I dont play a lot of AC to know, but got my hands on an oculus and nice steering wheel. I got vr driving working but now im looking into something thats free of a map that has like free roam driving in a city. Map doesnt need to be big. Bonus points if traffic could be added.

I have started developing "Lite" version of City Drive instead of fixing it. The lite version will be basically compatible to most of other mods except some camera mods by omitting some features and functions.

Come to my Youtube channel and subscribe if you were interested in. I am going to think how to publish the mod depends on the reaction of users.


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I believe i downloaded LC from this video, link in the description? i think v1.2? (oiv)


I think maybe thats outdated, as i'm finding the one levels file you have to put in x64a.rpf cause buildings in the regular city to lose textures (latest steam version).

In town, the vehicle gets a waypoint in a neighboring city. Out of town vehicles are spawned on a road in the direction of a neighboring city, with a waypoint in the vicinity of the ALICE-civ that was the originator of the spawn. Then, there's a wait loop to decide when to delete vehicles/drivers/cargo. Basically, if there isn't anyone around or if the originator ALICE-civ is removed, then the spawned stuff gets removed, too. Or should.

Would create 1 civ for every 2 enterable buildings in the city. That could be ALOT. From that, depending on the traffic spawn percent, and the civilian AK percent, you could get alot of armed civs in cars!

Traffic management is an important part of Cities: Skylines, but it can also be difficult to take care of. As your city grows, more cars and trucks will occupy the roads. Because of this, you will need to evolve your roads. In this guide, we are going to go over some beginner tips for traffic management.

Updated December 1, 2021 by Ryan Bamsey: Managing your traffic in Cities: Skylines can be a bit of a nightmare, regardless of whether you have a handy mod or not. Since these sorts of tips are always handy - no matter the size of your city - we've added a few more to help you along.

If you are interested in playing with a mod though, there are plenty. One of the most popular mods for managing traffic can be found here. This mod allows you to change traffic rules, toggle stoplights, create restricted roads, and overall, control the flow of traffic in your city.

When you first start your new city, you will have limited resources to build with. To combat traffic early, try placing a roundabout. Above, you can see a simple roundabout placed at the highway exit for the city.

Building in Cities: Skylines reflects real cities. Think about cities in the real world, perhaps one that you live in. Are there a few main roads that connect everything, with smaller roads leading to less busy areas? Your in-game city should be similar. Utilize the different road types to create designated main roads. These roads will serve as the main place for cars to drive on, with plenty of intersections allowing them to turn.

In addition to creating a main road, you should also place important buildings alongside it. As your city grows, more services will be needed. With no main roads, your hearses, garbage trucks, and police cars will have to navigate through a complex layout.

Try to place important service buildings on the main road that leads through several locations throughout the city. This will help prevent services from not reaching their destinations. Nobody wants to see every building in an area with an icon stating that their dead are piling up.

Public transportation is incredibly important for managing the traffic in your city. If you have an efficient metro or bus line, fewer citizens will drive, clearing up a bit of traffic. Having public transportation isn't necessary, but it is a huge part of the game, with several transportation-related achievements available to unlock. You will also unlock the option to make all public transportation free as you build your city. This will encourage more citizens to use public transportation and can potentially lessen traffic even more.

Trains are also great for larger cities, especially since they can be built over some buildings (at a cost, mind you). Having a robust network of trains that span your city will encourage more people to use them to go to work and lessen the strain on your roads.

It's all too easy to see where your problem areas are when they're full to the brim with traffic, but the game has a tool that should help you identify problem areas before they crop up. There is a Traffic Flow heatmap on the left-hand menu that you can use to see any areas of your city that have lots of traffic.

If there are too many vehicles using one road, try building a slip-road to divert some of that traffic to their destination in an easier way. If an area is getting almost no traffic, try building that area up a bit so that your traffic is spread more evenly across your city.

Lastly, don't be afraid to extend your highways into your city. At the start of the game, you will not have access to different highways, but once they become available, you should upgrade any roads that seem to cause a lot of traffic jams.

In the image above, you can see a raised highway running through the city. These roads can handle a lot of traffic, so rather than having service vehicles and citizens navigate through crowded roads, they can just hop on the highway and exit at their desired stop. This design is very similar to real cities! While viewing the map of a real city, you can see several highways and interstates go throughout the city.

With that, you should be on your way to managing your traffic a bit better! Remember, Cities: Skylines is a very realistic game. Feel free to use real-life examples to help develop your city.

For the new people visiting my mods, don't jump and tell me about the real speed, etc. This is a handling mod that has 1 puropose: making the car drivable in traffic as realistic as possible. It's not about speed, rocketing or drifting. Enjoy.

I have come across an issue I cannot seem to determine what the cause is. I contacted support two weeks ago and have yet to receive a solution to the issue on their end. So I am hoping the community can help in determining the cause of this error. I have discovered when I roam around a city, or view traffic cars, the game will randomly freeze then crash.

I started a small 1x1 vanilla map, then saved it. I then reloaded the map with the mods I use, and waited. For simplicity, I just roamed around the map and waited for the city to grow a bit. No trains, buses, etc. After a couple of minutes, the game froze then crashed when I panned the camera close to the city and traffic. The stdout is from that save.

Sadly the error message does not give a hint which mod causes the problem. Looks like some mod contains or produces corrupt data. Always a good idea is to run the steam filecheck (if you are lucky its just a damaged file). As you can reproduce the error the only other chance to find the bad mod is trail and error: Maybe load the first half of the mods and try to reproduce the error. If it doesn't crash, try the other half and so on. Refering to your error description it looks you can rule out e.g. bus-, train-, asset-mods. Maybe mods releated to streets, town growth, ai cars, camera mods, industrie mods... You should although check if it happens at a certain ingame date. Maybe it's a mod that gets activated at a certain year?

I see. Well, is there a way to select multiple mods at once ingame to load and disable? Since I have over 700 mods, it would be rather difficult to enable and disable each mod one at a time. I actually tried using notepad++ to manually remove half of the mods, but that only crashed the game when I tried to load the mod preset. Also, I at first thought it was activated at a certain year, which was 2020 when I first encountered it. However, when I did my latest test, I realized I forgot to switch the year from 2000 to 2020. So it occurred there as well. Next, I actually verified the steam files 4 times. Once was done automatically without me requesting it, and the other 3 times were intentional to try to solve the problem.

Last but not least, I don't use AI car mods. I do wonder if camera, performance or the town tuning mod. At the same time, I've been using the following mods for a long time with no issue, so I'm not sure if those are to blame either:

Once I got to the mud guards, I realized that I don't have any of the same size as 4437... Thus, big off-road tires were not an option. I guess my version is for city driving only. Also, I plan to add doors like you did. It's still work in progress. 2351a5e196

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