Session 123
To the Pristine Tower
To the Pristine Tower
After boarding Shiv’s Revenge, the party sailed across the Silt Sea without incident, a rare calm settling over the dust-choked horizon as Cromlin slowly rose before them. That night, they took shelter in the town’s lone respectable refuge, a brief pocket of comfort before the trials ahead. The weight of the ticking sky pressed on them—for only three nights remained until the fateful convergence of Athas’ twin moons.
At dawn, Karnos called upon the full force of his mystic nomad power, wrenching the group across more than sixty grueling kilometers toward the legendary Pristine Tower, their bodies shuddering as reality folded and snapped back into place. Exhausted but determined, they watched as Fazanna opened her hands to the air—and with a ripple of impossible luxury—a Magnificent Mansion unfurled from nothingness. There, within its conjured halls of safety and illusion, the group prepared for whatever the moons—and the desert—would demand next.
They pressed onward into the twisted forest—a suffocating mass of gnarled trees whose trunks bristled with dagger-like spikes. The canopy swallowed what little light remained, but the group refused to slow; their destination lay ahead, and no nightmare grove would turn them aside.
The forest struck first. A single spike scraped Zahraan’s left leg, and moments later the flesh writhed and split, his limb mutating into a plantlike appendage with rooting tendrils that clawed at the earth with every step. Karnos fared no better—one sharp prick to the shoulder, and an eye burst open from the wound, blinking and staring wildly, sending waves of disorientation through him.
Before they could even recoil from these horrors, the trees erupted. Swarms of bogo snakes, thin as cords and fast as lightning, uncoiled from the branches and hurled themselves at the companions.
Shiv surged forward, drawing his psychic hammer. A snake sank fangs into his back, and from the wound sprouted two fully formed thri-kreen arms. Snarling, he staggered back, baited the swarming mass, and switched places with Shank before charging in again. With a thunderous cry he unleashed the hammer’s dread power—Breaker of Minds—sending a violent psionic shockwave that left dozens of serpents twitching and helpless.
Shank dashed in, greatsword sweeping in brutal arcs, cleaving through the stunned snakes—until one found his leg, and thick black fur spilled across the limb like ink. Zahraan, steady despite his rooting appendage, struck with his widow’s knife, finishing those still dazed by Shiv’s assault.
Karnos, rallying past the maddening extra eye, unleashed a devastating mind blast, stunning an entire swath of serpents and carving a narrow, desperate path forward. The group followed, fighting their way step by agonizing step through the forest’s living gauntlet.
But the trees were relentless. Shiv caught another spike—his left arm convulsed and twisted into the muscled limb of a klar, Athas’s psionic bear. Fazanna suffered a scratch that blossomed into a useless insectoid arm. Even Cursy, Shank’s loyal coal drake, was pierced—and in a flash of hideous transformation, became a thrashing bogo snake. Shank scooped him up, refusing to abandon him.
At last, battered, mutated, and reeling from the forest’s wrath, they burst free of the final line of trees and staggered into open ground—leaving the cursed grove and its horrors behind them.
As they emerged from the twisted horrors of the Bogo Forest, the Pristine Tower rose into view, stark and impossibly tall against the horizon. Before them stretched a surreal field of white blossoms, their petals gleaming like ivory in the daylight. The flowers grew atop bushes nearly three feet high, each blossom towering another half-foot above, swaying gently as if alive. Far across the field, some 500 meters away, the shattered remnants of a gatehouse marked the only sign of passage through this otherworldly expanse.
Fearing unseen dangers lurking among the blooms, Karnos invoked the full force of his mystic nomad power, bending space and spirit to sweep the entire party safely across the alien meadow, leaving the perilous field—and its quiet, hidden threats—behind them.
