Session 78
Back to Tyr
Back to Tyr
With Farndii’s help, the group secured positions as guards for a caravan bound for Tyr, set to depart under the cover of night. This left them a single day to prepare. Karnos, weary from the previous night’s trials, took to resting and gathering his strength. Shank, ever the rogue with a soft spot, spent his hours bonding with Cursy, his drake companion, while Safi, Shiv, and Fazanna ventured into the elven market. The once-bustling market now stood in a desolate shadow of itself, its usual throng diminished by Raam’s relentless unrest. Their attempts to sell a bundle of rare staves were met with derision; the first elf laughed at their steep demand for 500,000 gold, while a second negotiation collapsed just as swiftly. Meanwhile, Anvar, ever the diligent healer, took a more practical approach, honing his companions’ resilience with his skill in surgery, ensuring they would be prepared for the road ahead.
The journey across the Athasian wastes dragged on beneath the cool, starlit nights, a full nine nights creeping by without incident. The silence was thick, for any attempts at conversation were rebuffed with curt, biting responses from the merchants. “You are our bodyguards; we are your employers,” they declared icily. “Let us keep it at that. You are not being paid to socialize with us.” The group’s patience wore thin as the merchants’ arrogance grew. “All this way, and nothing has attacked us! Perhaps hiring your little group was an unjustified expense!” they sneered.
Safi, undeterred, slipped away unnoticed, shapeshifting into a small, inconspicuous lizard to investigate the cargo. In the dim shadows of the hold, he found bolts of cloth in a range of quality, alongside a hidden cache of bone swords and rugged mekillot armor—supplies that hinted at secrets the merchants kept close to their chests.
As the caravan prepared to settle for a day's rest, Shiv’s keen eyes caught sight of figures on kanks cresting a rocky rise a hundred yards away. With a fierce cry, the riders urged their mounts forward, charging down with weapons drawn and bloodlust in their eyes. In an instant, Fazanna sprang into action, casting haste on Shank and invoking her bladesong, while Safi enchanted stones for Shiv, who loaded his sling in readiness. Shank, bolstered by haste, drew his bow, loosing four rapid arrows—three striking true.
Anvar, quick-thinking and calm under pressure, used his wand to haste Fazanna, who unleashed two explosive fireballs into the advancing raiders, scattering bodies and dropping four attackers in each wave. Safi summoned kestrekels to track the remaining enemies, and just then, the leader’s voice boomed across the battlefield: “Good travelers, since your kind is so quick to scorn us half-breeds as brutal and worthless, let us not disappoint you. Feel the wrath of my Dawn Raiders, as they relieve you of wealth and health!”
With unwavering focus, Shiv closed in and hurled two enchanted stones at the leader, while Karnos used his psionic clairvoyance to gain a clearer view of the field. Shank, with deadly precision, loosed four more arrows, dropping one raider and wounding another. Overwhelmed and dismayed by their staggering losses, the remaining raiders turned and fled into the night, their wrath quashed as swiftly as it had erupted.
The merchants' attitudes shifted starkly; only a day’s journey from Tyr, mortality weighed heavily on their minds, transforming their cold reserve into newfound respect for their hired protectors. Suddenly, the group was welcomed into the second wagon, where they were offered fine food, drink, and the merchants’ guarded company.
As the evening unfolded, conversations drifted into hushed rumors, dark and strange. Whispers spoke of a prophet, one who left a trail of green in her footsteps, preaching the land’s restoration. Another story warned that Tyr itself was a place of peril—rumors swirled of a crazed defiler and her web of spies, scouring Athas for news of a newly grown tree of life. To the northeast, a cousin had discovered a secluded grotto at the mountain’s foot, fresh water trickling through and warriors’ bones clad in metal armor, long-forgotten. Still stranger tales spoke of an overnight forest sprouting to the southeast, where lush fruit grew and beautiful strangers awaited travelers.
