leaves of this plant grow in broad clusters at the bottom with dry stalks rising up topped with jagged and hard seed pods. The plant stores significant amounts of moisture in its thick leaves. Seed pods dry out and can be shaken to create an improvised rattle, although these are not typically given to small children as they are too prickly.
No part of the plant is poisonous but none of it has a particularly edible taste. The leaves can be crushed to give up a small amount of drinkable water. Three plants is sufficient to fill a half of an empty water skin with drinkable water.
Herb Lore - The seeds of this plant when ground into a powder is an active ingredient in the creation of an effective repellent against biting insects. Two active ingredients are usually required to make such a repellent.
Value: 1 Gathering = 3 plants = 1 silver piece.
This plant has broad leaves like a fern but covered in a light fuzz. The plant remains green most of the year until well into the winter when it becomes dormant and its leaves and stems die leaving only the roots intact to regrow the next spring. Bar Weed can be identified from other ferns because of the soft velvet feel of its leaves and the slightly purple sheen the leaves have when turned in the light. Bar Weed stalks are edible and have a satisfying crunch like celery. The roots of the plant are also edible and have a peanut flavor. Bar Weed roots are sometimes used in cooking. The leaves of the plant can be left in a jar of water out in sunlight for a day and they will turn the water into a potent tea with very nearly but not quite exactly the same flavor as a cheap American beer.
This tea can be left to sit for several days and it will ferment slightly becoming a weak alcoholic beverage popular among local farmers and small villages. In most places the drink created with Bar Weed is known as Weedle. The halflings in particular are fond of brewing up batches of the stuff as Bar Weed grows wild and can be found almost anywhere in the Shire. Family secret recipes are closely guarded and might include berries or potatoes or even bacon for flavor.
Most taverns in the Dragonsmarch keep at least a barrel of this poor man's ale handy. A tankard of Weedle sells for 5 copper coins on the average while a tankard of proper beer or ale will usually run a full silver coin. In the large halfling village of Kettlebee there are annual competitions which involve the baking of pies, stews, the brewing of all manner of drinks including recipes of Weedle.
Value: 1 Gathering = 5 plants = 1 silver piece. One gathering of Bar Weed is sufficient to brew five gallons of Weedle.
Bear Berry plants are thorny bushes which like to grow amidst other thorny plants, especially Tanglewood Trees or Tangle Thorn bushes. The berries these plants produce are large and bright purple. Varieties of the berry can grow as large as a plum. The berries are extremely tasty and the juice of the berry is prone to staining cloth or skin a deep violet color. The stains from Bear Berries can be difficult to remove. These berries are a favorite with the halfling residents of the shire although a popular saying recounts that "it would take a bear to get to the things" as they like to grow in such difficult to reach places.
Bear Berries can be boiled to produce a sticky paste used as a food additive or flavoring for certain mixtures which might otherwise be very difficult to get down. The sticky paste is also useful in the creation of medical pastes and poultices.
Value: 1 Gathering = 20 Berries = 1 silver piece.
The Bog Willow is a tree native to the swamps and marshes of the Dragonsmarch region. These trees can live up to three hundred years. They have wide short trunks and long expansive twisting limbs. The spread of limbs and dangling foliage can stretch out as far as seventy two feet surrounding the main trunk. The trunk of a Bog Willow grow as large as eight feet in diameter although the tree rarely grows higher than twenty five feet in height.
Bog Willows tend to push other trees out of their habitat. They will twist limbs together with other nearby Bog Willow trees creating links and great knots with the tree's limbs. Bog Willows grow up above the water of a swamp on tremendously strong and thick roots. Individual roots can be larger around than a man's body.
A number of creatures native to the swamps and marshes of The Dragonsmarch build homes right within the shelter of the tree's root system. These include kobalds, lizard men, troglodytes, orcs and in the Boglund area the Gupper halfling folk. Constructing a raised floor amidst the roots and building mud or clay walls to fill in the gaps between the root structures is a fairly simple process even the most primitive creatures can accomplish.
Bog Willow Bark + Cat Mint = Anti-Venom 1 Gathering = 1 pound of bark = 2 silver pieces. Anti-Venom provides a +2 bonus to saving throws versus poison for 10 minutes and a re-roll of a failed saving throw if administered within 10 minutes of becoming poisoned.
Beggars Buttons are wild flowers common throughout the Dragonsmarch. Their petals can be pale yellow, cream, pale gold or orange in color. They like to grow in areas with regular sunlight and good soil. Beggars Buttons grow in bunches with between four and ten flowers in each bunch.
Beggars Buttons are worn during Bachelors Day in the Autumn months and Maidens Day in the Spring. Single adults over the age of seventeen wear these flowers if they are interested in courting or merely to celebrate the holiday. Common places to wear the flowers are in coat pockets, in caps or woven into wreaths in the hair. Beggars Buttons are also used during Harvest Fest Eve to decorate baskets in villages which are filled with bread, perhaps a bit of roast chicken, a hunk of cheese and a bottle of watered wine. Blankets, a pipe and pipe weed, a few coins are also included by the wealthy under these baskets which are set outside for anyone in need to gather during the holiday. Those who pick up the baskets are supposed to say a prayer for the persons who put the baskets out.
Beggars Buttons = 1 Gathering = 5 Plants = 1 Silver Piece
The top of this mushroom will glow in a green luminescence which is clearly visible in dim light or the darkness of caverns. Bishops Caps like dark places with plentiful shade and loose soil. They can be found growing in the deep forest, under bridges, in the shade of tall stone walls and in caverns or underground places. Bishops Caps are only mildly poisonous causing digestive cramping and incapacitating the persons who eats one for 1d8 x 5 minutes.
It is not widely known that if you gather five Bishops Caps together (1 gathering = 5 caps) and crush them along the threshold of a portal such as a door or window that insubstantial entities such as ghosts or specters will not be able to cross that threshold for 1d6 turns. It takes one gathering of relatively fresh Bishops Caps (picked less than a week ago) to achieve this effect.
Bishops Caps mixed with Elder Root or Graves Blanket can be brewed together to create a longer lasting potion whose powers last longer, up to a full month after brewing. One gathering of each ingredient is required to create this potion.
