Bridge Constructor Portal is an engineering simulation and puzzle video game set in the universe of the Portal series.[1][2] Players are tasked with designing and constructing bridges to get one or more trucks from one location to another at Aperture Laboratories under the supervision of the artificial intelligence GLaDOS.[1][3]

The game merges elements from the Bridge Constructor series and Portal series. Players are tasked with building bridges using struts (which can be converted to road segments) and cables, anchored to pre-designated fixed points on the level's walls. The limited availability of fixed points may require the player to construct self-supporting bridges. These bridges must be able to withstand their own weight, as well as the trucks and any force they impart when landing on the bridge. Elements from Portal require the player to guide the trucks across the bridges, navigate through portals, cross over buttons to open doors or other actions, avoid coming in sight of sentry turrets or in contact with deadly fluid or laser fields, and use other Portal gameplay elements like propulsion and repulsion gels and launching pads.[4]


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Players can switch between construction mode, test mode, and vehicle mode to visualize their solution. Test mode simulates the physics of the level to see how the bridge components stand up under their own weight. Vehicle mode sends one or more trucks through the player's solution. During either of these, the game shows any struts or cables that are under stress (highlighted in red). If they exceed their stress limit, they will break and cause the bridge to collapse. If the player designs a bridge to successfully allow one vehicle to pass, they can then try to send a convoy of vehicles through the course. These vehicles are released one at a time at regular intervals, and tests to see if the bridge components stand up to repeated stress or if the crossing of paths causes any collisions.

There is no building limit for a level, but each bridge component placed in a solution has a monetary value, and the player is challenged separately to keep the total monetary value as low as possible. The player clears a puzzle by getting one vehicle across, but is rated higher by getting all of the vehicles in a convoy through the course without harm.

Bridge Constructor Portal received "generally favorable" reception, according to review aggregator Metacritic.[9] IGN reviewer TJ Hafer found the game to be simple and intuitive while still managing to offer and fulfilling level of depth and challenge.[2] He was slightly disappointed that the portals remained static in the levels and that the game featured no puzzles that involved placing portals.[2] Although he did not think the humor was on par with previous Portal games, he noted that the aesthetics and sound design were reminiscent of those earlier titles.[2] Destructoid writer Jordan Devore agreed that the game was straightforward and that constructing structures was easy to carry out.[5] He found the pacing of the game to be good during the first half but thought it had exhausted introducing new mechanics by the later half, opting to focus on greater complexity and more variables in the puzzles.[5] The game was nominated for "Puzzle" at the 2018 Webby Awards.[19]

I'd also be interested to hear the thoughts of anyone who has played both this and Poly Bridge. Poly Bridge really grabbed by attention in the Nindies Direct, but I haven't got around to buying it. Not sure which of these two games would best scratch that bridge building itch. Poly Bridge reviewed slightly butter, but this has portals! Aah!

As a new employee in the Aperture Science test lab, it's your job to build bridges, ramps, slides, and other constructions in 60 test chambers and get the Bendies safely across the finish line in their vehicles.

Make use of the many Portal gadgets, like portals, propulsion gel, repulsion gel, aerial faith plates, cubes, and more to bypass the sentry turrets, acid pools and laser barriers, solve switch puzzles, and make it through the test chambers unscathed.

Variety of mechanics. Not only does the player have to deal with the physics behind actually building a stable bridge, but all of the mechanics that players know and love from Portal have made their way over. This includes aerial faith plates, turrets, gel, companion cubes, and yes, the portals too. All of these mechanics were introduced gradually over the course of the game, giving the player time to adjust for each addition. The later levels use all of these mechanics and are quite difficult, but are always a blast to solve. This is in part due to the excellent level design throughout the game. There were only a few dull puzzles out of the sixty total.