One voice in the caravan claimed the spirit of Kalak still roamed the lands, doomed to wander until his tyranny was redeemed. Another spoke of a brother-in-law, entranced, abandoning his pottery booth and drifting out of Raam in a daze. An acquaintance shared that those with mental gifts were restless and uneasy—a tension heavy in the air, a harbinger of ill fortune across Athas.
At last, the journey brought them to the gates of Tyr, the storied city struggling to reclaim itself from the shadow of Kalak’s brutal reign. Yet, despite the lingering scars, the city offered a welcome reprieve from the harsh wilds. Along Caravan Way, a lively throng of merchants and customers haggled fiercely, the thick desert air charged with shouts of deals and counteroffers. Amid the bustling street, one building stood out—a two-story, mud-brick inn with a sign shaped like a mekillot, bearing the images of a bowl, a cup, and a sleeping mat.
The inn’s prime location, surrounded by stalls and shops teeming with goods, made it an ideal stop for weary travelers. The mere thought of stepping into its cool, dim interior stirred their senses, the promise of a frosty ceramic mug raised to their dry lips filling them with longing. For the first time in many nights, they could almost taste the comfort and relief awaiting within.
At the inn, they overheard a curious tale: “Strangest thing. Just days ago, a group of mercenaries abandoned their table right here at the Mekillot Inn—left all their gear behind and wandered out into the midday heat. Last anyone saw, they were headed southeast, out of town.” Intrigued, they stored the information away as they procured their rooms.
Later, they visited the money changer, a vibrant booth run by Agar Coinmaster, a shrewd elven merchant. Agar’s booth gleamed with coins from all across Athas, a treasury of denominations. Ensuring no one dared cheat him, his towering half-giant bodyguard, Ogramar Shatterface, stood close by, his gaze as sharp as the midday sun. The group handed over a set of ancient silver coins they had collected, receiving fair coin in return from the ever-wary merchant.
In a humble booth shaded by layers of woven cloth, an elderly human woman named Adris Zil offered an array of garments and bolts of fabric at fair prices. Her hands, worn by years of honest trade, moved deftly as she presented her wares. Shiv selected a striking red loincloth, the color vivid against the desert’s muted palette, while Fazanna chose fine-quality fabric, appreciating its craftsmanship. Both left satisfied, the weight of their purchases a small comfort amidst the city’s bustling streets.
As Shiv and Fazanna made their purchases, Adris Zil leaned in, her voice dropping to a conspiratorial whisper. "Some crazy sorceress has been turning this whole neighborhood on its ear," she warned, her eyes flickering with wary concern. "She’s been sending her henchmen around, hunting for anyone who’s seen that great forest springing up in the southeast." The news was unsettling, casting an ominous shadow over the otherwise simple exchange, and Shiv and Fazanna left the booth with more than just their new purchases weighing on their minds.
At a bustling booth run by Bryndren Orek, a half-elf vendor with an eye for business, water containers were stacked high for sale—a necessity in Tyr's shifting order. With the templar system crumbling, water distribution now fell to licensed merchants like Bryndren, who split profits with the city. For two gallons, customers paid a single bit if they brought their own container; otherwise, they received one gallon with a fresh vessel.
When Karnos inquired about a mysterious old man, Bryndren’s face tightened. "Some old man in robes was seen drifting through here just yesterday," he replied, his tone laced with unease. "Looked half-mad, his mind wandering like he'd been too long in the sun. Kept mumbling, 'I'm Amalak, my mind is my own.'" The cryptic words left an eerie feeling in the air, adding an unexpected weight to the ordinary purchase of water.
Over the entrance of the shop, a pair of stylized crossed obsidian swords were intricately carved into the portal, beckoning adventurers into the cool, shadowy interior. Inside, weapons of every imaginable design lined the walls, crafted from every conceivable material, including a few gleaming metal weapons that caught the light. The shop was managed by T’rkk’tt’ktt, a retired thri-kreen gladiator who reveled in the art of weaponry. Known simply as T’rkk, he was a fair dealer, often buying quality weapons from those who sought to part with their treasures.