Bishops Caps = 1 Gathering = 5 Mushrooms = 2 Silver Pieces
Blazing Elm trees have leaves bright green on the top side and bright yellow, orange or red on the bottom. Blazing Elms retain their leaves well into the late Autumn months. During the Spring to late Fall, when a wind comes up the leaves of this tree can make it appear to be wreathed in fire from a distance. Because of their tall white trucks and beautiful colorful leaves the Blazing Elm is sometimes planted as a decorate tree within gardens or lining a pathway or road. In ancient times the Elves sometimes planted the Blazing Elm in groves surrounding their temples or private homes.
Blazing Elm = 1 Gathering = 1 Pound of Root = 1 Silver Piece
Blue Curls are a type of flowering plant with small white flowers which grow long curling blue stamens which extend out of the flower up to an inch. Blue Curls are a favorite flower in the window boxes of Gnome and Human communities. Blue Curls have important values as an herb but these properties are not widely known and so cannot be listed herein. A referee should ascribe these properties privately in their personal notebooks.
Blue Curls = 1 Gathering = 3 Plants = 3 Silver Pieces
The Blood Feud is a giant variety of the more common snap dragon flower. The Blood Feud has been cultivated and raised in gardens throughout the world for at least two hundred years. Today they can be found growing wild almost anywhere within the Dragonsmarch. Where snap dragons grow with yellow and orange flowers the Blood Feud grows with scarlet, orange and white flowers. If the plant is gathered and crushed it will produce a small amount of thick red liquid. Five plants is sufficient to crush into a single gathering of this red liquid.
Combined with Hobbits Sling or Ogres Teeth this plant can be brewed to create a fortifying potion sufficient to temporarily grant 1d4 hit points to whoever drinks it. The bonus hit points last for approximately one hour per potion. Blood Feud potion sells for 10 to 15 gold pieces on the average. If the character under the potions effects is wounded the bonus hit points provided by the potion are used first. Multiple doses of the potion do not stack or improve potion duration but they may (saving throw required) cause blurred vision and a pounding headache for up to an hour.
Blood Feud = 1 Gathering = 3 Plants = 3 Silver Pieces
The Black Lilly grows wild in swamps and bogs throughout the Dragonsmarch. It is especially common in the Boglund region to the South. When created into a poultice the Black Lilly has good properties for fighting against infections of wounds. Despite claims in folklore this plant is not poisonous nor is it particularly edible. Outside of its protective quality for healing wounds it has little other benefits.
Black Lilly = 1 Gathering = 5 Plants = 3 Silver Pieces
Felines love this plant, especially when it has been dried and the leaves are crushed. Kobolds seem to appreciate it as well and will consume whole plants in a single sitting. Cat Mint is a scrubby weed which grows to about a foot in height. While under the influence of this plant Kobolds seem more calm and less hostile to other creatures. Consumed in large amounts a Kobold will sit around for hours staring off into space with not motivation to do much of anything.
Cat Mint = 1 Gathering = 3 Plants = 1 Silver Piece
This strange fungus grows like a cane plant but in caverns. The stalks grow about three inches every hear but the fungus is very hard and sturdy like bamboo. Air currents which blow over the open holes and tubes of this cavern dwelling fungus create soft whistles and moaning noises sometimes attributed to monsters or a ghostly presence. Cave Whistle can be cut with an axe or other sturdy chopping implement. Left to grow long enough the stalks of this plant can grow up to fifteen feet in height. Subterranean dwelling intelligent races have used Cave Whistle as an underground substitute for wood when crafting items, constructing huts or underground buildings.
1 Gathering = 3 feet of cane stick = 1 gold
A common type of rush which grows in shallow to three or four foot deep fresh water. The waxy cone on the top of this plant can be used as an improvised candle. Candle Wick produces more smoke than a proper candle so it is used more as an emergency light source than as a primary light source. The fluffy top of this rush can be crushed into a sort of flour which can be used for making bread.
1 Gathering = 5 Plants = 3 Silver Pieces
This bramble grows low to the ground. The leaves are spiked and very dark green. This plant can be found in almost any climate but prefers fields, meadows and along roads where it can receive a good amount of bright sunlight. When ground and boiled this plant creates a soothing paste which dries into a solid clump. Centaurs Hoof paste is a good remedy for the hoof and leg injuries of horses, donkeys, goats and yes, centaurs.
1 Gathering = 3 Plants = 2 Silver Pieces
This dark gray and green most enjoys a good mix of regular rain and indirect light. It clings to rocks, brick and likes to grow quickly into narrow spaces like windows, arrow slits and doorways. Given a narrow passage with moisture and a little light this moss can quickly fill the passage making movement extremely slow and difficult. Cramp Moss can grow at a rate of a foot a month, especially in areas without regular movement or traffic.
Cramp Moss can be combined with other ingredients to brew minor herbal compounds.
1 Gathering = 1 Pound = 1 Silver Piece
These inedible berries are a bright lemon yellow in color. They produce a strong smelling paste when crushed which can act as a repellent against giant centipedes, giant ants, giant spiders and even the dreaded carrion crawler. Goblins and Orcs sometimes cultivate bushes of the stuff to use in keeping dangerous creatures away from their tunnels. The down side of this goop is that it produces a very strong reek detectable to even the nose of a human out to a distance of 120 feet. The odor produced has been compared to that of a wet dog rolled in a pig trough and then pelted with cow dung. In short the stench is very close to the smell one detects commonly in an orc or goblin lair.
The creatures repelled by this berry will retreat to a distance of at least 120 feet and will avoid making contact unless attacked.
1 Gathering = 1/2 Pound of Berries (Usually 20 to 30) = 2 Silver Pieces
This is a strange tree with a leafy appearance bred by magic to consume the slight negative magical aura generated by darkness rather than sunlight. The trunk and the branches of this tree are bone white and smooth, they grow slim and crooked. The upper side of the leaves of this tree are a dark purple and the underside of the leaves are a dark red. It is said that the Elves created these trees for gardens built deep underground, for reasons which are now a mystery even to the greatest minds. Dwarves dislike these trees and say that they attract the presence of evil wherever they are found. Dwarves complain that the roots of these magical trees are corrupted and that they weaken the stones in the area where the trees grow.
