An occultist seeks to part the veils that separate one from hidden knowledge, whether those veils are temporal, physical, or spiritual. An occultist heightens their sensitivity to emotional and psychic impressions left by others, to glean truths and understanding from the world.
Occultist Mantle Powers
You have accumulated a mental trove of secrets and hidden knowledge. Starting at 1st level, whenever you roll an Intelligence check to recall any sort of lore (such as that covered by the Arcana, Nature, and Religion skills), treat a roll of 7 or lower on the d20 as an 8.
When you reach 3rd level, you learn the thaumaturgy cantrip if you don’t already know it. When you cast thaumaturgy, you may cast it as a psionic talent, requiring no components. If you cast thaumaturgy this way, it is a metacreativity cantrip and its duration changes to Focus. While you focus on thaumaturgy you may create one of the spell’s effects as an action. You can have three of the spell’s 1-minute effects activate at a time.
Additionally, when you reach 3rd level, you may expend 4 psi points while you are focusing on thaumaturgy to cast speak with dead, requiring no components. When you cast speak with dead this way, it is a clairsentience spell. Wisdom is your spellcasting ability for these spells.
Beginning at 6th level, your clairvoyant senses enhance your vision and understanding. You gain darkvision out to 60 feet, or the range of your existing darkvision extends by 60 feet. Additionally, you gain the ability to read all writing.
Starting at 14th level, you may pronounce a good or ill omen on a creature within 30 feet that you can see and that can hear you. This omen last as long as you concentrate (as though concentrating on a spell) for up to 1 minute.
If you pronounce a good omen, the creature gains immunity to one damage type of your choice while you concentrate.
If you pronounce an ill omen, the creature becomes susceptible to one damage type of your choice. While you concentrate, whenever the creature takes damage of the chosen type, it takes extra damage equal to your Wisdom modifier.
You may use this feature once, and must finish a long rest before you may do so again.