As the party entered, they exchanged a couple of Lion's Paws they had unearthed from the depths of the Sunken City beneath Giustenal. T’rkk’s compound eyes sparkled with interest as he assessed the weapons, the promise of good craftsmanship igniting his passion for the trade.
The brightly colored booth buzzed with energy, always teeming with eager young men and women, their voices overlapping in a lively chorus. For just three bits a day, these guides offered their services to newcomers in Tyr, their limbs agile and their minds sharp. Each guide was well-versed in the city’s laws and customs, familiar with common knowledge locations, and brimming with the latest gossip and rumors that floated through the streets.
Karnos approached the booth, his curiosity piqued. He paid a silver bit for information on the whereabouts of the elusive crazy old man. "The slums," the guide replied, a knowing glint in his eye, as if the old man's presence held secrets of its own. With a shared understanding of the risks ahead, they decided to hire the young man to accompany them, stepping into the fray of Tyr's labyrinthine alleys, where shadows whispered and the unknown awaited.
The shop belonged to Alamara Doren Ral, a formidable female human warrior known simply as Mara. With a reputation as an expert armorer, she offered an impressive selection of shields and armor crafted from every material imaginable—except metal, of course. Each piece bore the marks of her skill, blending functionality with artistry.
Customers could also commission Mara to transform animal hides into customized armor, a meticulous process that required about a week to complete. It demanded not only craftsmanship but also three fitting sessions, each one an opportunity for Mara to refine her work to perfection. The air in her shop was thick with the scent of cured leather and the promise of protection, where every client left not just with armor but with a sense of strength and readiness for the trials ahead.
Conveniently located beside the inn, the stables were under the watchful eye of Goren, a sturdy mul with calloused hands and a keen sense for caring for beasts. For just two ceramic pieces, Goren offered a sanctuary for weary mounts, providing them with food, shelter, and attentive care for the night. The stables echoed with the sounds of rustling straw and gentle whinnies, creating a comforting atmosphere that promised safety and reprieve for both animals and their owners. In this place, travelers could rest easy, knowing their loyal companions were in good hands, ready to face the road ahead come dawn.
The booth was a vibrant spectacle, run by Stratyn, a hard-drinking dwarf known far and wide for his exceptional artistry. His tattoos were legendary throughout this part of the city, each intricate design telling a story of its own. Stratyn wore his craft like a badge of honor, covering his own body in colorful ink as a unique form of advertisement.
As he worked, he leaned in closer, eyes glinting with excitement. “A beautiful woman named Greenbringer has emerged,” he revealed, his voice low but fervent. “She possesses great mental and magical powers and is said to be southeast of here, near Altaruk. Her messengers—a prophet and a bard—are rallying the people to her side, spreading her word far and wide. She promises to restore the greenery of Athas and has already made strides in a small area.” The dwarf's words hung in the air, charged with the hope of a world reborn, as the bustling city around them buzzed with curiosity and intrigue.
The building stood in impeccable repair, its exterior adorned with a myriad of astrological and spiritual symbols that hinted at the mysteries held within. Inside, Paroosa, a devoted Priest of Earth, resided among the sacred symbols, his presence commanding yet oddly endearing. With an eccentricity all his own, he had a habit of tossing handfuls of dirt upon visitors, joyfully exclaiming, “All praise the earth!”
This humble structure served as both a shrine to the elemental power of Earth and Paroosa's personal sanctuary, where he conducted his predictions and offered solace. Patrons sought him out for horoscopes, bone readings, and entrail interpretations, each service available for the modest price of one ceramic piece. In addition to his divinatory talents, Paroosa was renowned for his healing abilities, offering comfort to those in need.
As he settled into conversation, the atmosphere thickened with foreboding. “A hideous elemental creature,” he warned, his voice grave, “is sending out a siren call, mesmerizing the innocent young into wandering to its lair near Altaruk. It feeds voraciously, especially on those who dare to call themselves good.” His words, heavy with urgency, seemed to echo against the stone walls, leaving a lingering chill in the air, as the very earth around them felt alive with the weight of impending doom.
