A mystic seeks, above all, to guide those around them through life’s hardships to better understand themselves and their place in the cosmos. By empathically connecting themselves to their allies, the mystic becomes invaluable to the team, able to coordinate efforts and maintain the team’s wellbeing.
When you choose this mantle at 1st level, you gain the guidance cantrip if you don’t already know it. When you cast guidance, you may cast it as a psionic spell, requiring no components. If you cast guidance this way, it is a clairsentience cantrip.
Additionally, when you reach 3rd level, you may expend 4 psi points while you are concentrating on guidance to cast augury as an action, requiring no components. When you cast augury this way, it is a clairsentience spell. Wisdom is your spellcasting ability for these spells.
Starting at 3rd level, you project an aura that heightens your allies’ awareness of their surroundings. While you aren’t incapacitated, each ally within 30 feet of you may add their proficiency bonus to initiative checks.
Beginning at 6th level, you formulate a restorative mantra that, when spoken, amplifies psionic abilities that heal damage. When you manifest a power that restores hit points to a creature, if you add an optional verbal component to the power, that creature regains additional hit points equal to the power’s level.
Starting at 14th level, you project an aura that allows your allies to act on their thoughts with improved alacrity. While you aren’t incapacitated, any ally within 30 feet of you can take the Dash action as a bonus action.