Expected outcomes
Expected outcomes
DIGIDEM aspires to create a lasting impact on digital citizenship education by equipping students with advanced digital skills to navigate online spaces safely and responsibly. It aims to empower educators with modern pedagogical tools and methodologies while promoting the integration of digital citizenship education into academic curricula across Europe. By fostering a culture of ethical and informed digital engagement, the project seeks to inspire a new generation of digitally responsible citizens.
The DIGIDEM project is structured around a series of interconnected Work Packages (WPs) designed to ensure efficient management, innovative research and impactful educational outcomes. Each WP plays a crucial role in shaping the project’s success by integrating research-driven strategies, accessibility considerations and sustainability measures.
At the core of the initiative is the NetizenSphere, a dynamic, interactive platform aimed at fostering digital citizenship education. Through cutting-edge research and stakeholder collaboration, the project will establish a curriculum that not only equips students with essential digital skills but also promotes critical thinking, ethical online behaviour and civic engagement.
Together, five WPs form a comprehensive strategy to empower students, support educators and drive long-term change in digital citizenship education. By combining innovative technology, civic engagement and research-backed methodologies, the project aims to ensure a sustainable and impactful approach to fostering responsible digital participation in today’s interconnected world.
Objectives and Contribution to the Project
The project aims to enhance digital learning accessibility, civic engagement and environmental sustainability through the creation of digital tools and inclusive methodologies. Each partner organization contributes expertise in specific domains, ensuring a well-rounded approach. Adhering to Universal Design for Learning (UDL) principles, the project will promote inclusivity, integrate advanced digital learning methods and foster civic participation through collaborative efforts.
Expected Results
The project is expected to achieve increased accessibility to digital learning through WCAG-compliant platforms, adaptive technologies and multilingual support. It implements effective risk management strategies that ensure timely execution and budget adherence.
Strong civic engagement will be fostered through participatory curriculum design, webinars and community projects. Environmentally sustainable practices, including remote collaboration and eco-friendly event management will be prioritized. The project will also enhance digital learning experiences through the integration of VR, AR and AI-powered discussion forums.
Indicators for Success and Roles of Partner Organisations
Success is measured through Key Performance Indicators (KPIs), which include regular progress assessments through monthly virtual meetings, quarterly reports and annual reviews.
Engagement metrics from digital tools, discussion forums and learning platforms will be analysed. Effective risk mitigation will be demonstrated by adherence to budget and timelines.
High levels of participation from educators, students and policymakers in civic engagement activities will also serve as a key indicator of success. Each partner organisation has designated personnel responsible for overseeing its contributions, ensuring alignment with project objectives and smooth collaboration.
Key Activities and Expected Outcomes
The project will track progress and quality through KPIs, regular reviews and quality assurance checks. A risk register is to be maintained, identifying and mitigating potential risks such as delays, budget constraints and technological challenges.
Digital learning is enhanced through the integration of Slack, Microsoft Teams, Moodle and Canvas, along with VR, AR and AI-powered discussion forums. Green practices are being implemented through remote collaboration, paperless documentation and sustainability modules to minimize environmental impact.
Civic engagement is strengthened by involving stakeholders in curriculum co-design, forums and peer learning initiatives to amplify participation and ensure continuous progress.
Objectives and contribution to the project
This work package focuses on developing the NetizenSphere, an interactive platform for digital citizenship education. It involves researching best practices, designing an accessible and user-friendly platform and curating dynamic educational content. WP2 also aims to build an engaged community through awareness campaigns, ensuring that the platform serves as a central hub for digital citizenship learning across Europe.
Expected Results and Indicators for Success
WP2 will deliver a comprehensive literature review, analysing academic research and best practices in digital citizenship, and identifying successful teaching strategies and platform features that can be integrated into NetizenSphere, to develop a fully functional, innovative platform designed for accessibility and engagement and fostering a strong user community of students and educators.
