While animation might conjure images of childhood cartoons or escapist fantasies, the word itself stems from the Latin word animatio which translates to “a bestowing of life”. If this sounds like magic you’re not wrong. Centuries before the first animated films were shown, devices like magic lanterns (an early projector from the 17th century) were seen as a kind of “parlor magic”. There is even speculation that some cave paintings were drawn in such a way that they would appear to move with the flickering light of a fire. It would seem that for as long as people have been creating images, they have been looking for ways to bring them to life.
For this assignment you will create an original animation in Photoshop, using the techniques covered in this class. In your animation, create the illusion of interaction. Use the four animation principles described below as a guide.
Even a simple animation is a story. Like a story teller, the director gives the audience information over time. How information is revealed shapes the audience’s experience. The classic story arc comes in three acts:
Act 1: Character has a problem
Act 2: Character works towards a solution
Act 3: Character solves the problem, usually in a surprising way
Think of your icon as a character. How can your icon introduce itself in a way that tells the audience what your icon stands for? How can you reveal your icon in a way that leaves room for a surprise at the end? Your icon could:
grow from a seed into a fully formed plant
assemble like a puzzle, with different parts coming together
construct itself like legos
arrive using a specific type of motion, a wobbling wheel, or falling from the sky like a meteor shower
add a final part, just when we think the icon is fully formed
With the element of time comes the opportunity for the illusion of cause and effect. One way to show cause and effect is to create a sense of interaction.
Staging refers to composition. How is space within the frame (usually a rectangle) used effectively? How is the audience’s attention drawn to what is important? How are actions timed so that they do not compete with each other for the viewer’s attention?
You may also consider staging in depth. Do some objects appear to be in front of or behind other objects?
Much of the believability of an animation comes from a sense of material and gravity. In the bouncing ball animation, the ball squashes when it hits the ground, and stretches as it bounces up into the air. If it doesn’t squash at all, it looks rigid like a bowling ball. If it squashes a lot, it looks soft, like a water ballon. If it’s supposed to be a tennis ball, it would squash a medium amount. Either way, the amount of squash and stretch gives the audience information about what material the ball is made out of.
In real life, objects generally do not move at even speeds and stop abruptly (except for robots). A car slows down before coming to a stop. This type of change in speed is called easing.
What kinds of paths do most objects move on? Arcs rather than straight lines. Edit your motion path so an object moves along a curved path rather than a straight line.
Section 701 Due: Monday November 28th
Section 702 Due: Thursday November 10th
Section 703 Due: Tuesday November 29th
Create a Photoshop animation using multiple keyframes to create change over time.
In your animation, create the illusion of interaction. Use the four animation principles described above as a guide.
One option is to set your animation up so that it works as a loop, more info and examples below.
Files to turn in: Export your animation as a GIF and as a video file (MP4 or MOV). Upload the PSD file and the exports to your DigiArt course folder, and post the exports (GIF and video files) to your Workbook.
Section 701 Due: Monday November 28th
Section 702 Due: Thursday November 10th
Section 703 Due: Tuesday November 29th
Sketch two different ideas for your animation. For each idea show at least four stages: the beginning, a few in the middle, and the end. In your description for each idea, explain how that idea uses at least one of the four principles of animation described above. Your sketches can be on paper or digital. Either way, post them in your Workbook in a way that shows your two ideas clearly.
Think about how the movement of the various elements tells a story. Is the action fast and exciting or slow and calming? Does everything move in a straight line, or do some elements rotate or curve into place? Do elements fade into the final image or do they move in from outside the picture frame? Are the movements precise and orderly or jumbled and chaotic? Do all of the elements move the same way, or do some move differently?
We only have a few weeks for this project, so I recommend using artwork you have already created in this course in Photoshop or Illustrator as a starting point for your animation.
Section 701 Due: Monday December 5th
Section 702 Due: Thursday November 17th
Section 703 Due: Tuesday December 6th
Create a Photoshop animation using video layers. On video layers, each frame is drawn individually. This is similar to how animation was made before computers.
In your animation, create the illusion of interaction. Use the four animation principles described above as a guide.
Some ideas to get you started:
Draw one form morphing into another form
Make an abstract animation (without recognizable figures)
Refer to the animation drawing on the Animation Resources page.
Import a piece of video and draw over it, this is called rotoscoping. Make sure to hide the video before rendering.
Files to turn in: Export your animation as a GIF and as a video file (MP4 or MOV). Upload the PSD file and the exports to your DigiArt course folder, and post the exports (GIF and video files) to your Workbook.
Painting on Video Layers (video & text)
Intro to Hand Drawn Frame Animation (video & text)
Rotoscope (text & video)
Setting up Poses on Multiple Video Layers (video, 5 minutes)
Advanced Hand Drawn Animation on Video Timeline (video, 20 minutes)
Export Video & GIF (text)
Section 701 Due: Monday December 5th
Section 702 Due: Thursday November 17th
Section 703 Due: Tuesday December 6th
Create a draft of your animation. You can use your work from Steps 1,2, and 3 as a starting point, or you can start fresh with a new idea. See below for the complete Project Prompt.