The two victory conditions. Bridge Constructor Portal has two separate victory conditions for the player to go for. The first of which just requires one vehicle to make it to the end of the level, whereas the second requires an entire convoy to cross to the end. I only managed to get a convoy across on maybe a fourth of the levels, as most of my bridges would self-destruct under the weight of just one. This dual-victory condition provides more content for those that actually go for the 100%. Not only will the player have to construct decent bridges, but these bridges will need to be able to hold up several vehicles at once. It definitely makes the game a whole lot harder. I had enough trouble just trying to get one across, some levels even taking up to thirty minutes to reach that goal. I could easily double my playtime if I went for the 100%.

The Aperture Science test chambers really did the perfect job here: first of all, by placing several pairs of portals we were able to create complex and unusual, often even intersecting passages for the test vehicles.

So, in addition to building bridges and ramps for the vehicles, players might need to do the following: Build an angled construction to redirect an energy pellet to a switch, that makes a cube dispenser drop a cube, that needs to be transported with a slide-like construction to a button in order to deactivate a laser field, that is blocking the way. Yeah, Rube Goldberg style!

The Bridge Constructor games are a series of puzzling games where you take the role of an appraised bridge engineer and architect. Your objective is to build bridges so vehicles can cross a gap safely.

Welcome back to Aperture Science Enrichment Center. It is now time to experience Bridge Constructor Portal. And then there will be cake. Well..Maybe. There may be cake. Your primary task is to solve 60 different test chambers by building bridges, ramps, slides, and your favorite portal gun. GLaDOS will make a return to "help" you along your way.

The little vehicle drops from a chute and speeds across a rickety bridge I've constructed. As the bridge collapses behind it, the vehicle drives through a portal that transports it to the other side of the test chamber where it rides off a ramp and plunges back through the first portal again. Its speed has increased so much from the fall that this time it launches from the portal with enough momentum to fly across the chamber to the exit, though it tumbles as it lands and sends two helpless passengers flailing into a pit of acid.

Much as we'd love a new Portal game, Bridge Constructor Portal definitely isn't one. It is, however, a good puzzle game about building bridges to usher vehicles safely through deadly test chambers, and it makes fine use of the memorable systems from the Portal games. Over its 60 progressively more challenging levels, you build bridges by connecting supports and cables to a test chamber's anchor points, and combined with portals (sometimes lots of them), figure out how to get vehicles from the entrance to the exit.

In some chambers, there are turrets that will open fire on your vehicles while chirping sweetly, the familiar propulsion and repulsion gels to thrust and fling your deliveries, rebouncing energy orbs that need to be guided (by banking them off bridge sections) into their sockets, and yes, there are even weighted companion cubes. These can be used to plop onto buttons or employed as shields and battering rams against turrets.

GLaDOS is there, too, acting as your mentor and voiced by the same actor from the Portal games, but if you were expecting the same level of humor from Valve's Portal games, don't get your hopes too high. The writing is sort of cute and while it's reminiscent of GLaDOS's cruel humor, it never really accomplishes it. That's okay, though. You're here for some fun and challenging bridge-building puzzles with Portal tech, and that it does accomplish.

Once you've solved a chamber, you can up the challenge by allowing a fleet of vehicles to run through the same course instead of just one. This isn't always hard: sometimes the bridges you've built for one truck can handle several just fine, but other times the added weight of additional vehicles will require you to build more, or build better, or rebuild completely, and the routes can be immensely difficult when portals have your vehicles crisscrossing or interfering with each other. The fleet challenges are entirely optional: beating a chamber with one vehicle instantly unlocks the next.

There can be tiresome moments in Bridge Constructor Portal, which usually come when you've solved the puzzle mentally but need to fine-tune the physical solution. Helping a truck make a jump so it flies neatly through a portal without nudging the side, or so it lands neatly in some specific spot after a bounce, may require repeatedly adjusting one tiny joint of bridge or ramp over and over again until it's just so. If you're a perfectionist, maybe that's a selling point, but watching the same vehicle run the same course (there's no fast-forward button, unfortunately) multiple times while you make minute tweaks to one tiny portion of your design can try your patience. ff782bc1db

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