Darkling Trees are found in strange areas deep underground, in the darkest areas of the deep forest and sometimes in the ruins left behind by the civilization of the Elves.
1 Gathering = 1/2 Pound of Wood = 10 Gold
Dragon Oaks are rare anywhere in the world and though they are more common in The Dragonsmarch than they are in other places they remain the holy grail of trees used for construction or crafting of fine and beautiful wooden objects. The wood of a Dragon Oak is a deep red in color, darker without stain than the towering Redwood trees found along the Western coast. The wood cures with incredible sturdiness without becoming brittle and retaining its ability to spring and bend. Dragons Oak can be crafted into some of the finest bows ever made. The wood of the Dragons Oak is resistant to fire, cold and acid. It is sometimes used for the construction of chests or doors which are critical for the securing of an item or an important personage.
The leaves of the Dragon Oak are a strange metallic red, green, blue, gold or silver color. Even metallic white leaves have been reported for this rare tree but these white varieties are the most rare and exotic of all.
In addition to the value of the wood of this plant it also grows a curious tap root which snakes out across the surface of the ground seeking nearby sources of water and then burrowing deep into them. This root is also tough and resists attempts to hack it into pieces by all but the strongest woodsman. The root of this plant can be boiled and the brew created combined with other agents to craft useful herbal concoctions.
1 Gathering = 1 Pound of Root = 1 Gold Piece
Demons Breathe is a puff ball fungus which grows in patches of 3d6 mushrooms. When stepped on or disturbed these puff balls put out a cloud of spores which have a strong sulfurous smell. The spore cloud of the Demons Breathe puff ball is extremely flamable and indeed explosive. If exposed to the flame of a torch or candle the spore cloud will explode filling a 1d6 x 10 foot area with flame, heat and destructive force. The explosion will cause 2d6 damage to any creature standing in the area of effect, saving throws versus breathe weapon can reduce this damage by half.
1 Gathering = 6 Mushrooms = 1 Gold Piece
This variety of moss prefers dark and damp areas underground. Above ground it grows up walls, usually on the side of a building which receives the least amount of direct sunlight. Dark Moss is blue green speckled with orange when viewed in direct light. In dim to no light the moss puts out its own glow which can illuminate a 10' area surrounding it at about half the strength of a candle. The glow given out ranges from blue to purple, green and violet with more rare red and orange glows sometimes visible. The Dwarves know that the color of the glow given off by Dark Moss reflects the sort of minerals in the soil the plant has been coming into contact with.
1 Gathering = 1 Pound = 3 Silver
This large bowl shaped mushroom has an inverted cap to better catch and hold moisture. It grows in hilly or rocky terrain and underground in caves and caverns. The soft meat inside of this mushroom is edible and has a taste like the meatloaf dish sometimes prepared during high holidays in the surrounding human Kingdoms. The outer shell of this mushroom is hard like the husk of a coconut. Goblins, Orcs and Kobolds will ignore these plants as they do not like the taste of the meal that it provides. Dwarves, Gnomes and Men who know about the stuff will use it as a ready emergency food source when found underground. One Dwarves Bowl can provide a hearty meal to one individual.
Dwarves Bowl tends to grow in small patches of 3d6 mushrooms when it is encountered. This plant can be picked and then allowed to cure in the open air for a few hours at which point it can serve as a dried but edible ration. Dried Dwarves Bowl remains edible for up to a week.
1 Gathering = 1 Mushroom = 5 Silver
The Duck Berry is a water plant which produces sprigs of small hard gray berries several times a year. Duck Berry plants bloom in large numbers in the Spring and Autumn seasons and provide food for numerous water birds which flock to the Boglunds during those times. Duck Berries are edible if boiled although they have a sour taste. Kobolds, Orcs and even Goblins have been known to send groups into the swamps to collect the berries because they store easily and can be a hedge against starvation during the winter months. Sometimes Gnomes will gather the things to bake into pies to send to their less favorite friends and relations.
The Duck Berry can be combined with other herbs to create helpful potions.
1 Gathering = 30 Berries = 2 Silver
This bush prefers temperate climates where it is neither too wet or too cold. It is a plant cultivated in the East and used as a defensive border within the walls and gardens of nobles and merchants. The years of the Bitterfrost Spellblight all but wiped this foreign species out of existence in the Dragonsmarch. It was brought into the area and planted as a thorny hedge at the edge of Necromaster encampments during the years of the war. Apparently the plants managed to go to seed and as the weather has begun to warm back up it has begun to reappear here and there around the Dragonsmarch.
When planted the Dagger Thorn will grow at an almost visible speed filling a 10' x 10' square area in a twenty four hour period and then slowing its growth down to that more typical for a wild thorny bush. Clearing an area of Dagger Thorn is dangerous work. The large long curved thorns of this bush are, well, dagger like. The plant tends to twist and grow its branches together and hacking through one branch will cause 1d3 other thorns to pop loose, cutting through the air and stabbing the hapless gardener very nearly to death. Each thorn inflicts 1d3 damage. Any person hacking through Dagger Thorn must make a saving throw versus spell or be struck by 1d3 of the dagger like thorns, each inflicting 1d3 damage. The plant has an AC of 9 and has 1d8 hit points for each 10' x 10' area which must be cleared.
Pushing through the space occupied by the bush has the same result as trying to hack a path through one without the benefit of chopping down the plant. Dagger Thorn root can be crushed and boiled and combined with other herbs to create helpful potions.
1 Gathering = 3 Roots = 5 Silver
Dead Man's Cap is a white mushroom with black speckles. It is usually found in forests where it likes to grow in the decay provided by layers of rotting leaves. It can also be found in graveyards and other places where it is damp and shaded. This mushroom is mildly poisonous if eaten raw. If it is prepared correctly it can be combined with other ingredients to make useful herbal concoctions.
