Ramp Car Jumping is a casual driving game where you send your car flying off a huge ramp, crashing into various obstacles. Smash through everything in your path, do flips, and fly as far as you can! Buy vehicles and unlock new tracks when you reach each target.How to PlaySend your car flyingUse enter or click to send the car driving down the ramp at top speed. Once you get to the end of the ramp, your car will release its boost for an extra push. The distance you travel combines with your stunts and collisions to give you a gold reward at the end of each run.

I'm currently working on a Quake-inspired FPS and I'm slowly porting over all of the movement quirks to Godot using a CharacterBody3D. I'm currently working on slope jumping and am having some issues with MoveAndSlide (I'm using C#).


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Basically, this movement type doesn't apply any kind of Y-axis velocity in real terms as part of its velocity, meaning that jump heights don't occur relative to current Y-axis velocity as it's always zero, meaning that jumping while going up a ramp doesn't make you jump higher. I've tried having my jump value work by adding jump velocity to GetRealVelocity() instead, but this sends me into space every time I jump.

Ski jumping is a winter sport in which competitors aim to achieve the farthest jump after sliding down on their skis from a specially designed curved ramp. Along with jump length, competitor's aerial style and other factors also affect the final score. Ski jumping was first contested in Norway in the late 19th century, and later spread through Europe and North America in the early 20th century. Along with cross-country skiing, it constitutes the traditional group of Nordic skiing disciplines.[1]

The ski jumping venue, commonly referred to as a hill, consists of the jumping ramp (in-run), take-off table, and a landing hill. Each jump is evaluated according to the distance traveled and the style performed. The distance score is related to the construction point (also known as the K-point), which is a line drawn in the landing area and serves as a "target" for the competitors to reach.[2]

The score of each judge evaluating the style can reach a maximum of 20 points. The jumping technique has evolved over the years, from jumps with the parallel skis with both arms pointing forwards, to the "V-style", which is widely used today.

Ski jumping has been included at the Winter Olympics since 1924 and at the FIS Nordic World Ski Championships since 1925. Women's participation in the sport began in the 1990s, while the first women's event at the Olympics has been held in 2014. All major ski jumping competitions are organised by the International Ski Federation. Stefan Kraft holds the official record for the world's longest ski jump with 253.5 metres (832 ft), set on the ski flying hill in Vikersund in 2017.[3] Ski jumping can also be performed in the summer on an in-run where the tracks are made from porcelain and the grass on the slope is covered with water-soaked plastic. The highest level summer competition is the FIS Ski Jumping Grand Prix, contested since 1994.

Like most of the Nordic skiing disciplines, the first ski jumping competitions were held in Norway in the 19th century, although there is evidence of ski jumping in the late 18th century. The recorded origins of the first ski jump trace back to 1808, when Olaf Rye reached 9.5 m (31 ft). Sondre Norheim, who is regarded as the "father" of the modern ski jumping, won the first-ever ski jumping competition with prizes, which was held in Hydalsmo in 1866.

The first larger ski jumping competition was held on Husebyrennet hill in Oslo, Norway, in 1875. Due to its poor infrastructure and the weather conditions, in 1892 the event was moved to Holmenkollen, which is today still one of the main ski jumping events in the season.

In the late 19th century, Sondre Norheim and Nordic skier Karl Hovelsen immigrated to the United States and started developing the sport in that country. In 1924, ski jumping was featured at the 1924 Winter Olympics in Chamonix, France. The sport has been featured at every Olympics since.

A ski jumping hill is typically built on a steep natural slope. It consists of the jumping ramp (in-run), take-off table, and a landing hill. Competitors glide down from a common point at the top of the in-run, achieving considerable speeds at the take-off table, where they take off, carried by their own momentum. While airborne, they maintain an aerodynamic position with their bodies and skis, which allows them to maximize the length of their jump. The landing slope is constructed so that the jumper's trajectory is near-parallel with it, and the athlete's relative height to the ground is gradually lost, allowing for a gentle and safe landing. The landing space is followed by an out-run, a substantial flat or counter-inclined area that permits the skier to safely slow down.[6] The out-run area is fenced and surrounded by a public auditorium.