Paroosa stood before them, a figure of earthy wisdom adorned with symbols of the land, and as he tossed a handful of dirt into the air, he began to speak, his voice resonating with the weight of ancient knowledge.
“In the whispers of the brittle shards, a path of shattered dreams reveals the truth hidden within,” he proclaimed, his gaze piercing through the dust motes that danced in the light as he looked at Safi. “Follow the echoes, for they lead to a hidden heart.”
He paused, his eyes narrowing as he continued, directing his words toward Anvar. “As the seasons turn and the world exhales, a figure will emerge, neither friend nor foe. The dance of fate begins anew, and the balance of power shall be tested.” His hands moved expressively, emphasizing the shifting tides of destiny that ebbed and flowed around them.
With an intensity that seemed to draw the very earth closer, he leaned forward to Shiv, “From the ashes of betrayal, a phoenix shall rise, illuminating the shadows of doubt. Trust not in the form it takes, for its heart may hold a familiar pain.” His words hung in the air, a warning wrapped in the warmth of his presence.
Then, with a solemnity that thickened the atmosphere, he spoke of hidden dangers to Karnos: “The entrails of the earth will reveal a serpent's tongue, where greed and sacrifice entwine. Beware the offers wrapped in silver; not all that glitters will shine.” His tone was grave, as if the very ground quivered with the truth of his insight.
Fazanna's name echoed softly in his next utterance, her spirit intertwined with the omen he offered: “When the twin suns align and the shadow of the mountains grows long, a choice will rise from the ashes of the past, guiding the lost toward their fate.” His voice lifted, infused with a sense of hopeful anticipation.
Finally, he delivered the last portent to Shank, his demeanor shifting to one of mystery: “As Ral wanes to reveal its secrets, a figure cloaked in twilight will present a riddle. Solve it, and the tide of fortune shall turn, but heed well the fleeting moment.”
As he concluded, Paroosa scattered another handful of earth, grounding their destinies in the very soil of Athas. Each fortune, laden with significance, echoed in the silence that followed, leaving an indelible mark on the hearts of those who dared to listen.
Thus far, the neighborhood had proven to be a treasure trove for the group. They had found food, drink, rest, equipment, stories, and friendships in ample supply, the vibrant life of Tyr wrapping around them like a comforting embrace.
As they navigated the bustling streets, Karnos caught a flicker of movement from the corner of his eye, just beyond the threshold of a shadowy alley they had recently passed. Curiosity piqued, he motioned for the others to stop. Peering into the dim recess, they beheld a shocking sight: three figures mercilessly attacking a frail old man.
As the alley's gloom unveiled the scene, they could see the old man's features twisted in desperation. His eyes—wide and darting—betrayed either a deep-seated fear or the madness that could only be born from the relentless heat of the desert. “Please! Please! Leave me be!” he cried, his voice trembling. “I am a great wizard, and if you do not leave me be, I shall strike you all dead, if only I can remember the spell!”
One of the assailants, a gruff figure, mocked, “Oooo, he's gonna strike us dead, he is! Shouldn't we all be on our knees, beggin’ fer mercy?”
Another sneered, “Now old man, stand still and do what we says! Our magic lady wishes to speak with ye!”
Frustrated, the leader hissed, “He’s not standing still. Looks like we'll have to beat him some more!”
Just then, Karnos seized the moment, his instincts kicking in. With a swift motion, he unleashed a powerful blast from his crystal, catching the attackers off guard. In a flurry of action, Fazanna dashed down the alley, her voice ringing with arcane energy as she cast Green Flame Blade. Her strikes danced through the air, igniting one assailant and spreading flames to another. With a flourish, she activated her bladesong, her movements becoming a mesmerizing ballet of power.
Safi, sensing the urgency of the situation, focused his magic and upcast Hold Person, paralyzing two of the assailants in their tracks.