1 Gathering = 5 Mushrooms = 1 Gold
This is a form of cultivated wheat which grows very tall and produces a prodigious amount of grain for making bread. Elven grain was grown in ages past in the gardens of Elves and used as a food staple. It is a necessary ingredient for the baking of Elven bread. Elven grain contains all of the nutrients that an Elf needs. Elven bread is very thick, almost meaty in its grainy and nutty texture. Humans have compared the stuff, while nutritious to eating three month old hunks of stale holiday cake. Dwarves cannot correctly digest Elven bread and it will cause cramps, gas and bloating for days. Gnomes happily gobble the stuff down because Gnomes have the digestive tract of a wild goat.
1 Gathering = 1/2 pound bag of grain = 2 gold
The Eastern Apple Tree looks like other common forms of Apple Tree native to the Dragonsmarch except that the branches are covered in rose like thorns. The Eastern Apple is a native to the Upper Lychasia region and the Necrogarchy of Leng. It was imported into the Dragonsmarch over the years and has become a more and more common species. The large red apples this tree produces look and taste like normal apples but they are poisonous. Save versus poison or take 1d6 damage per turn for 1d3 turns. The fruit will make a character who fails their saving throw unable to move for 1d3 hours. A character who succeeds at their saving throw will suffer from mild cramps but will experience no other ill effects. The poison of the Eastern Apple Tree cannot be used as a blade poison.
1 Gathering = 1 Apple = 1 Silver Pieces
The Elder plant is a green shrub favored for gardens because its branches grow together in a dense fashion which allows the plant to be easily pruned into amusing sculptures and shapes. The root of this bush can be crushed, chopped and dried. The dried form can be brewed into a tea which soothes headaches, eye strain and helps the user relax. Elder Root tea is favored by sages, wizards and other characters who spend long periods of time each day reading or studying.
1 Gathering = 1 Plant / Roots = 3 Silver Pieces
The large leafy tree provides moderate amounts of juicy apricot like fruit in the Spring, Summer and Fall. Only during the deepest periods of the Winter does the Everfruit Tree not produce its fruit.
It is believed that the Everfruit Tree was cultivated and perhaps created by the Elves, long ago. The Elves do retain a fondness for this tree and many will defend a grove of the trees should they be threatened. Orcs, Goblins and other evil races will chop down or burn these trees when they find them undefended in the wilderness. For this reason Everfruit Trees are more likely to be found lingering in or at the borders of areas of deep forest where even Orcs are unlikely to wander.
During the months it produces fruit a character can find 4d6 ripe fruit hanging from this tree. Only ripe fruit is useful in potion brewing.
1 Gathering = 2 Fruit = 1 Silver Piece
Fairies Shelves are a fungi commonly found growing on the North side of trees, particularly fir trees in highlands, hills, foothills and other remote areas or rough country. Fairies Shelves have natural properties which allow them to glow faintly in the darkness. They give off an aqua blue color, light purple or hazy white glow in most cases. Fairies Shelves are useful in potions which cause invisibility. Somewhat rare and found only in isolated areas these fungi have a good value when collected.
Fairies Shelves can be found in a variety of locations but more often they are found in gully and gorge areas of hill country, in caverns or in the shadowy interior of areas of deep forest.
Gathering = 1 Pound of Fungi = 10 Gold
Fairy Lights are a type of lotus flower found in swamps, marshes and bogs. They are especially common in the area of the Boglund as they are native to that region. Fairy Lights excrete a thin layer of pearl like oil which easily transfers onto the bodies of insects attracted to the plant. The pearl like oil will set these insects to glowing for a period of up to two hours after contact with the plant. An area where Fairy Lights are growing produces a scene of flitting and glowing insects all giving off a pearly soft white light.
1 Gathering = 3 Plants = 5 Silver
The Flame Petal is a bright yellow or brilliant orange wildflower. A single plant usually produces three to six flowers. The petals of the flower, when dried and combined with the sap of the Dagger Pine tree will burst into flame when struck with a rock or hurled against a hard surface. Packets of this Flame Petal Powder is sometimes used by traveling stage magicians, bards and entertainers. While flammable the powder does not pack sufficient punch to be manufactured into a usable grenade or explosive. It does produce a bright flash, a whoosh and a great deal of smoke which can be colored into different hues by clever alchemists.
1 Gathering = 1 Plant = 5 Silver Pieces
Gnomes Kettle is a scrubby bush with shaggy broad green leaves covered in tough but fuzzy barbs. Harvested and dried the leaves of this plant are handy when cleaning out pots and pans or cleaning dishes. A handful of leaves will serve the scrubber well two or three times before needing replacement.
Boiled into a mash Gnomes Kettle is a good remedy for basic allergies of all sorts. Village Midwives usually keep a corner of their garden planted with this plant to keep on hand for children which might need it.
1 Gathering = 1 Plant = 2 Silver Pieces
Goblin Thorn is a bush which grows out in a broad hedge, not usually taller than four feet but extending thirty to fifty feet wide. The branches of this brush twist and wind together making movement through an area where it is found difficult terrain. The thorns of this bush are sharp and wicked. Any person pushing through a hedge in clothing or leather armor must make a saving throw or take 2 points of piercing damage.
Goblin Thorn roots grow fat and deep in the ground with an edible yellow pulpy flesh. They are good for eating and taste a bit like pumpkin when boiled into a dish. Goblin Thorn grows in rocky conditions in hill or low mountain locations.
1 Gathering = 1 Plant = 5 Silver Pieces
A Gallows Slipper is a flowering plant with a structure very similar to that of a common daisy but with violet petals so dark as to appear very nearly black. This wild growing flower is sometimes worn in the hair on tucked into the button hole of common folk on their way to a funeral or during somber religious observances. Condemned criminals sometimes have wreaths of these flowers delivered to them prior to their execution. In the Kingdom of Etruria and in other places laurels of woven Gallows Slippers are put on the heads of individuals shortly before they are hanged.
Gallows Slipper grows wild in field country or in and around cultivated lands. It can be found in areas of light forest growing at the base of trees or along roads next to stone walls or fences.
1 Gathering = 10 Plants = 2 Silver
Griffon Tails are a tall, curling type of cattail which sticks to shallow water at the edges of lakes or slow moving rivers. The fluffy golden curl of the Griffon Tail is held between a pair of feather like leaves of a tawny yellow changing to a deep rich red at the tips. Griffon Tails keep their form most of the year but go to seed in the fall, spreading clouds of golden fluff born seeds into the surrounding air.