As they neared the Pristine Tower, the blinding white spire stretched upward, seeming to pierce the very sky. At its base, another structure came into view: a gatehouse, ancient and solid once, hewn from granite blocks rather than the strange, otherworldly material of the tower. Time had not been kind. The roof had long since crumbled, and jagged stones littered the ground where walls had fractured. A rusted metal portcullis lay twisted in ruin, the only apparent entrance now useless. Through the shadows of the gatehouse, a small passage hinted at a way into the tower itself.
The party approached cautiously, alert for the minions of the Dread Lord. No surprise came when a massive, shadowy creature emerged from the broken archway, its form dark and oppressive. Other silhouettes lingered behind it, drifting like smoke with no discernible source. Suddenly, a bright burst of light flared high from the tower, illuminating the ruin for several moments before fading. The shadowy giant turned toward the radiance, then spoke, black smoke curling from its blue mouth:
"He nears the end of the spell."
Its gaze returned to the party. “I am Kyst, sachem of the shadow giants. Since you are not dray, I assume you aim to prevent the completion of Dregoth’s spell. The Ravager of Giants slew countless of my kin, and we are too weak to oppose him. I offer a truce: we shall guide you through the tower if you strike against the Traitor. Refuse, and you may not reach him in time. Do we have a deal?”
With grim determination, the party agreed. Kyst and another shadow giant began the long, cautious trek around the tower, preparing to lead the group up the spire.
The group ascended the narrow, winding stairs that spiraled relentlessly upward, the tower stretching impossibly into the sky above them. Hours dragged on, each step more exhausting than the last, the weight of the journey pressing on their bodies and minds.
Fazanna faltered, scraping her right knee against the unforgiving stone. The tower’s corrupting magic twisted her limb, mutating it into a writhing mass of useless vines, each step a struggle against her own body. Zahraan, too, suffered when a jagged stair cut into his ankle, the wound oozing a poisonous ichor that seared and blistered anything it touched. Yet despite the pain, despite the creeping, insidious corruption of the tower itself, they pressed onward, climbing ever higher toward their uncertain goal.
The weary party finally reached the end of the harrowing staircase, greeted by an ivory archway leading into a circular chamber of towering proportions—high enough for a half-giant to stand comfortably, with space to spare. Within, an immense pool of shimmering blue water spread out, encircled by a limestone path. A walkway of rosy stone cut through the water, leading to a tower of white onyx at its center.
Beneath the water, grass-like plants swayed along the pool’s floor, and the onyx tower mirrored the Pristine Tower, rising more than a hundred feet, crowned by a red crystal peak glowing with a blushing ruby light reminiscent of the crimson sun. Anvar examined the water and found it foul and brackish, beyond even Safi’s magic to purify.
The shadow giants explained the chamber’s secret: to pass to the other side, the group must cast a shadow of the tower replica, and by touching it, a person could see all around the tower and the surrounding land. Karnos reached out, pressing his hand against the white onyx, and was instantly blinded by a cascade of scintillating colors. When his vision cleared, he realized he was no longer inside the tower—he was hovering outside it, magically perceiving the lands influenced by the Pristine Tower. Fear gripped him, for he sensed Dregoth’s spell being cast at the Steeple of Crystals atop the tower, and he recoiled.
Anvar took his place, guiding his perception upward along the tower, entering the spire’s crystal peak. His senses were assaulted by a dazzling array of light and color, and at the center stood Dregoth, the Undead Dragon King. The sheer presence of the Dread Lord overwhelmed him, yet he forced himself to observe: threads of magic twisted and coiled around the undead monarch, dissipating in sparks, while mysterious items lay scattered at his feet, obscured by Dregoth’s massive frame.
Suddenly, the Dread Lord’s gaze fell upon them. His chilling voice echoed, “Begone, gnat!”, and a violent force flung Anvar back into his body, plunging him once more into the chamber beside the limestone pool.
Realizing time was against them, the group quickly cast the shadow of the tower and pressed onward, their urgency heightened by the threat looming above.