Success is to be measured through quantitative indicators, such as the number of universities and publications reviewed, and user engagement metrics like such as the number of active users, interactions and course participation. Qualitative indicators, will include user- satisfaction surveys, feedback on learning impact and educator reports on course integration.
Roles of Partner Organisations
Partner organisations are contributing to WP2 in the following ways:
▪ UCA coordinates WP2 and oversees the literature review and best practice research;
▪ Insight S.A. develops content on digital ethics, online safety and responsible digital engagement;
▪ UM ensures legal and privacy compliance and provides research tools for digital citizenship themes;
▪ IPS implements secure and inclusive technology solutions;
▪ UNICAL contributes expertise in educational technologies;
▪ SEHA and MDS develop sustainability-focused content, train educators and encourage youth engagement.
Budget allocation, determined using activity-based costing for efficient resource distribution across research, platform development and content creation, will be optimised through virtual collaboration to reduce travel costs, scalable technical solutions to ensure long-term usability and digital marketing strategies to maximise outreach while minimizing costs.
Key Activities and Expected Outcomes
Key activities and their impact include:
▪ A kick-off meeting in France to align partners on project goals;
▪ Content creation workshops to develop engaging learning materials;
▪ Platform development to ensure accessibility, AI-driven customization and security;
▪ A community engagement strategy to encourage user participation;
▪ Platform launch events to showcase NetizenSphere to a wider audience;
▪ User feedback workshops to improve the platform based on real user experience;
▪ Sustainability strategy meetings to plan for long-term impact and growth.
Expected outcomes are a unified project vision and a well-structured platform development plan resulting in engaging, high-quality digital citizenship resources available on NetizenSphere, a dynamic and interactive online ecosystem for students and educators.
The vision aims to ensure a growing, engaged digital citizenship community and sustainable long-term operation of the platform through strategic expansion and funding.
Objectives & Contribution to the Project
This work package focuses on developing a comprehensive digital citizenship curriculum that equips students with critical thinking, digital literacy, online safety and civic engagement skills. The curriculum is being developed in collaboration with educators, students, policymakers and civil society organisations to ensure inclusivity and relevance.
It is being piloted across Europe, validated through stakeholder feedback, and disseminated widely to influence educational policies and practices.
Expected Results
WP3 aims to deliver a transformative digital citizenship curriculum, complete with recognised micro-credentials and ECTS credits. The curriculum will integrate VR and AR technologies to create immersive learning experiences, and be built upon a research-based framework that incorporates global best practices in digital literacy.
A multi-dimensional assessment system is being implemented to evaluate student progress and the curriculum's overall impact. Pilot programs will be conducted in diverse educational settings, allowing for refinement of the curriculum based on real-world feedback.
Finally, a dissemination toolkit is being developed to promote curriculum adoption and ensure long-term sustainability.
Indicators for Success and Roles of Partner Organisations
Success is to be measured through quantitative indicators, such as adoption rates in universities, student enrolment, the number of credentials awarded and educator training participation. Qualitative indicators will include stakeholder feedback, the impact of VR/AR integration, curriculum adaptability and the level of influence on policy.
Partner organisations play distinct roles in this work package:
▪ UCA leads WP3, coordinating curriculum development and overseeing pilot implementation;
▪ Insight S.A. creates modules on misinformation and hate speech awareness;
▪ UM ensures legal, privacy and ethical compliance and contributes to the assessment framework;
▪ IPS develops safe, innovative technology solutions, particularly VR/AR components;
▪ MDS designs online civic engagement modules and engages youth in piloting;
▪ UNICAL integrates cutting-edge educational technologies and ensures curriculum adaptability;
▪ SEHA develops content on digital environmentalism and sustainability and organises pilot programs.
Cost-effectiveness is to be achieved through activity-based budgeting, ensuring efficient use of funds for curriculum development, stakeholder forums and pilot programs. Virtual collaboration and online training will reduce travel costs, and investment in scalable digital tools ensures sustainability and adaptability.
