"In the arid embrace of Athas, the Ssuran thrives, a testament to survival sculpted by the unforgiving desert winds. Their frilled resilience echoes the harsh beauty of the wasteland, embodying the tenacity required to endure the searing sands and carve a destiny from the desolation." - Baalash Tyrian Templar
As lizard folk of the desert, they have adapted to the heat of the Athasian day and are active even during the blazing mid-day heat. Ssurran are usually found in nomadic tribes or settlements, and infrequently in the city-states.
Your ssurran character has the following traits:
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Ssurran reach maturity by 14 years and rarely live longer than 60 years.
Size. Ssurran are a little bulkier and taller than humans and their frill makes them appear taller. Your size is Medium.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6+your strength modifier.
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, monstrosity, or plant creature small or larger to create one of the following items: a shield or buckler, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade and the appropriate artisan's tools.
Hunter's Lore. You gain proficiency with two of the following skills of choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13+ your Dexterity modifier. A shield's benefits apply as normal when you use your natural armor.
Tail Flick. You can use a bonus action to to make an attack with your tail as an unarmed strike. You can choose to do 1d4 bludgeoning damage or you can choose to force the target to make a Strength saving throw or be tripped prone. The DC of this save is 8+ your Strength modifier + your proficiency bonus.
As a people, they tend to be practical-minded survivalists, and they do not differentiate between male and female outside of reproduction. Ssurran thought and desires are driven by a different set of principles than those of warm-blooded creatures, and their emotional spectrum largely revolves around taking cues from other races. If a ssurran and a human see a megapide, the human will feel fear and react accordingly. The ssaurran will see that the megapide is something dangerous and to be avoided if possible. The ssuarran is not afraid of the monster, it understands that it is fearsome and react accordingly. They do not get 'angry' at another creature, they are aggressive toward prey they want to eat, creatures that threaten them, etc. 'Pleasure' is safety, security and access to more situations that are helpful or benign.
It's no wonder that the warm-blooded races describe the ssurran as lacking emotion and empathy. Everything is a matter of utility and survival. To the ssurran, a fallen comrade was once a fierce warrior, but now the body is a source of food. However, ssurran recognize and respect the emotions of others and know that even though the fallen mate is more useful as meat, this would provokes aggression in the other humanoids and makes them less helpful in battle.
In the scorched expanse of Athas, your Ssuran character embodies the essence of survival, molded by the relentless sun and the ever-shifting sands. Your reptilian mindset operates on practicality, devoid of the warm-blooded complexities of emotion. To you, fear is a signal for caution, anger is aggression towards threats, and pleasure is the safety of security and advantageous situations. Others might misconstrue your pragmatic nature as a lack of empathy, but you understand the significance of emotions in dealing with the humanoid races.
Your name, bestowed by your tribe, carries the weight of your deeds or actions. It speaks of your role in the tribe and your contributions to its survival. You might be 'sand-colored,' an adept ambusher beneath the desert dunes, or bear a name that reflects your prowess and utility in the harsh environment.
As a Ssuran, your physical traits make you a formidable presence. Your fanged maw and tail are natural weapons, a testament to your adaptation for both offense and defense. Your cunning artisan skills allow you to craft useful items from harvested materials, showcasing your resourcefulness in the barren wastelands.
Embrace your hunter's lore, gaining proficiency in skills that amplify your survival instincts. Your natural armor, tough and scaly, reflects the arid environment you call home. Whether navigating the treacherous desert or engaging in combat, your Ssuran character embodies the resilience and practical wisdom needed to navigate the challenges of Dark Sun.
Prehensile Tail
Prerequisite: Your character must have a tail.
Unlike others of your kin, your tail is much stronger and more flexible, allowing you to do things with it that others cannot. You gain the following benefits:
Increase your Strength, Dexterity or Constitution score by 1, up to a maximum of 20.
You have advantage on Dexterity(Acrobatics) checks thanks to your stronger than average tail
Your tail gains a reach of 10 feet, and can lift a number of pounds equal to 5 x Your Strength Score. You can use your tail to accomplish the following basic tasks (The DM may allow other simple tasks that are not listed):
Lift, Drop, Hold, Push, or pull an object/creature
Open/Close a door or container
Grapple someone
Your tail cannot wield weapons, shields or do anything else that requires manual precision, like activating magical items or performing somatic components of spells.
Reptilian Instincts
Prerequisite: Ssuran
You have inherited the wisdom & cunning from your ancient ancestors, and it enhances your abilities. You gain the following benefits:
Increase your Constitution or Wisdom Score by 1, up to a maximum of 20.
Your eyes improve, and become accustomed to darkness. You gain darkvision up to 60 feet.
You learn how to make any simple or martial weapon using your Cunning Artisan feature in addition to the previous options. Furthermore, you can also create 1d4 pieces of ammunition for one of these weapons instead.
You gain proficiency in Intelligence(Nature) or Wisdom(Survival). If you already had proficiency in the skill you chose, you gain Expertise instead.