Griffon Tails are useful when mixed with other ingredient in making a hearty soup which will clear the mind of someone who is confused. Potions created with Griffon Tails can reduce fever and remove confusion from a subject. Magical charms can even be suspended with a strong enough concoction made from Griffon Tails although the benefit may only be temporary.
1 Gathering = 1 Plant or Three Fronds = 1 gold piece
Green Jackthorne is a conifer tree which grows cruel thorns. The average length of a thorn on this plant is four inches in length. Falling into a Green Jackthorne forces a saving throw versus poison or take 1d3 points of damage. The thorns excrete a toxin which causes the wounds it inflicts to swell and puss. Wounds from the Green Jackthorne will force a second saving throw versus poison on a roll of 1 on a 1d6. A failure to this saving throw indicates that the wound from the thorns has become infected, causing a fever and disabling the victim for 1d4 days.
Green Jackthorne grows in clumps in highlands, rocky forests and hill country. Some creatures grow the stuff, cultivating it as a natural barricade near the entrance to a lair.
The roots of a Green Jackthorne can be slow cooked over a period of days, then dried and crushed into an incense which aids in concentration. The scent of Green Jackthorne is an oily pine smell which is not completely unpleasant.
1 Gathering = The Roots of One Plant = 3 Gold
Graves Blanket grows in masses of pretty white flowers about the size of a person's thumb. These flowers are planted in and around graveyards because they change from their usual white color to an unmistakable purple coloration like that of a deep bruise whenever they are exposed to negative or necrotic energy, the sorts of energies usually associated with undead. Those who tend to graveyards use these flowers as a sort of detection against the presence of undead who may be drawn into the area seeking a hiding place or for some other nefarious reason.
1 Gathering = 3 Plants = 3 Silver
Ghost Lamp is a water plant which prefers mucky, muddy bottoms to sandy or gravel bottoms. The plant grows long and is topped with a spreading of five lily pad like leaves. Growing out of the midst of the plant's leaves is a bright green stalk which supports a drooping egg sized pod of glowing purple or green. The sticky bulb attracts flies, dragon flies and other flying insects and then attaches to them, eventually digesting them on the surface of the plant. Ghost Plant lamps can cast a weak light over a ten foot wide area.
The stalks of this plant is useful in potions which generate an alteration in the form of the drinker, making them taller or shorter or even changing their appearance once and for all.
1 Gathering = 2 Plants = 8 Silver
Legend speaks of the Lord of the Earth Elementals, Glome, creator of the Dwarves, cursing the Dwarf Gaurin for murdering his own brother. Gaurin and all of his folk were driven out of the mountain halls of the Dwarves and they fled into the wilderness North of the mountains where they lost their beards and became twisted and stooped over, a wicked feral version of their former selves.
So it was that Goblins came from the race of the Dwarves for the word Goblin is merely a change over from the name of Gaurin and the Dwarven word for Gaurin's folk.
Goblin's Beard is a type of moss found growing mostly in caves and caverns underground or in the shadows of cliff faces. This thick blanket of gray moss makes for a nice and long burning tinder when it is dried. Properly prepared it can be useful for a number of potions and remedies although it can be difficult to find.
1 Gathering = 1 Pound = 5 Gold
Hounds Nettle is a type of flowering weed which grows in rocky soil mostly in and around hill country. Where it has grown to become invasive it can turn entire areas of otherwise normal terrain into difficult terrain in terms of movement. The roots of the weed can be used in the creation of certain ointments and minor potions.
1 Gathering = 5 Plants (roots) = 1 Gold
A wild plant which looks like a brush. It grows in dense patches usually within the shade of surrounding trees. Horse Tails like at least some amount of sunlight and so they are more common in light woodlands than in the dim light of deep woodland terrain. The top of the brush produces cotton like strands which are a deep black. The black cotton produced by Horse Tails has all the uses and quality of cotton. During the fall the brush produces nettle like seeds which easily get caught in the hides of passing wolves, deer, horses and other animals. The seeds of the Horse Tail plant can be ground into a fine powder and is useful in potions which aid in the detection of magic or invisible objects.
1 Gathering = 10 Grams of Ground Horse Tail Seed = 5 gold
A wild flowering herb, Hobbits Sling produces flowers which are purple in color with a red spot at the center. The flowers of this herb have a strong scent similar to a mixture of roses and cedar. Dried petals of the flower of this plant are dried and sewn into sachets placed into drawers, chests and closets to keep clothing smelling fresh and ward off moths and other pests which damage clothing. Dried petals of this plant ground into a powder and added to candle wax will create a candle which repels pesky bugs like mosquitoes and biting flies. Strong enough doses of Hobbits Sling can act as a repellent for stirges.
1 Gathering = 10 Flowers = 2 Gold
Jasper's Shadow is a non-flowering green herb. When the petals of this herb are smashed into a pulp they produce a lavender and vanilla scent. Jasper's Shadow is sometimes added to candles and perfumes, making it valuable on the cosmetic market. The plant only grows in dim light and is most likely found in deep forest areas. The roots of this herb can be brewed into a tea which reduces pain and swelling.
1 Gathering = 3 Plants = 10 Gold
This common plant grows just about anywhere. It prefers areas with average to plentiful sunlight to areas of shade or shadow. This plant produces round nuts about the size of a golf ball. The nuts contain a meat which is edible and is similar in texture to a walnut only sweeter. When discovered in the wilds this plant will be found in quantities of 1d4 bushels. Each bushel contains five plants. Each plant typically produces 1d4 Juggler's Nuts each month. These edible nuts must be eaten shortly after they are picked for they tend to become tasteless and mushy after only two days off of the plant. Juggler's Nuts make for a ready source of food when found on the trail. 5 of the nuts contain enough protein and vegetable fiber to be considered a meal.
1 Gathering = 4 Nuts = 1 Silver
The Jelly Sap is a tree of medium size for height but whose trunk and branches are thick and grow crooked and sprawling. In some areas of the world the Jelly Sap is known as the Old Man tree because its knotted trunk and branches give it the appearance of a wrinkled and perhaps wicked old man.