They pressed onward, winding higher around the tower’s exterior, suspended high above the land, each step a treacherous ordeal. The climb was exhausting, and the tower’s corrupting magic struck them cruelly. Safi’s left leg twisted and sprouted into a gnarled tree branch, hampering her movements. Fazanna felt her chest shiver and split as jagged spikes erupted from her flesh. Anvar’s abdomen split and two thri-kreen arms burst forth, writhing with alien motion.
But the cruelest blow fell upon Zahraan. His body contorted violently, limbs reshaping until he became a four-legged beast, stripped of arms entirely, reduced to a savage, quadrupedal form. Yet still, despite their grotesque transformations and the unrelenting height beneath their feet, the party pressed onward, driven by grim determination and the unshakable weight of their quest.
After struggling up the second flight of stairs, the party finally arrived at a second chamber, starkly different from the luminous limestone pool they had encountered before. Every surface—floor, walls, and ceiling—was sheathed in dark onyx, absorbing light yet somehow illuminated by an indiscernible, mysterious glow. Against the far ebony wall rested several obsidian orbs, their presence unsettling, while closer inspection revealed tiny blue wisps crawling across the surfaces, as if the very stone were alive.
Like the previous chamber, no clear exit presented itself. The shadow giants warned that the orbs were eggs, not to be touched, and explained that to leave, the party must become completely encompassed in darkness. Though the giants offered their assistance, they cautioned that their method would be agonizing. Resolute, the group instead employed Zahraan’s darkness ability, successfully cloaking themselves and navigating the chamber’s peril. At that moment, the giants departed, their solemn goodbyes echoing through the onyx walls as they wished the adventurers luck on the trials that still lay ahead.
Just as the group braced themselves to climb the next flight of stairs, a sudden, searing wave of pain gripped Safi. He doubled over, clutching his abdomen, his knees threatening to give way beneath him. Each breath came in ragged, strained gasps, and for a terrifying moment it seemed he might collapse entirely. The tower’s corrupting magic had found him, striking at his very life force.
At the same instant, Cursy, steadfast companion and loyal coal drake, crumpled to the stone floor, utterly unconscious. No coaxing or effort could rouse him; he lay still, as if the tower itself had drained his will and vitality.
A grim realization slammed into the party like a hammer: Dregoth had completed another level of his spell. The air itself seemed to vibrate with the Undead Dragon King’s power, a heavy pulse of malevolent energy pressing down from the tower’s crimson crystal spire.
Time, already perilously short, had become their deadliest foe. Every passing second brought the ritual closer to completion, threatening consequences that could unravel the very world around them. Hearts pounding and bodies trembling, the party understood one unshakable truth: they had no time to falter. Every step, every decision, would determine whether they could confront the Dread Lord before his dark design reached its terrifying culmination.
They pressed onward, climbing higher along the tower’s outer edge, suspended far above the land below. Yet no matter how far they ascended, the tower seemed to stretch forever into the sky, a relentless spire of stone and magic. Hours dragged by along the treacherous path, each step heavier than the last, fatigue gnawing at their bodies and minds.
As before, the tower’s corrupting magic exacted a cruel toll. Safi’s right arm became sheathed in hardened scales, a living armor that twisted his movements. Fazanna’s left leg and Anvar’s right began secreting poison, every step a threat to both themselves and anything they touched. Shank’s upper torso sprouted lizard scales, glinting in the light, while Karnos grew feathers, alien and unwieldy. Only Zahraan emerged this time unscathed, spared the tower’s mutative touch.
But Shiv suffered the most horrific transformation. An eye sprouted from his belly button, and his body twisted into a four-legged beast, while an arm erupted from his shoulder and two additional thri-kreen arms surged forth, leaving him with four in total. The tower’s magic had left its mark, reshaping them in grotesque, alien forms.
Finally, after hours of climbing, they reached the summit—only to be barred by a prismatic wall that shimmered impossibly before them. For the moment, Dregoth had stopped them. The Undead Dragon King’s power pulsed through the barrier, a grim reminder that the true challenge still lay ahead.