Rush is a major hostile entity in DOORS, appearing as the tertiary/central antagonist of the Hotel. It serves as one of the most frequent threats in the aforementioned area, as well as being one of the major entities in The Greenhouse.
Appearance
Rush takes on the appearance of a dark gray face encompassed by smoke and particles. Parts of its face are distorted and it expresses a large open smile, showing rows of its white and grey teeth.
Behavior
Rush flickers the lights as a warning before speeding through multiple rooms and disappearing when it hits an unopened door. Rush creates a deep static-like sound as an audio cue to alert to its arrival. Rooms that Rush has passed through will have their lights shattered and the room will fall dark, and these dim rooms will be considered as Dark Rooms (i.e. Screech can spawn), despite not playing the sound that plays when entering a dark room. If there are no objects between the player and Rush, then it will kill players if close enough (via its raycasting). Hiding in/behind closets/beds while Rush is traveling through rooms will let the player survive. Rush will automatically open the door of the following room upon reaching the end of its route.
INFORMATION
Attack
Charges through rooms killing any players that are too close and visible until it reaches an unopened door, shattering all the lights in the process.
Floors
From 1 to 99
Damage
Instant Death
ADDITIONAL INFORMATION
Date Added
August 10th, 2022
Creator
Ghostly_Wowzers
[Ghostly_Wowzers is a user that has assisted in the development of DOORS as a graphical artist, having made multiple 2D entities that are in the game. He created Rush, Ambush, Jack and an unknown new entity.]