Files to turn in: Export your animation as a GIF and as a video file (MP4 or MOV). Upload the PSD file and the exports to your DigiArt course folder, and post the exports (GIF and video files) to your Workbook.
Export Video & GIF (text)
Section 701 Due: Monday December 12th
Section 702 Due: Thursday December 1st
Section 703 Due: Tuesday December 13th
Create an original animation in Photoshop, using the techniques covered in this class. In your animation, create the illusion of interaction. Use the four animation principles described above as a guide.
Based on the feedback you received in class, along with your own observations, refine your animation. It is strongly advised that you save versions of your work regularly so that you can easily return to an older version if necessary.
As always, please provide a brief description of your animation. If you're having a hard time coming up with something to write, try to answer one or more of the following questions:
How has this assignment changed your understanding or appreciation of animation?
Having gone through this process, what would you change about your original storyboard or idea?
How does it feel to see something you created move on its own?
Files to turn in: Export your animation as a GIF and as a video file (MP4 or MOV). Upload the PSD file and the exports to your DigiArt course folder, and post the exports (GIF and video files) to your Workbook.
Export Video & GIF (text)
There are a few ways to think about Loops in animation, and a few ways to make them. A well designed loop animation can create the illusion of continuity. That means that time appears to be moving forward continuously, not repeating, as the loop repeats. For an example, at Coub.com look the animation on the top banner (Giraffe heads walking by), Dog Morpheus in the Car Dog Morpheus in the Car by PevenFactory, Stayin’ Duck by Andrey Odeyalov, or Somewhere Else by Ardenis Sunset. These animations appear to endure, because the action portrayed is continuous, and the point when the loop repeats is not obvious. Contrast those clips with Vaporfall by Tundra-4-0 https://coub.com/view/tuj0p. Vaporfall shows a single event with a beginning and end that repeats. We know we are seeing the same thing happen over and over again. It is a clever animation, but it can’t be used to create a sense of continuous time in the same way the previous examples can.
The production of longer animations often use repeated loops for efficiency. For example, in Somewhere Else, a two second loop of the person standing on the train could be played for 20 seconds, while the background goes by on a different layer. That background could show mountains, then a town, then a city. In this way the two second animation of the person becomes part of a much longer story. Audio can also extend the perceived sense of time going by. Add an audio track to Somewhere Else, for example an interior monologue, train noise or overheard conversations between passengers off-screen. Now this two second animation can be extended for as long as the audio can hold the viewer's attention.
An Image Sequence is a folder of JPG or PNG images that are meant to be shown in order. To create an animation or video out of an Image Sequence, the image files must be named sequentially. That means that the file titles automatically sort your image in the order you want them to be in the animation. It's best to have them numbered (001, 002, 003, etc.). The files must also be exactly the same pixel dimension. A folder organized this way can be uploaded to many types of programs, including Photoshop and After Effects, to create an animation.
GIF is an image file type that includes the dimension of time, and generally loops indefinitely when opened in a browser. This makes it a great way to share short animations and video, and to experiment with creating the illusion of continuity. GIFs compress by reducing the number of colors in an image. So they are ideal for flat color images, such as many vector images. GIFs are not ideal for photographic images that are rich in color, or for gradients, which may show as bands of color. GIFs can include transparency.
Animate Style on Video Timeline (video)
Painting on Video Layers (video & text)
Intro to Hand Drawn Frame Animation (video & text)
Rotoscope (text & video)
Setting up Poses on Multiple Video Layers (video, 5 minutes)
Advanced Hand Drawn Animation on Video Timeline (video, 20 minutes)
Export Video & GIF (text)
Export a PSD from Illustrator (video)
Export a PSD from Illustrator (video, has info about organizing your Illustrator layers)
Create Timeline Animations (text)
Create Frame Animations (text)
Import Video Files & Image Sequences (text) Shows you how to take an image sequence and import it as frames on a video layer. Great for importing content from ProCreate or other applications, even photos or scans of hand drawn animation. An image sequence is a folder of sequentially titled images)
Getting Started (short version, video 9 minutes)
How to Animate (video 14 mins)
Create an Animated Logo (video 29 minutes)
Advanced Drawing Tools (video 8 minutes)
Import SVG to Synfig (video 10 minutes)
Import SVG to Synfig (text)
Motion Path (Wiki)
Motion Path (text)
Motion Path (Synfig file)
Render video (video 2 minutes)
Render video & GIF (text)
Move Origin Point (video 3 minutes)
Reverse Animation (text)
Get to Know After Effects (4 videos)
Keyframe Animation (video, 5 minutes)
Work with Compositions (5 videos)
Create Shape Layers (video, 5 minutes)
Animate Shape Layers (video, 4 minutes)
Preparing Illustrator File for After Effects (video, 9 minutes)
Import Illustrator Files (text)
Import Illustrator Files as Shape Layers (video 3 minutes)
Pre-compose (3 videos)
Animate an Object to Follow a Path (video, 5 minutes)
Animating Tapered Lines (video 11 minutes)
Trim Paths Basics (video 5 minutes)
Trim Paths More (video 13 minutes)
Export to video/GIF (text)
Export to GIF with transparency (video 5 minutes)
Animating Masks (text)
Masks on Shape Layers (video 1 minute)
Puppet Pin Tool (12 minutes)