Key Activities and Expected Outcomes
The project will progress through a series of key activities, each designed to maximize impact.
Mid-term evaluation and progression meetings will be held to assess curriculum progress and refine strategies, ensuring that the project remains on track. Curriculum development will focus on creating a pilot-ready version that incorporates both feedback and established best practices. Stakeholder engagement forums will be convened to gather valuable input from educators, students and policymakers, thereby enhancing the curriculum's relevance.
Educational technology seminars will explore the integration of VR, AR and other digital tools; train-the-trainer sessions will prepare educators for effective curriculum delivery.
Pilot implementation will test the curriculum in real-world educational settings, providing crucial data for refinement.
Feedback collection and analysis, utilizing surveys, interviews and focus groups, are being used to inform content improvements. Finally, curriculum refinement workshops will incorporate the collected feedback to finalise the curriculum and strengthen dissemination process; launch events will promote its widespread adoption across higher education institutions.
These activities are expected to yield significant outcomes: a validated, high-quality curriculum ready for European-wide adoption, enhanced educator training and student engagement in digital citizenship topics, a scalable, technology-driven curriculum with immersive learning experiences and long-term sustainability and policy integration of digital citizenship education.
Objectives & Contribution to the Project
WP4 is designed to implement, train and refine the digital citizenship curriculum developed in WP3, ensuring effective educator training, widespread curriculum adoption in higher education and long-term sustainability.
Specific objectives include equipping educators with essential skills and pedagogical strategies, piloting and mainstreaming the curriculum in diverse educational settings, establishing a feedback loop for continuous curriculum improvement, developing sustainability strategies for scalability beyond the project's lifespan, and evaluating the curriculum’s impact on students' digital citizenship skills.
Expected Results
To ensure the digital citizenship curriculum's successful implementation and lasting impact, WP4 comprises several key activities. Partners will align on training and implementation, develop educator resources and conduct training workshops. Pilot programs will test the effectiveness of the curriculum and feedback will drive refinement. This will result in wider implementation and sustainability planning; impact assessment will measure success, and launch activities will promote adoption.
These activities will deliver key results: comprehensive educator training materials, effective workshops, curriculum integration into programs, detailed feedback reports, a refined curriculum, a sustainability guide and impact data.
Ultimately, this will lead to well-trained educators, a continuously improved curriculum, long-term scalability and widespread implementation, benefiting many students.
Indicators for Success and Roles of Partner Organisations
Success is to be measured through both quantitative and qualitative indicators: quantitative indicators include the number of trained educators, the curriculum adoption rate, student participation and feedback response rates, while qualitative indicators encompass educator feedback, student learning outcomes, curriculum usability, stakeholder satisfaction and scalability insights.
Partner organisations contribute to this work package in distinct ways:
▪ UCA coordinates WP4, develops training materials and oversees curriculum implementation;
▪ UNICAL hosts training workshops and enhances technology integration;
▪ MU leads impact assessment and data analysis;
▪ MDS collects feedback for curriculum refinement;
▪ Insight S.A provides expertise in digital citizenship challenges and ethical online engagement;
▪ IPS ensures accessibility and inclusion, particularly in correctional education settings;
▪ SEHA develops strategies for curriculum sustainability and adaptation.
Cost-effectiveness is to be achieved through virtual meetings and training to reduce logistical costs, utilization of partner expertise to minimize external expenses, investment in educator training to ensure long-term impact and strategic spending on scalability to guarantee the curriculum’s sustainability.
Key Activities and Expected Outcomes
To ensure the successful implementation and lasting impact of the digital citizenship curriculum, WP4 implements a series of key activities.
These activities begin with content meetings, where partners align on training modules and implementation strategies, laying a solid foundation for the project. Following this, the development of comprehensive training materials will equip educators with the necessary resources.
