Unreal Engine 5 • C++ • Blueprints • GAS • Steam
Lead Engineer / Combat Designer
Shipped 1–4 player cooperative horde-defense game where I developed character combat and ability systems using GAS, built gameplay systems in C++ and Blueprints, and contributed to Nintendo Switch development and debugging.
C++ • Lua • Custom Engine • Animation • Spatial Audio
Gameplay Programmer / Engine Programmer
3D game developed in a custom C++ engine where I worked across both engine-side and game-side code, including a custom animation system, Maya pipeline, spatial audio integration, and gameplay functionality.
Unreal Engine • Blueprints • ESP32 • Hardware Integration
Project Lead / Gameplay Programmer
GDC alt.ctrl 2026 finalist featuring a physical couch used to control a cooperative Unreal Engine game through gyro, camera, and custom hardware input.
Unreal Engine 5 • C++ • Multiplayer • Replication • VR/XR
Research Associate
Cross-platform Unreal C++ research platform enabling replicated interaction between VR and desktop participants while recording navigation and behavioral experiment data.