The bark of the Jelly Sap is dark gray with streaks of purple and it peels off in sheets like the bark of a birch tree. Pulling off a sheet of the bark causes boils of black purple sap to well up out of the wood of the tree. This sap is very stick and can be refined for a variety of purposes. It is edible if handled correctly with a not unpleasant licorice taste.
Jelly Saps do not like direct sunlight. They thrive in valleys and places where the sun is thinned out by the surrounding terrain, by close hills or in areas of deep forest.
The twisted long roots of the Jelly Sap cause the terrain surrounding them to be treated as difficult terrain as they are good at causing persons to trip over them in the dim light.
A Gathering = 1 Pint of Sap = 3 Gold
The Lord's Oak is a gigantic version of the more common types of Oak tree found scattered in the forests North of the Sea of Harlots and all over the land in those regions. These gigantic tall trees were once common place and they are often mentioned in one tale or another, most especially back during the age of heroes about five hundred years ago.
They are magnificently splendid trees, beautiful and strong and very, very long lived. The Treants which dwell deep within the Whistling Death Forest and in the better parts of Pictland prize these trees above all others and consider them to be a sort of nobility of their very own.
Builders have always prized these trees from the age of the Elves to the current era although the Elves took some pains to be careful in how they harvested from these giants and never actually cut one down, heavens no. Cutting down a Lord's Oak would have been unthinkable to the Elves when they dwelt in any sort of numbers in the forests. Men however are not so enlightened as the Elves and they have made horrible enemies of the Treants because of their lumbering of the Lord's Oak trees over the years. No other tree grows so straight and strong and tall and so the wood of such trees is highly prized for the keel of a great ship or one of its masts or for the central beam supporting the roof in the mead hall of an important chieftain.
Today Lord's Oak trees are hard to find anywhere outside of the deepest and darkest and most remote and dangerous parts of the forest or isolated in some mountain pass, far from the sight and desire of men.
1 Gathering = 5 Pounds of Bark = 10 Gold
Lizzy Listens are a common wild flower with bright gay colors, a favorite for gathering for putting on the dinner table or twisting into laurels to put in a lover's hair of a midsummer's eve. The plant blooms several times during the course of a year and it is very hardy, indeed it is very nearly impossible to get rid of once it has managed to get a foothold in a field. Farmers both appreciate the pretty flowers it brings and hate what a persistent weed it can be. Farmers in some areas have nicknamed the wild flower "Lizzy Blisters" because of the long hours required to carefully uproot every trace of the plant to get rid of it in a field of wheat or other valued crops.
1 Gathering = 1 Pound of Flowers = 3 Silver
Longshire Leaf is a form of Halfling pipeweed grown only in the lands North of the Goblinspite Mountains. Its relative Littleshire Leaf grows in many places inhabited by the Gnomish folk dwelling among the three kingdoms of Daria, Etruria and Kyrene. It is a notable and good stout tobacco for smoking with a pleasant earthy scent. The smoke produced by this leaf is a blue gray and hangs together longer making for more lasting and delicate smoke rings during small folk smoking competitions.
1 Gathering = 1/2 pound of tobacco = 4 Gold
Monk's Weed is a garden herb grown primarily as a curiosity until recently. Sometimes it is chewed like sprigs of mint to cleanse the breathe. Some years ago, Filibrow Belkwith of Kettlebee won the annual Festival of Food Most Glorious Cook Off and declared that the secret of his blue ribbon dish was a generous addition of fresh Monk's Weed. Since then, this local herb has moved onto the shelves and into the herb gardens of serious chefs almost everywhere.
1 Gathering = 1/2 pound = 3 Gold
This spiky and spiny thistle can pierce right through the thickest soul of a boot. It is universally hated by farmers although it is found growing almost everywhere and most especially in farm fields where it is completely unwelcome and unappreciated. Few creatures except for the giant fresh water tortoise and certain green scaled lizards will eat this stuff. In some places the local farmers have taken to raising such beasts simply for the purpose of keeping this pest in check. Miser's Delight can grow in dense, dark green hedges with little care or tending. Sometimes persons desiring extra privacy or wanting an additional natural barrier on the edge of their property will cultivate this plant.
1 Gathering = 1 Plant = 2 Silver
Moon Blossom is a green and violet colored plant which produces the most beautiful flowers of silvery white. The flowers of this plant keep closed during the day but open beautiful, glowing in the light of the moon and stars. The Elves bred several varieties of this plant from pleasant bushes to beautiful flowering trees. Moon Blossom trees are not common. Orcs and goblins hate the stuff because it reminds them of the gardens of the Elves and as a rule they will destroy it when they can. Today it is mostly found in places even Orcs and Goblins will rarely go. It can be found in areas of deep forest and sometimes at the edges of lakes or within ruins which once belonged to the Elves and which are still feared and avoided by evil creatures.
1 Gathering = 20 Flowers = 5 Gold
This plant produces flowers in the spring until the early days of autumn. Maiden's Skirt flowers grow to be about the size of a common rose. The weight of the flower causes the stem to bend and the two pink stamen of the plant might be imagined as the legs of a maiden. The petals of the flower are white and blue. Because the flowers of this plant last longer than most flowering plants it is a favorite in window boxes and small gardens in villages almost everywhere.
1 Gathering = 5 Flowers = 1 Silver
Mermaid Hair is a freshwater algae which grows in long blue green colonies. The plant spreads out its long hair like tresses across the surface of pools of water or ponds where it grows. Mermaid Hair glows a sea green in the moonlight. It only grows in clean water and pools or ponds where it is found can always be counted upon to be safe for drinking.
1 Gathering = 1 Pound = 5 Silver
Mage's Staff is a thick, tough grass often found growing as straw in fields or in light woods or hills. The grass has a green brown hue which turns a deeper brown when the stuff turns to straw. The straw has a knobby top which might make one think of the top of an old Wizard's staff. When this grass is fresh it can be mashed into a green brown paste which makes for a wonderful polish for wood. A good polishing of Mage's Staff can make a wooden object resistant to damage, even damage from fire.