During the competition, five judges are based in a tower to the side of the expected landing point. They can award up to 20 points each for jumping style, based on keeping the skis steady during flight, balance, optimal body position, and landing. The highest and lowest style scores are disregarded, with the remaining three scores added to the distance score.[9]

If two or more competitors finish the competition with the same number of points, they are given the same placing and receive same prizes.[7]Ski jumpers below the minimum safe body mass index are penalized with a shorter maximum ski length, reducing the aerodynamic lift they can achieve. These rules have been credited with stopping the most severe cases of underweight athletes, but some competitors still lose weight to maximize the distance they can achieve.[11] In order to prevent an unfair advantage due to a "sailing" effect of the ski jumping suit, material, thickness and relative size of the suit are regulated.[12]

The large hill ski jumping event was included at the Winter Olympic Games for the first time in 1924, and has been contested at every Winter Olympics since then.[15] The normal hill event was added in 1964. Since 1992, the normal hill event is contested at the K-90 size hill; previously, it was contested at the K-60 hill.[15] Women's debuted at the Winter Olympics in 2014.[16]

It is completely portable for transport in any Truck, Van, Trailer, RV or Toy Hauler along side your bikes. This RJMX ramp sets up in just 5 minutes and is constructed of industrial grade steel.

Designed to build skills for all levels of riders, it is height adjustable in seconds to three levels without the use of any tools. The ramps also connect side to side for Quad and ATV use.

Set it up for the day, or leave it out for good. Tested by novice youth as well as World Record holders and X-Games Gold medalists. From beginner to pro's, everyone loves this ramp.


The Olympic Jumping Complex is designed to be a jumping practice and jump qualification facility, and therefore best serves athletes targeting specific jumps for use in competition. Since jumping practice is accomplished through repetitive attempts at specific airs, the value of the ramp camp experience demands a sufficient competency in the fundamentals of acrobatics and skis-on jumping. Trampoline sessions at ramp camp primarily serve as warm up sessions for jumping, and are less about learning nbraod based acrobatics, which is best accomplished at the FSA Trampoline and Bag Jump Camps.

Robust and modular. Perfect for kids big and small.Got the Jumpramp as a gift for my children who are 5 and 9. The ramp can be used as three different sizes so its great for smaller kids depending on their level. The big kid (Dad) uses it too :-). The ramp is well built and easy to assemble. Just unfold, clip, and go. It has just the right amount of kick to get some air without being too steep/scary. The kids love it and learn control and technique. The "suspension" system is cool and works like a charm. The jump has held up quite well so far, is well designed and built our of quality materials. The fact that you can fold it up and take it anywhere is a big plus. Phil was a great help in sorting out my many questions and I'm very satisfied with the product and service. It was shipped at lightning speed and was packaged securely. I looked around quite a bit for this type of product and nothing came close in terms of portability, versatility and price. I highly recommend the Jumppack.


I'm honored to be the first Onewheeler to use a Jumpack ramp. There is so much I could write about this magnificent invention. Portability has always been one of my top priorities with any purchase I make and the Jumpack has successfully satisfied this requirement. The height and ramp angle is perfect. The durability is top notch. And the aesthetics are visually appealing to anyone who likes to stunt like I do! Do yourself a favor and purchase this ramp if you're a biker, skateboarder, or onewheeler. It's an excellent addition to add to your collection of equipment for leveling up!

How would a character slide off a ramp/slope like a vehicle would.

I set the ground friction to 0 for my character which gives me an ice like effect. Even though I slide off an edge of

a ramp, I do not get any vertical velocity?

The laws of motion determine jump flight. In particular, equations surrounding projectile motion. Realizing the real world applications of these facts of life made me sit up in physics class because at that time bike jumps, skateboard ramps, and golf were a thing for me. On this page I share what I took away from my schooling and homegrown experimentation with jumps, and created a jump calculator (below) to help (and possibly hurt) other people with similar interests. I still use it as a builder, and sometimes as a rider to learn from my experiences. 006ab0faaa

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