Educator training workshops then provide practical experience and deepen understanding of the application of the curriculum. Pilot implementation in diverse educational settings is to test the effectiveness of the curriculum and gather valuable feedback.
This feedback, along with ongoing data collection and analysis, will drive curriculum refinement, ensuring it remains relevant and effective. Subsequently, wider curriculum implementation across partner institutions will broaden its reach. Simultaneously, sustainability and scalability planning will be developed through long-term strategies for ongoing adoption.
Rigorous impact assessment and reporting will measure the success of the curriculum and identify areas for enhancement. Finally, a curriculum launch and dissemination phase is to promote its widespread adoption.
These carefully planned activities will lead to significant outcomes. We expect to see educators well-trained and equipped with effective digital citizenship teaching strategies.
The curriculum is to be fully integrated into educational programs and continuously improved based on real-world feedback.
Long-term scalability and sustainability strategies will ensure its ongoing adoption and adaptation. Ultimately, widespread curriculum implementation will benefit a growing number of students, fostering a more informed and responsible digital citizenry.
Objectives & Contribution to the Project
WP5 is structured to empower students with essential digital skills, foster responsible digital citizenship and encourage active civic engagement.
It aims to make digital education practical and accessible, preparing students for the evolving challenges of the digital age. This is to be achieved by enhancing digital competencies in cybersecurity, data privacy, ethical technology use and digital content creation.
It furthermore aims to deepen students’ understanding of digital rights, responsibilities and societal impacts, promoting digital citizenship.
Through critical engagement with digital content, beneficiaries will learn to combat misinformation and improve media literacy; online activism and democratic engagement will be encouraged through civic participation and digital dialogue.
Real-world applications will be facilitated through hackathons, internships and collaborations with industry partners.
Finally, inclusivity and accessibility in digital education will be improved for all students, including those from disadvantaged backgrounds.
Expected Results
The expected results of WP5 include a structured digital skills training program, awareness campaigns using diverse digital media, integration of digital skills training into academic curricula, industry partnerships for practical experience, a comprehensive evaluation system, a student-led community for digital skills advocacy, and policy recommendations for embedding digital skills education in higher education.
Indicators for Success and Roles of Partner Organisations
Success is to be measured through quantitative indicators, such as training completion rates and social media engagement, and qualitative indicators, including educator and student feedback and expert reviews.
Partner organisations will play specific roles in this final work package:
▪ UCA leads coordination and curriculum integration;
▪ UNICAL hosts technical workshops;
▪ UM develops training materials;
▪ IPS develops cybersecurity modules;
▪ MDS engages students in digital skills programs;
▪ Insight S.A. organises stakeholder discussions;
▪ SEHA ensures sustainability through tech partnerships.
Cost-effectiveness is to be achieved through cost-efficient workshops, digital awareness campaigns, strategic industry partnerships and gamification.
Key Activities and Expected Outcomes
WP5 implements several key activities to achieve its objectives.
Digital skills workshops will provide hands-on training in cybersecurity, ethical technology use and digital content creation. Engaging awareness campaigns, utilising social media and VR experiences aim to educate students on digital citizenship.
Curriculum integration meetings will ensure that digital literacy is embedded into academic programs. Industry partnerships are expected to offer internships and hackathons, providing practical experience.
A digital skills fair will showcase student innovations and foster peer learning. Policy recommendation workshops will result in guidelines for digital education in universities. Gamification strategies will make learning interactive and engaging. Multiplier conferences will contribute tools in disseminating the results of the project across Europe.
WP5 activities will lead to several key outcomes:
▪ Students will become more digitally competent, prepared for the modern workforce;
▪ They will have an increased awareness of digital rights and responsibilities, leading to more ethical online behaviour;
▪ Digital skills will be better integrated into academic programs, ensuring long-term sustainability;
▪ Stronger ties between education and industry will improve student employability.
Finally, the project aims to establish a lasting framework for digital citizenship education, benefiting future students and educators.