1 Gathering = 1 Pound = 4 Silver
This climbing rose bush covers walls, hedges, trellises and the trunks of trees. The Knight's Rose plant is very sturdy and durable with few thorns. The flowers of this beautiful and unusual plant have a slight metallic sheen and the flowers which it produces grow in a metallic red, orange, silver, bronze and even gold. It is possible that the plant is an important from the gardens of the magic-users which dwell within the magical land of Xian.
1 Gathering = 5 Flowers = 1 Gold
This is a stumpy scrub of a pine trees whose needles grow in a reddish orange color. Sometimes riders glimpsing these stubby trees scattered in a nearby field or area of light forest will mistake the trees for kobolds or goblins or some similar sort of creature. Sometimes kobolds will disguise themselves with the branches of these pine trees hoping that humans will mistake them for the scrubby pines and be tricked into an ambush.
1 Gathering = 1 Pound of Branches = 1 Silver
A thick sturdy variety of lichen more common growing in the outdoors on stones or fallen trees instead of underground. King's Moss needs at least a cool and somewhat damp climate to thrive. It will not be found in deserts or areas where the climate is extremely dry.
1 Gathering = 1 Pound = 3 Silver
This is a dirty yellow brown fungus which grows in rounded cube shapes, never really producing a clearly defined cap like other forms of mushrooms. The mushroom is very dense and is almost as durable as wood. Ogre's Teeth mushrooms can grow to the size of a small table. Sometimes underground dwelling races of small size will cultivate these mushrooms and carve them into stools, chairs, tables, chests and other useful things.
1 Gathering = 5 Pounds = 5 Silver
Pepper Twigs are a scrubby bush with pale gray green leaves which are oval in shape. The bark from the small crooked branches of this bush can be stripped, dried and ground into a fine black powder. Combined with sea salt this ground material serves in kitchens as a fine variety of pepper or spice.
1 Gathering = 3 Twigs = 1 Silver
Pony's Breathe is a beautiful white flower often grown in gardens or flower boxes about villages and towns. The plant probably originated in the South, probably from the steaming jungles of the Emirate of Sakalan but over time varieties of the plant have been bred which tolerate the cold weather of the North quite well. Originally this plant was called Pirate's Lace and sometimes the older varieties of this flower can be found grown in hot houses or protected gardens cultivated by magic-users.
Pony's Breathe - 1 Gathering = 3 Plants = 2 Silver
Pirate's Lace - 1 Gathering = 3 Plants = 1 Gold
Robber's Grass is believed to be a type of Southern jungle grass which as been mutated through magic into a strange hybrid useful for growing around the borders of private residences as a sort of security measure. The grass is rigid with sharp edges and little to no bend when it is trodden upon. If stepped on or fallen upon the grass will shatter into many sharp pointed pieces. Saving throw or take one point of damage. When the grass is broken it makes a bit of noise, about half of the noise generated by someone breaking a glass window. Broken Robber's Grass is easily spotted by guards who might be used to patrol the perimeter of a property. Robber's grass is expensive and difficult to grow and so it is only found around the perimeters of wealthy property owners seeking an unusual security measure.
1 Gathering = 1 Plant = 10 Gold
Old Fogey is an expensive pipe weed grown only in the last Kingdom of the Giant folk, ancient Petruria far off to the distant East. Barrels of this wonderful pipe weed are sometimes imported at great cost. A small barrel of Old Fogey typically contains 50 units of pipe weed or 10 gatherings. A small barrel can be valued at between 100 gold pieces and 175 gold pieces, making it quite a treasure when it is found. The giantish runes for silver and fire are usually used to identify a barrel containing this pipe weed. One unit of old fogey is enough to stuff a human pipe once or a gnome / halfling pipe twice. The smoke is a favorite for smoke ring competitions which are serious affairs in certain communities of the dwarves or small folk. The smoke of old fogey changes colors from puff to puff revealing its additional magical nature. Daily use of old fogey promotes memory and clear thinking and after a week of daily use the smoker gains a temporary bonus of 1 point to Intelligence which will last for up to three days after the last use of the pipe weed. Ceasing usage causes no ill effects. Experienced magic-users will spend a fair amount of coin to import the stuff.
1 Gathering = 5 Units of Pipe Weed = 10 to 20 Gold Pieces
This is a common broad leafed weed which can be mistaken for Apple Leaf or other common forms of tobacco. A careless farm worker might harvest this weed along with a crop of pipe weed and accidentally mix it into the rest of a batch being dried and cured, then ground up into pipe weed for smoking. Once it is ground it is hard to detect unless tasted or smoked. Ground Nettle Leaf prepared for smoking has a nasty salty taste different from any form of normal pipe weed. Smoking this stuff creates a stinking smoke which burns the eyes and throat of those nearby. It can cause coughing fits in whoever is smoking the stuff which is especially bad during a smoke ring competition. This plant is the source of the small folk saying, "I've been nettled!" or "I'll be nettled!".
1 Gathering = 5 Units = 5 Silver
This purple almost black cabbage grows wild in fields or light woodland areas. It is a popular food source for wild boars. When boiled it gives off a smell like burning meat. Most races cannot stomach the stuff but orcs, goblins, kobolds, hobgoblins and ogres have been known to gather it as a secondary food source when wild game or their favorite two legged varieties of meat are not readily available.
1 Gathering = 3 Plants = 3 Silver
This is a wild grass which favors warmer climates. It grows in wide dark green stalks as tall as nine feet in height. Oliphant Grass is difficult to get rid of once it takes over an area of open terrain. Even burning the stuff down to the roots only eliminates it for a few months for shoots of this grass will appear within a few days of the first rain and often within six to eight weeks it has entirely replaced whatever was lost.
1 Gathering = 10 Stalks or about 1/2 Pounds = 3 Silver
Sargon's Kiss is a brilliant orange and yellow flower with a flaming red stamen. This plant grows in tropical climates and will not grow naturally in areas North of the sea. In the North, if it is being grown at all, it is only in hot houses or magically protected gardens under the care of magic-users. Some wealthy personages have their gardeners grow this plant so that the expensive and rare flowers can be displayed throughout their homes.
