Using a rich set of tools, content creators can build models from scratch, edit or import existing ones, and enhance objects for use in sensor-capable simulations. With full control of the modeling process, Creator allows you to quickly generate highly optimized and physically accurate 3D models with varying levels of detail (LOD).

We are open to partner with more creators on this project. If you would like a spool of your favorite creator, make sure to let him/her know about this project!

You can also support existing spool designs on our Discord.

If a spool reach enough support we will reach out to the creator to suggest the project.


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Note 1: For more formal identifications of the creator or the owner of the copyrights of this image other rights properties may be used.Note 2: This property was named "Credit" by the IIM metadata, then it was renamed to "Provider" in IPTC Core 1.0. In IPTC Core 1.1. it has been renamed to "Credit Line" as the field is used for this purpose by many users.

A distinction between contributor and creator should follow rights laws, contracts or common business rules.A vocabulary of roles of persons contributiong to an image should be based on industry wide practices such as

The creator can be additionally expressed in free-text using the IPTC Core Creator field. In many countries, the Image Creator must be attributed in association with any use of the image. The Image Creator, Copyright Owner, Image Supplier and Licensor may be the same or different entities.

My advice is controversial because it goes against the traditional advice most creators share which is usually limited to building an audience or a following. I won't touch on this: even more, I'd caution making audience building your main end goal.

There are exceptions to the "bootstrapped business" concept, though very few. YouTube creator Marina Mogilko has taken a $1.7M VC investment in return for 5% of her creator earnings for 30 years. She'll likely use this money to invest in expanding her YouTube and other offerings by hiring more support: just like a business would. Her setup is closer to a one-person VC-funded business.

Many of the traditional "creators" try to make a living purely off social media. They're the YouTubers who post videos several times a week, running sponsored videos. The Instagrammers with millions of followers doing the same. Many of these people ineviatebly either burn out, or lose their income stream as The Algorithm starts showing their content less.

A much better model for the "sustainable creator" is creating on the side of the one-person business. Basically, focus most of your energy running your business which makes money, and create some related content to this business.

While many aspiring creators are dreaming of audiences of millions of followers, I suggest looking at these more grounded examples. Build a business that generates revenue, and use creator tools and social media as a tool to help market this business, and not as a means to an end.

What is worth noting about Ali is he decided early on that he will run a profitable, but not one-person business, and hired staff accordingly. Not all creators are one-person businesses. In fact, the most successful creators have large teams working with them in the background: except most of them are not as transparent about this as Ali is.

There is no shortage of success stories from people who seem to be successful "creators." I know plenty of people who have the right "vanity" metrics, but lack a meaningful business behind it. Even amongst the people who are perceived to be successful as "creators," only a subset of them have a sustainable business.

Thanks to Loue Bacaj for reviewing this post and offering feedback. Louie quit his Director of Engineering job in Big Tech to start his creator journey which he regularly tweets about. I thoroughly enjoyed his Timeless Career Advice course which is unfiltered advice for software engineers and engineering managers.

NewTubers is the Premiere Small Content Creator Community, created to allow up-and-coming creators to improve through critiques, feedback, and cooperation among thousands of peers! We teach you how to Start, Build, and Sustain your Content Career!

Join Us to help build a community of growing channels that can develop together, so that the next generation of content creators is even stronger than the last! Whether you're a gaming, gardening, cooking, or any other channel, NewTubers is the place to learn!

Luckily, a ton of companies have been built to support creators, especially the 2 million people able to make a full-time career out of it (just imagine all the tools and infrastructure that are needed if the entire population of Lithuania were to become YouTubers).

Essentially, creators have to balance the distribution potential of certain platforms with the risk of becoming dependent on them, and monetize by either earning a little off of each fan from mainstream content for a big audience or earning a lot off of deeper connections to a smaller set of fans through niche content.

COVID Impact? Large tailwinds as more people are staying at home and either becoming creators for additional sources of income or existing creators have more time to devote to their creations.

COVID Impact? Minor tailwinds as corporate and brands cannot do in-person professional shoots so they are reaching out to creators for user-generated content, but other brands have largely paused marketing efforts to conserve cash.

COVID Impact? Net neutral. Supply has increased because COVID has encouraged many people to become creators in order to generate additional income streams. For example, Patreon added 30K new creators on their platform in the past 2 months. Patrons who are still financially stable are opening their hearts and wallets with bigger payments for creators. However, this is partially offset by a decrease in demand because as unemployment rises, more people will be cutting discretionary spending on things like a monthly donation to a creator.

While all these tools have substantial adoption from creators to-date, the way they help creators ultimately monetize a more engaged community is via the selling of merchandise, which as discussed earlier, is not the most reliable source of income.

Being a creator today requires evolving from being an artist to being a founder. The job has come to encompass product management, design, community engagement, ecommerce, and data science along with being an entertainer. You have to build a team of experts and vendors to help you manage the tools to build a diversified business across platforms.

So how do you find the right creator and measure the impact they could have on your bottom line? To answer this question, we teamed up with Glewee, a platform that connects brands and creators to collaborate on content and campaigns.

The cost of creator content is heavily dependent on the compensation structure you land on. There are endless opportunities to mix and match post styles, metrics and campaign goals to find what works for you and the creators you partner with. But that can be overwhelming. There are more questions than answers about what constitutes equitable and fair pay for creator work. We partnered with Glewee to gather baselines for reference.

Walmart plans to rapidly evolve and iterate the Walmart Creator platform over time to build features and experiences that make it easy for creators to create and publish content, and customers to shop their favorite products through Walmart.

As creators on Patreon, you express yourselves in a range of mediums, from music to visual arts and everything in between. Video is the most popular primary medium on Patreon (used by over a third of creators), followed by writing and podcasts.

80% of you work alone, 11% of you are part of a team, and 8% work solo, but partner with a team of non-creators. Podcasters are most likely to work in teams (39%), while visual artists are most likely to work as a team of one (94%).

We also found that promotion frequency is correlated with earnings. Frequent promoters are more likely to have higher earnings than creators who promote infrequently. On average compared with creators who promote only once a month (and controlling for earnings), creators who promote daily earn 75% more and creators who promote once a week earn 31% more.


We know the impact of web3 on the creator economy is a hotly debated issue. While we remain focused on what you've told us you care about most (which your Census responses have reinforced), we are also doing our research to understand how applications of web3 would affect creators, both positively and negatively. 006ab0faaa

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