Meanwhile, Shank unleashed Cursy from his backpack, the familiar cackling in the chaos igniting his rage. He deftly baited and switched with Fazanna before using his Ring of Jumping to propel himself over the stunned figures, crashing down on one of the enemies with a thud that echoed through the alley. With a flurry of strikes, he landed a blow, but the enemy still fought on.
Then Shiv, quick as lightning, executed a bait and switch with Fazanna, activating his Tome of Elemental Mastery. He imbued his javelin with fiery energy and hurled it with deadly precision, slaying the mul that Shank had wounded. Not stopping there, he attacked the second paralyzed mul, channeling his fervor through an Action Surge that sent the foe crashing to the ground.
In a final push, he reached for the third attacker but miscalculated, the figure slipping just out of reach. Anvar, not to be outdone, charged forward and grappled the last remaining mul, pinning him to the ground with a display of raw strength.
As the combat came to an end, Safi cast Hold Person one final time, ensuring their victory. The alley fell silent, the air heavy with the aftermath of their swift, decisive intervention. The group stood victorious, breathing heavily but united, knowing they had not only saved a life but had also dealt a blow against the tyranny lurking in the shadows of Tyr.
Amalak stood in a daze, his words barely a whisper, filled with desperation. “. . . woods . . . forest . . . tree of life . . . must preserve it . . . keep it from that she-kank . . .” Each phrase fell from his lips like a broken chant, hinting at a deeper urgency that clawed at the edges of his mind.
A quick search of the old man revealed his unpreparedness for survival on the harsh, unforgiving land of Athas. He had no food, no water, no weapons—only a small pouch filled with spell components. Among these components lay one unusual item: a small ball of dirt wrapped in a precious sheet of papyrus. This fragile sheet, a treasure almost as rare as water on the sun-baked world, bore a crude map. The ball of dirt, about six inches in diameter, had a dry, flaky exterior, but within it held rich, moist soil that exuded the scent of life. Blades of green grass peeked through, an almost miraculous sign of vitality in a land stripped of greenery.
Tightening his grip around something in his left hand, Amalak’s knuckles whitened, and blood began to seep between his clenched fingers. Shiv stepped forward, sensing the man’s torment. “Let me see,” he urged, prying Amalak’s hand open despite the old man’s feeble protests. “No, I need this for the next time I meet her,” Amalak muttered, his voice trembling with weakness. But the fight had left him, and reluctantly, he released his grip, allowing the contents to spill out onto the ground.
What fell into view was a jagged shard of obsidian, streaked with Amalak’s blood. Once wiped clean, the true nature of the shard was revealed—imperfect and captivating. Swirls of crimson marred its otherwise glossy black surface, hinting at a darker history. Amalak offered no further explanation, his gaze drifting away, as if the weight of the shard carried secrets too heavy to bear.
Under the weight of their captors' stern gazes, the lone surviving figure squirmed, his resolve crumbling like parched earth beneath the relentless sun. Interrogated, he reluctantly spilled his secrets, his voice trembling with fear.
"I work for a spellcaster named Lerilyn Toar," he stammered, eyes darting nervously. "The lady wanted us to capture this old man and bring him to her. She's stayin’ somewhere in the city, but we was supposed to take the buzzard bird out of the city and meet her at midnight outside the Caravan Gate."
His confession hung in the air, thick with tension. "I dunno why she wants the old kank alive," he continued, a note of desperation creeping into his voice. "All she tells us is she wants to find a magic tree."
As the weight of his words settled, it became clear that he was a mere pawn in a game far larger than himself, caught in the web of a mysterious sorceress with enigmatic motives. The shadows deepened around him, and the looming presence of his captors pulsed with unspoken intent.
Without a moment's hesitation, Fazanna stepped forward, her expression resolute. In one swift motion, she ended his life, silencing his treacherous whispers forever. The dim light flickered as the shadows swallowed the remnants of his existence, leaving nothing but a chilling reminder of the harsh realities of survival in this unforgiving land.