Bealdwick
Bealdwick is the oldest human settlement in the shire. It is constructed in what has sometimes been described as a heap upon a low hill at the SW edge of the Cloakwood where the King's Road, Old Road and East Royd converge. With its long history Bealdwick has numerous stone buildings which still bear evidence of the old days when the Kalderas family still ruled the surrounding lands. It was only within the last ten years when Duke Morgan Awkley came into power that the original coat of arms carved in stone above the Bealdwick gates was removed and replaced with the raven heraldry of the Duke of Awkley.
Bealdwick managed to survive the Nightshade War intact although one old quarter of the original town was burned and the foundations of those old buildings can still be seen amidst the meadows outside the Eastern wall. Over the last thirty years the Awkleys have gone through some trouble to expand and more heavily fortify the town which today has a population of 700 souls. In addition to the human inhabitants between fifty and seventy non-humans dwell within the walls. Most of these are halflings who have resettled for one reason or another away from their relatives in Kettlebee with a few dwarves and sometimes an elf or two thrown in for good measure.
Choke's Hunt
Choke is an adult Green Dragon which has its lair in a ruined tower and lodge on the shores of Lake Mirklore. The tower and lodge were built during the early years of the Duchy of Kalderas and were captured by the dragon in the middle of the Kalderas rule. The dragon has managed to fight off or kill all those attempting to remove it from the shire. It is a flightless variety of dragon with a breathe weapon of choking gas. The dragon ranges very nearly as far North as the old road and sometimes crosses the King's Road to the South.
Choke is believed to hibernate most of the year but wakes up to hunt during the summer months. Choke is believed to have a wealthy horde from the items it captured in the hunting lodge and summer home that once belonged to the Duke of Kalderas. At least two full adventuring parties have attempted to confront Choke but have never been heard from again.
Lake Mirklore
A large, deep lake located in the North Western part of the Shire. On the North shore of the lake sit miles of old farmland mostly abandoned on account of the presence of the dragon which inhabits the old Kalderas hunting lodge on the middle of the Eastern shore. On the East shore there are light woods which come right up to the edge of the lake and which surround the old tower and ruins of the hunting lodge to such an extent that they almost conceal them from view. The Southern shore of the lake has open meadows and fields and the silent buildings of long abandoned farms.
All in all Lake Mirklore is a wild place which even orcs, goblins and gnolls avoid and with good reason. Wildlife and monsters of more animal intelligence are fairly common in the area whereas intelligent monsters are not usually present. Anything with any real sense avoids the area on account of the presence of the dragon.
The Old Road
The Old Road connects Kettlebee to Bealdwick but it follows a winding route through woodlands and rough country. Traveling as the crow flies a traveler might walk twenty five miles or thereabouts to cross the distance between the two villages but that journey would take a person through some very dangerous countryside. Following the winding road the journey is roughly forty five miles in length and takes a person, even someone riding a good horse between three and four full days to make the trip. Within ten miles of Kettlebee the Halflings who are members of the Rangers keep the road clear and safe for traveling. Within five miles of Bealdwick the Duke's Royd Watch keeps the road clear for the most part in any direction so long as it is along a road. The patrols of the watch do not venture more than two miles distant from Bealdwick in the woods close to the village.
The Kings Road
The Kings Road is the oldest highway within the Kingdom of Daria. It connects the capital of the city of Damor on the Old Coast of Sorathmar and the ruins of the original capital of the Kingdom of Daria, now a frozen heap of rubble at Old Dessrean. It is the only road which was once cobbled with regular graveled and protected rest stops all along the route within the Kingdom. Up until the Nightshade War it was the principal route connecting the old inland capital and palaces of the King of Daria with the ocean port of Damor to the Southwest. Following the Nightshade War and the creation of the Bitterfrost Spellblight the road from the large village of Snowbend all the way Northeast to Dessrean began to fall into ruin. For most of the century following the creation of the Spellblight the winter was endless and unrelenting and constant layers of snow and ice all but obliterated the cobbles and original bed of the road. Within the last fifty years the magical winter has begun to slowly recede making life in the Duchy of Whispglow, Awkley and Blythe Shire significantly more hospitable and allowing the brave peoples still stubbornly inhabiting the region to reconstruct a dirt and gravel wagon road along the path of the original highway. In the last twenty years many of the cobblestones of the highway have been salvaged and turned into bricks for construction within the Dragonsmarch.
The East Royd
The East Royd and the Kings Road are one in the same as they travel East out of the village of Bealdwick but beyond the devastation of the Bitterburn Forest they diverge at a place called Turley's Wall. There the King's road resumes heading North towards the Ice Gale and the East Royd travels further East in the direction of Candle. The East Royd vanishes roughly ten miles beyond Turley's Wall, disappearing into a muddy wetland within the Eastern edge of the Cloakwood. From that point a traveler must make their own way through the forest if they wish to continue on to the village of Candle. A remnant of the East Royd departs Westerly from Candle but stops only a handful of miles away from the settlement at the blasted remains of an old stone bridge, a construct destroyed during the Nightshade War to slow the advance of the undead forces.
The Bitterburn Forest
The Bitterburn Forest is the site where the bulk of the Necromaster's undead host encamped itself at the height of the war. From here many arcane magics too horrible to comprehend were cast forth against the valiant defenders of the Kingdom of Daria. The wizards of Daria for their part returned the favor by blasting, burning and cursing the entire region where the Necromaster was encamped until it turned into this misty, fetid, stinking burned out moonscape known as the Bitterburn Forest.
One of the hold overs from the war, a creation within the laboratories of the Necrogarchy of Leng still hides within the Bitterburn. This is the Displacer Dragon Naxinor whose hunt encompasses most of that area. Naxinor is said to have its lair within the old temple constructed here by the servants of the Necromaster, the old headquarters of the undead army.
Naxinor's Hunt
Naxinor keeps to the permanent mists and fogs enveloping the ruins of the Bitterburn Forest. He is believed to be old enough that he hibernates for at least half of the year but exactly when is a complete mystery, even to the locals. Most people avoid traveling very far down the East Royd from the village of Bealdwick out of a fear for encountering the beast. Those few who risk the journey have reported that the unseasonable winters caused by the Bitterfrost Spellblight return as one marches through the Bitterburn Forest and that the Cloakwood to the East of that place are locked in several feet of snow and freezing cold at all times of the year. Naxinor is not the only dangerous evil along the East Royd where it bisects the Bitterburn Forest. Some mindless types of wandering undead still infect the area and ghouls and worse are known to linger in that place.