1 Gathering = 1 Flower = 5 Gold
Skull Pile is a type of black and white patterned mushroom with a large round cap. They grow in clusters and when glanced in the shadows of a cavern can be mistaken for a pile of bones or skulls until approached more closely. Skull Pile is normally found in caves and caverns underground or in the deep shadows of dense forest areas.
1 Gathering = 5 Mushrooms = 1 Gold
The Star Lilly grows up from a bright green, five pointed star pattern of leaves which usually float atop of the water where the plant grows. The flower found in the midst of the star pattern has petals of clear white which have the appearance of crystal. From these crystal like petals grows a long pale yellow stamen. The tip of the stamen is one solid gooey phosphorescent mass. Small insects which are attracted to the glowing stamen at night become stuck and are slowly dissolved and digested by the fluids coating the stamen.
1 Gathering = 1 Plant = 2 Gold
This brown and orange moss grows in caverns, usually covering rocks on the floor or walls where moisture is common. It has a low tolerance for strong sunlight but can be found in ruins or outside areas in places which are kept in deep shadow much of the year. The moss is not very durable and when stepped upon is easily smashed and crushed, oozing out a green blue phosphorescent material which can leave obvious glowing tracks left by whatever creature passed for a period of hours. Also, when the moss is crushed it gives off a strong smell like dead fish rotting on the sea shore and this smell can linger in a cavern for days.
When the stench of stink moss is released normal intelligent creatures must make a saving throw versus poison or suffer a -1 penalty to attack rolls and saving throws while they remain within a hundred feet of the moss. Trollborn, orcs, goblins, hobgoblins, ogres and similar creatures are immune to the effects of the stench.
1 Gathering = 1/2 Pound = 3 Gold
Silver Fern is a plant which is believed to have been magically created by the elves. It grows in places favored by other types of natural fern but its stems and leaves have a beautiful silver metallic sheen. The plant even has a strangely metallic feel to the touch. When the wind blows these ferns together they give off soft metallic chimes of many different notes. Silver Fern is difficult to find as some of the evil races such as orcs and goblins will destroy the stuff wherever they find it. It can be found sometimes in ruins attributed to the elves or in the gardens of the wealthy or of magic-users or other powerful spell casters.
1 Gathering = 1 Plant = 3 Gold
Troll's Bread is a round fungus like a large puff ball which grows in caves or dungeons and sometimes at the edge of fresh water pools or along the banks of slow moving rivers. The fungus sets forth an occasional release of its internal gasses in a noise not unlike the belch of some obnoxious drunk. This release of gas and spores occurs on a roll of 15% or less on percentile dice every turn or ten minutes a character is nearby. Standing nearby Trolls Bread when it releases its burp of gas is not dangerous but leaning down and inhaling a lung full of the black spores full in the face IS. While trolls and ogres, orcs and goblins seem immune to the spores most other intelligent creatures must make a saving throw versus poison or contract a disease called "The Black Cough" from the spores.
A victim of Black Cough begins to show symptoms as soon as the spores are inhaled. Their lungs feel irritated from that point forward and in any given situation they must make a saving throw versus poison or be forced to break out in a series of loud, hacking coughs. After ten days the character must make another saving throw versus poison. If successful the Black Cough illness does not progress or worsen. If the saving throw is failed the character begins to cough up black spore laced phlegm and every four hours they must make a saving throw or be so sick from the cough and its on and off again fever that they can do nothing but lay down and rest for the next four hours.
Curing the Black Cough requires a cure disease spell or potion or a successful use of a cure disease healing drink crafted by an herbalist. Trolls Bread is not the only sort of fungus that can spread the Black Cough. Any time characters are adventuring underground in cavern environments where fungus and mushrooms are located they have a 1 in 1d6 chance every four hours of environmental exposure. Exposure requires a saving throw versus poison. Failure indicates that the character has contracted the Black Cough.
As the name suggests Trolls and Ogres in particular view Troll's Bread as a particularly tasty snack and its presence will sometimes attract them to the area. Trolls and Ogres can sometimes be found scooping out great wedges of this fungus and stuffing the gassy, spore spurting, farting material into their mouths, chewing happily while slobbery black ooze drips down their chins and smiling like school boys with mouths stuffed full of cake.
1 Gathering = 1 Plant = 3 Gold
Toad Weed is a black patterned fresh water plant with long vines which are covered in warty looking nodules and bumps. Much of a Toad Weed plant grows beneath the water, usually in shallows and in ponds or lakes where the bottoms are murky and the water is green with algae. The weed can be a favorite hiding place for small schools of silver fresh water gar which can turn aggressive if disturbed and especially when blood is introduced into the water near to them.
Toad Weed is dangerous because its long vines can get tangled up around the legs of any humanoid or creature which wanders through an area where it is growing. An area of water where Toad Weed is growing is always treated as difficult terrain. Characters riding through it on a mount must make a riding check (Roll 1d20 versus Wisdom) or risk having the legs of their mount snared in the stuff so that it cannot move until cut free.
Uses for Toad Weed are less commonly known but they do exist. For this reason a gathering of Toad Weed is not highly valued simply because most folk, even those who brew potions do not understand its nature or value.
1 Gathering = 3 Plants = 2 Silver
Turn Hoof is a fungus that thrives in damp environments but most especially in meadows and grasslands during the spring and autumn months of the year. The fungus kills off grass and plants growing within six to twelve inches of itself leaving a noticeable hoof shaped brown patch of dead growth on the ground. A speckling of small brown mushroom caps grows at the center of this dead patch but most of the fungus burrows down into the ground, usually to a depth of a foot or more. This fungus can therefore create a hidden hole about four to six inches in diameter and one to two feet in depth, sometimes more where an unwary rider or beast can step and cause themselves serious injury.
The brown mushroom caps growing at the heart of the fungus are useful in brewing poisons designed to specifically kill off various species of plant and fungus life. Shambling mounds and similar creatures must make a saving throw when struck with a weapon coated with this brew or suffer an additional 2d6 damage from the poison. The mixture is unhealthy for regular animals as well but only inflicts 1d4 poison damage on a failed saving throw.
1 Gathering = 1/2 Pound = 1 Gold Piece